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    Unity Artificial Intelligence Programming

    Posted By: Free butterfly
    Unity Artificial Intelligence Programming

    Unity Artificial Intelligence Programming: Add powerful, believable, and fun AI entities in your game with the power of Unity, 5th Edition by Dr. Davide Aversa
    English | March 28, 2022 | ISBN: 1803238534 | 309 pages | PDF | 5.65 Mb

    Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMesh

    Key Features
    Explore the latest Unity features to make AI implementation in your game easier
    Build richer and more dynamic games using AI concepts such as behavior trees and navigation meshes
    Implement character behaviors and simulations using the Unity Machine Learning toolkit
    Book Description
    Developing artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.

    The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.

    By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.

    What you will learn
    Understand the basics of AI in game design
    Create smarter game worlds and characters with C# programming
    Apply automated character movement using pathfinding algorithm behaviors
    Implement character decision-making algorithms using behavior trees
    Build believable and highly efficient artificial flocks and crowds
    Create sensory systems for your AI world
    Become well-versed with the basics of procedural content generation
    Explore the application of machine learning in Unity
    Who this book is for
    This Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.

    Table of Contents
    Introduction to AI
    Finite State Machines
    Randomness and Probability
    Implementing Sensors
    Flocking
    Path Following and Steering Behaviors
    A* Pathfinding
    Navigation Mesh
    Behavior Trees
    Procedural Content Generation
    Machine Learning in Unity
    Putting It All Together

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