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Unreal Engine 4: Project Based Vr Course For Arch Viz In Ue4

Posted By: ELK1nG
Unreal Engine 4: Project Based Vr Course For Arch Viz In Ue4

Unreal Engine 4: Project Based Vr Course For Arch Viz In Ue4
Last updated 11/2021
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.87 GB | Duration: 8h 9m

Use Unreal Engine 4 (free) to turn your 3d projects into a real-time / VR project in just a couple hours, from scratch.

What you'll learn
Take your 3d model from static to real-time/VR walkthrough in just minutes
Easily setup your models as VR experiences and walk through them virtually
Generate photorealistic & instant renderings / animations of your models using UE4
Take a SketchUp project from basic 3d model to full VR walkthrough in just moments
Create a full VR project (instructor provided) complete with blueprint interactions
Create basic blueprints that create interactions in your scene, i.e. pick up items, turn on and off lights, change design, etc.
Learn blueprints / scripting from scratch without any prior experience coding
Package your projects for distribution so others can experience / explore your project
Requirements
basic 3d modeling and materials
basic knowledge of some 3d platform, preferably 3ds Max (although any should work)
Description
*30 day money back guarantee (no questions asked)
*Course will be constantly updated with more advanced material
*Instructor will be your technical support throughout course to answer any questions that arise

3DS MAX + UNREAL ENGINE 4: EASY REAL TIME & VIRTUAL REALITY FOR ARCH VIZ (or any kind of 3d project)
Welcome to this course, where you will taken from total beginner, to creating your own virtual reality projects in no time.
This class is designed for those of you who are ready to take the next step with your 3d projects. Whether you are a game creator, an architectural visualization specialist, or just aspiring artist, this class is right for you.
COURSE STRUCTURE
When this course was first designed, it was intended to show the exact process of taking your 3d models from static image, to a fully interactive and navigable scene. Originally, this was all done via the real time rendering capabilities of Unreal Engine. The great benefit to you as a student is that the instructor cuts through all the nonessential stuff in order to get you up and running quickly. Unreal Engine can seem like a daunting software, but not in this course. During this original portion of the course you will learn the following things:
How to prep your 3d models. The instructor uses 3ds Max, but various different 3d packages will sufficeImporting your project into a game engine, Unreal Engine 4, which is totally free The basic interface, and getting around in Unreal EngineLighting, Materials and rendering for real timeAnimating in real time, and exporting full animations that render in just seconds!How to export your project for navigation on any computer using basic arrow key navigation + mouse.Basically, create your own custom video game level!
Since this portion was created, Unreal Engine and real time technology have advanced a great deal. Also, some students will want to dive into the software even deeper. This is why more updated sections have been added that deal specifically with Virtual Reality via a high-end VR headset (Occulus Rift, HTC Vive, etc). During this second portion of the course, you will be able to explore your projects in an entirely new, and extremely immersive way (You will need a headset in order to the most out of this part of the instruction). The exciting things that will be learned in this portion of the course include:
Change your existing real time project into a fully immersive / interactive Virtual Reality projectLearn how to customize objects using blueprint scripts with no previous knowledge of codingCreate interaction using blueprints, i.e. pick up objects, turn on and off lights, change materials dynamically, etc.Download source files and develop a VR project from start to finish.Create your first scripts!Immerse yourself in your own project using the best technology available for communicating your design ideas.Export your VR projects for others to view.
NOTE: This class is taught by Adam Zollinger, a successful 3d artist, author, and Udemy Instructor. Adam has over 9,000 satisfied students already and has proven to be a wealth of knowledge in the field of 3d and digital art. He can also be your companion on the path to becoming a professional, as he is always willing to answer student questions, share personal insights, and help diagnose technical problems.



Overview

Section 1: Introduction To Me And The Course

Lecture 1 Hi, I'm Adam, And This is My Course About Unreal Engine 4

Lecture 2 Generic Video: How To Get The Most Out of This Course

Lecture 3 Preperation And What To Expect

Section 2: In 3ds Max

Lecture 4 Before You Continue, Decide on a Workflow

Lecture 5 Modeling Considerations

Lecture 6 Your Scene Is NOT normal. Let's Fix It!

Lecture 7 Material Considerations

Lecture 8 UVW Map Considerations

Lecture 9 FBX Export for Real Time

Lecture 10 Don't Have Your Own Model To Test? Use Mine

Lecture 11 New Tools for 3ds Max to V-Ray Workflow

Lecture 12 Section Recap: Doing Everything Right in 3ds Max Goes a Long Way

Section 3: In Unreal Engine 4

Lecture 13 Read Here Before Moving On

Lecture 14 Setting Up A Basic Project Using A Template

Lecture 15 Basic Navigation in Unreal Engine 4

Lecture 16 Additional Resources Regarding Getting Around in UE4, Straight From The Source

Lecture 17 Importing from 3ds Max to Unreal Engine 4

Lecture 18 Fixing Errors and Re-Importing

Lecture 19 What are Collisions? Here is a Breakdown If You Are New To Real Time

Lecture 20 Collisions: When Worlds Collide!

Lecture 21 Let's Get To The Fun Part…Start Looking Around

Lecture 22 Section Recap: The Very Beginnings of Your Real Time Experience

Section 4: Unreal Engine 4: Materials

Lecture 23 Materials Introduction

Lecture 24 Unreal Engine Materials and Your First Build!

