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    Unity Asset Store: Run An Art Business With Maya & Zbrush

    Posted By: ELK1nG
    Unity Asset Store: Run An Art Business With Maya & Zbrush

    Unity Asset Store: Run An Art Business With Maya & Zbrush
    Last updated 11/2015
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 5.34 GB | Duration: 8h 37m

    An step-by-step guide on turning your doodles into 3D models and selling them in the Unity Asset Store - Part 2

    What you'll learn
    Make Money Using the Top Programs in the Video Game Industry!
    Model, Animate and Submit Your Creations for Sale to Millions of Developers!
    Build High Quality 3D Models For Your Own Projects.
    Create Consistent Monthly Cash Flow from Your Work!
    Learn How to Make Low Polygon Mobile Friendly 3D Models
    Requirements
    Download Free Versions of Maya, zBrush, Photoshop, and Unity 3D
    Description
    Welcome to Part 2 of our training! (It is not necessary to do Part 1) This course is for any
    artist who is looking to thrive by sharing their doodles, sketches,
    characters & designs with one of the largest growing game
    development communities in the world. Get access to millions of paying
    developers and essentially your potential clients who need game assets
    from talented artists like yourself. Help others create the projects of
    their dreams by providing them with your best dream creations. Your
    imagination is the limit.
    What You Will Learn:
    How to take your doodles and sketches and turn them into Monthly RevenueHow to look at your art and be able to break it down into simple 3D shapesLearn specific modeling techniques used for game development and designLearn Step by Step process on how to build 3D geometry from your sketchesHow to unwrap your 3D models and draw textures using zBrush 4R7 and PhotoshopHow to bring your characters to life in the leading animation packageHow to export your 3D animated model and set it up inside a game engineHow to take your creations and submit them for sale using required tools

    I will show you a step by step
    process that I use to create and submit 3D assets to the Unity Asset
    Store. I spent the last 15 years learning all the necessary tools &
    techniques and will now teach you how you can do the same with this easy
    to follow online course.
    As you go
    through the course I suggest breaking it down into sections or 4 days. Spend 2 days on modeling, 1 on animation and 1 in Unity. You are of course
    welcome to also just squeeze the whole thing in one weekend which will
    quickly send you on your own way to selling your own assets. We all
    learn differently so find your own comfortable speed … and Lets Begin!


    Overview

    Lecture 1 Welcome

    Section 1: Modeling and Texturing

    Lecture 2 Analyzing Character Design

    Lecture 3 Modeling Space Gun in Maya (Part 1)

    Lecture 4 Modeling Space Gun in Maya (Part 2)

    Lecture 5 Modeling Space Gun in Maya (Part 3)

    Lecture 6 Modeling Space Gun in Maya (Part 4)

    Lecture 7 Begin Modeling Helmet in Maya

    Lecture 8 zBrush (Part 1) Getting Started

    Lecture 9 zBrush (Part 2) Creating the Head

    Lecture 10 zBrush (Part 3) Creating Antennas

    Lecture 11 zBrush (Part 4) Creating Arms

    Lecture 12 zBrush (Part 5) Creating Legs

    Lecture 13 zBrush (Part 6) Adding More Detail

    Lecture 14 zBrush (Part 7) Creating Helmet

    Lecture 15 zBrush (Part 8) Finishing Helmet and adding the strap

    Lecture 16 zBrush (Part 9) zRemesher

    Lecture 17 zBrush (Part 10) Polypaint

    Lecture 18 zBrush (Part 11) Helmet and Strap

    Lecture 19 zBrush (Part 12) Helmet Final

    Lecture 20 zBrush (Part 13) Shoes Final

    Lecture 21 zBrush (Part 14) Body Final

    Lecture 22 zBrush (Part 15) Merge Subtools

    Lecture 23 zBrush (Part 16) Creating UV map

    Lecture 24 zBrush to Maya 2016 using goZ

    Lecture 25 Maya Combine Two Scenes

    Lecture 26 Maya UV Plasma Gun (Part 1)

    Lecture 27 Maya UV Plasma Gun (Part 2)

    Lecture 28 Maya Creating Eyes and Cartoon Tooth

    Lecture 29 Maya and Photoshop (Part 1) Plasma Ball Texture

    Lecture 30 Maya and Photoshop (Part 2) Weapon Texture

    Lecture 31 Maya and Photoshop Adding EXTRA Detail

    Section 2: Rigging in Maya

    Lecture 32 Maya Rigging (Part 1)

    Lecture 33 Maya Rigging (Part 2)

    Lecture 34 Maya Rigging (Part 3)

    Lecture 35 Maya Rigging (Part 4)

    Section 3: Animation in Maya

    Lecture 36 Maya Animation (Part 1) Breathing

    Lecture 37 Maya Animation (Part 2) Shooting

    Lecture 38 Maya Animation (Part 3) Walk Cycle

    Lecture 39 Maya Animation (Part 4) Jumping

    Section 4: Unity 3D

    Lecture 40 Unity 3D (Part 1) Importing Our Character from Maya

    Lecture 41 Unity 3D (Part 2) Adding Buttons

    Lecture 42 Unity 3D (Part 3) Fixing Final Issues

    Lecture 43 Unity 3D Asset Store Submission (Part 1)

    Lecture 44 Unity 3D Asset Store Submission (Part 2)

    Section 5: Quiz

    Section 6: BONUS ++

    Lecture 45 zBrush: Another Way to Add a Reference Image using Spotlight

    Lecture 46 zBrush: Fun with Booleans, Subtraction and Intersection

    Lecture 47 Setting Up Humanoid Mecanim (Unity 5)

    This course is for anyone who loves character design and animation.,No prior knowledge of Maya, zBrush or Unity 3D is needed.,Anyone who is looking to create assets for video game design and development.