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    Unity Turn-Based Strategy Game - Intermediate C# Coding

    Posted By: ELK1nG
    Unity Turn-Based Strategy Game - Intermediate C# Coding

    Unity Turn-Based Strategy Game - Intermediate C# Coding
    Published 6/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 7.61 GB | Duration: 13h 54m

    Learn to create turn-based gameplay with multiple Units, along with grid-based movement and logic!

    What you'll learn
    Take your Skills from Beginner to Advanced.
    Learn to manage and organize a complex project.
    Advanced Programming concepts, such as; C# generics, C# events, and custom structs.
    Create a custom Grid System.
    Learn A* Pathfinding.
    Create Actions while writing good high quality code.
    Requirements
    Familiar with the Unity editor
    Basic to intermediate knowledge of C#
    If you've taken any of our Complete Unity 2D or 3D courses you'll be good to go!
    Description
    Are you looking to level up your game development skills and take your projects to the next level?Do you like games like XCOM2 or Final Fantasy Tactics?In this course, you’ll take your skills from beginner to advanced, learn to manage and organise a complex project. You’ll create a custom Grid System and learn advanced Programming concepts, such as; C# generics, C# events, and custom structs. Plus A* Pathfinding!Even if you’re not interested in turn-based strategy games, these skills are transferable to other types of games.You’ll create turn-based gameplay with multiple Units, along with grid-based movement and logic. You’ll also add enemy AI and with all the actions you create, you’ll be writing good high quality code.Writing reusable and easily extendable codeLearn to organise a complex projectSeparate gameplay logic from animation and visual componentsLearn to write clean code, how to keep all systems decoupledYou’ll need to be familiar with the Unity editor, and have a basic to intermediate knowledge of C#. If you’ve taken any of our Unity courses (or the equivalent) you’ll be good to go.You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced coders, so are able to explain complex concepts clearly, as well as entertain along the way. We’re thrilled to have teamed up with Code Monkey to bring you this course.All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success. Ready to create your own Turn-Based Strategy game? Come join the course now!

    Overview

    Section 1: Introduction

    Lecture 1 Promo

    Lecture 0 Welcome To The Course

    Lecture 0 Community & Support

    Lecture 0 Links & Resources

    Lecture 0 Set Up Unity & VS Code

    Lecture 0 IntelliSense Issues?

    Lecture 0 Reminder Of C# Fundamentals

    Lecture 0 Accessing Our Projects

    Lecture 0 Project Setup

    Lecture 0 Render Pipeline and Assets

    Lecture 0 Post Processing

    Section 2: Unit Movement & Selection

    Lecture 2 Intro - Unit Movement and Selection

    Lecture 3 Unit Base Setup

    Lecture 4 Unit Move

    Lecture 5 Mouse Raycast

    Lecture 6 Mouse World Position

    Lecture 7 Unit Click to Move

    Lecture 8 Public vs SerializeField Private

    Lecture 9 Unit Animations Setup

    Lecture 0 Unit Animator

    Lecture 10 Unit Animator Parameters

    Lecture 0 Unit Rotate when Moving

    Lecture 11 Unit Selection

    Lecture 12 Unit Selected Visual, Events

    Lecture 13 Unit Selected Visual, Singleton

    Section 3: Grid System & Camera

    Lecture 14 Intro - Grid System and Camera

    Lecture 15 Grid System Design

    Lecture 16 Grid System

    Lecture 17 Grid Object

    Lecture 18 Grid Object Debug

    Lecture 19 Level Grid

    Lecture 20 Cinemachine

    Lecture 21 Camera Move and Rotate

    Lecture 0 Camera Zoom

    Lecture 0 Intro - Actions and UI

    Lecture 0 Move Action

    Lecture 0 Move Action Validate

    Lecture 0 Grid Visual

    Lecture 0 Base Action Class

    Lecture 0 Single Active Action

    Lecture 0 UI Setup

    Lecture 0 Unit Action System UI

    Lecture 0 Click UI to Select Action

    Lecture 0 Generic Take Action

    Lecture 0 Selected Action UI Visual

    Lecture 0 Action Busy UI

    Lecture 0 Action Points

    Lecture 0 Turn System

    Lecture 0 Intro - Enemies and Combat

    Lecture 0 Enemy

    Lecture 0 Shoot Action

    Lecture 0 Unit Animator

    Lecture 0 Shooting Bullet Visual

    Lecture 0 Health System

    Lecture 0 Ragdoll

    Lecture 0 Unit World UI

    Lecture 0 Action Camera

    Lecture 0 Grid Visual Colors

    Lecture 0 Enemy AI Basic

    Lecture 0 Enemy AI Complex

    Lecture 0 Intro - Pathfinding

    Lecture 0 C# Generics

    Lecture 0 Grid System Generics

    Lecture 0 Pathfinding Overview

    Lecture 0 Pathfinding Script

    Lecture 0 Pathfinding Implementation

    Lecture 0 Pathfinding Obstacles

    Lecture 0 Level Design

    Lecture 0 Unit Move with Pathfinding

    Lecture 0 Intro - Polish

    Lecture 0 Screen Shake

    Lecture 0 Grenade Action

    Lecture 0 Grenade Visuals

    Lecture 0 Destructible Crate

    Lecture 0 Destructible Crate Parts

    Lecture 0 Sword Action

    Lecture 0 Interact Action

    Lecture 0 Interface IInteractable

    Lecture 0 Input Refactoring

    Lecture 0 Input System

    Lecture 0 Final Level

    Lecture 0 Congratulations! What’s Next?

    If you're looking to take your skills from Beginner to Advanced,If you want to improve your coding skills and take your projects to the next level,If you want to create a turn based strategy game :)