Lecture 25 More Real Time Materials

Lecture 26 A Mirror Reflection Material in UE4

Lecture 27 Dive in Way Deeper To Materials With Epic Games Video Tutorials

Lecture 28 Materials Recap: What Have We Learned About Unreal Engine 4 Materials

Section 5: Unreal Engine 4: Lighting

Lecture 29 Lighting Introduction

Lecture 30 UE4 Lightmass Settings for Arch Viz + Applying Basic Lights

Lecture 31 More Lighting and Post-Processing

Lecture 32 Skylight and More Post-Processing

Lecture 33 Lighting Fix

Lecture 34 UPDATE: Fixing Common Lightmapping Issues - Getting Your Light Bake Just Right

Lecture 35 UPDATE: Lighting Theory Explained for Arch Viz

Lecture 36 More Advanced Lighting Workflows

Section 6: Finishing Touches

Lecture 37 Finishing Touches Introduction - Refining the Project Further

Lecture 38 Refine Textures, Add Can Lights, Add Collisions, Tie Up Loose Ends

Lecture 39 Importing Entourage – Maybe Some of Your Own Fancy Models

Lecture 40 Adjusting the Movement / Speed of Your Dude

Section 7: Exporting Your Real Time Project So Others Can View It

Lecture 41 Exporting Your Project

Lecture 42 Here is Where I Teach You To Reduce Render Times By 1 Million Percent

Section 8: Using UE4 For a Virtual Reality Headset - Occulus Rift or HTC Vive

Lecture 43 Using The VR Template To Create Your First VR Project for Arch Viz

Lecture 44 VR Template in Use – Test It Out

Lecture 45 Converting an Existing FPS Level into VR

Lecture 46 Testing Out Your Migrated Scene In Virtual Reality Mode

Section 9: UE4 Blueprint Basics: Adding Interaction To Arch Viz Projects

Lecture 47 Blueprint Basics in UE4: Level vs Class Blueprints

Lecture 48 Turn On And Off Lights Using Trigger Events In Blueprints

Lecture 49 Class Blueprints: Get Your Blueprints Talking To Each Other

Lecture 50 Changing Materials On Your Objects Dynamically in Real Time

Lecture 51 Combine Our Scripts Into Our Virtual Reality Scene

Section 10: PROJECT: Virtual Reality Project From Start To Finish

Lecture 52 VR PROJECT: Download Project Materials (models and textures)

Lecture 53 Getting Started With The VR Template in UE4

Lecture 54 Create Your Own Level From Scratch And Enable VR Navigation

Lecture 55 Navigate Your Own Game / Architectural Models in Virtual Reality

Lecture 56 Adding Light to The VR Scene

Lecture 57 Nav Mesh Settings in UE4 for Virtual Reality With Motion Controllers

Lecture 58 Lighting Using Self-Illluminated Materials

Lecture 59 Refining Our Model By Using Reimport Function

Lecture 60 Simulating Area Lights in Our Scene For Soft Lighting

Lecture 61 Refine and Adjust Your Project Lighting

Lecture 62 UPDATE: Let's Take A Look At Our Project Progress in VR

Lecture 63 Some Advanced Materials Techniques in Unreal Engine

Lecture 64 Intro To Blueprint Terminology

Lecture 65 Adding VR Interactivity Using Blueprints

Lecture 66 Blueprint for Interactively Raising And Lowering Screen

Lecture 67 Blueprint for Turning Lights Up and Down Using Functions

Lecture 68 Download the Finished Project

Section 11: DATASMITH PROJECT - Updated Workflow For 4.19 and Above

Lecture 69 Intro to Datasmith, a New Workflow Tool for 3ds Max to UE4. GAME CHANGER!

Lecture 70 Migrate Our Original Project into Datasmith

Lecture 71 Import a Chair Into Our Original Scene Using Datasmith

Lecture 72 Importing Our Original Scene With The New Datasmith Workflow

Lecture 73 Advanced Lighting For Getting Our Datasmith Import Looking Photo Real

Lecture 74 Post-Processing For Our Datasmith File and Other Advanced, Photo Real Projects.

Lecture 75 Using The Substance Materials in UE4, Now Available as Free Plugin With UE4.19

Section 12: PROJECT II: SketchUp Model to Unreal using Datasmith - VR / Fps / Cinematics

Lecture 76 Take Your SketchUp Model to Unreal Engine 4 via Datasmith

Lecture 77 Refine Your Light Bake and Set Up Navigation for Your SketchUp Model

Lecture 78 Use the UE4 Level Sequencer to Generate Realistic Animations in Real Time

Lecture 79 Setup First Person Controls With UE4 Input Settings and Arch Vis Pawn

Section 13: EXTRA: More VR Tips

Lecture 80 Creating VR Menu Buttons

Section 14: EXTRA: Where To Go From Here

Lecture 81 What Should You Learn Next?

Lecture 82 The Advanced UE4 Arch Viz Course (coupon)

take this course if you are new to Unreal Engine 4 or want to enhance your skills,take this course if you do Arch Viz, and you are interested in real time animations and virtual reality,take this course if you want to get started building your own game levels,take this course if you are interested in working real time engines into your workflow in some way.,DO NOT expect this course to be an exhaustive tutorial of Unreal Engine 4,DO NOT take this course if you are completely new to 3d in general – I have other courses you can check out for that