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    Unity & Ar: Make A Unity Game & An Ar App For Ios

    Posted By: ELK1nG
    Unity & Ar: Make A Unity Game & An Ar App For Ios

    Unity & Ar: Make A Unity Game & An Ar App For Ios
    Last updated 4/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.83 GB | Duration: 27h 30m

    A hands-on guide to learning C#, augmented reality, Swift & Xcode! You also get a 700-page book & 6 bonus tech webinars

    What you'll learn
    Make a sidescrolling runner game in Unity!
    Code in Swift for augmented reality.
    Get free book and 6 webinars!
    Requirements
    Unity (free) for game development!
    Photoshop (or free alternative) for game design.
    Xcode 9 (free, requires Mac or MacOS alternative) for iOS projects.
    Blender (free) for augmented reality model.
    Description
    Make a sidescrolling 2D runner game in Unity 2017 with Photoshop game art. Learn to code for Apple's programming language and implement augmented reality into an iOS app.
    A #1 project on Kickstarter funded this course
    Why start tomorrow when you can start today? Get a head start on the rest of your life with our career-boosting Mammoth Interactive course. 
    This Mammoth Interactive course is project based so you will not be learning a bunch of useless coding practices. This course will build your portfolio. 
    Code in C# and Swift 4.Navigate the #1 game engine Unity.Make your own beautiful art from ground zero in Photoshop.Be able to make apps for Apple.Use Xcode with ARKit, a unique new feature to make your apps stand out.Import a 3D model from Blender into your augmented reality app.
    Project-based training content is the best way to reach your goals. Take this course to get practical & employable skills right now with Mammoth Interactive.
    Included in this course you'll find a 713-page eBook "The Ultimate iOS 10, Xcode 8 Developer Book. Build 30 apps" by Mammoth Interactive.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:Build a 2D CastleMania Horror Unity® Game with Sound EffectsUnity & AR: Make a Unity Game & an AR App for iOSComplete 35 Projects: Unity VR Games with C# & iPhone AppsiOS 11 & Swift 4.0 - A Beginner's Guide with ProjectsThe Ultimate iOS 11 & Swift 4 Course. Learn to Build Apps!C# Unity and Swift 4 Masterclass: Make Games and AppsXamarin Start to Finish Android & iOS Apps (& Learn to Code)Code in Kotlin & Java for Android and Complete 5 iPhone AppsFinish 26 Games & Apps Quickly (GameMaker: Studio & Xcode)Swift 4 and ELM Masterclass | Make iOS 11 apps and web apps!Learn UI Mobile App Design & Game Mechanics in Construct 2
    Included also you'll find 6 webinars recorded by our founder John Bura:
    Intro to Kotlin: Java’s Replacement for Android App Development Intro to Android Studio and JavaCore Data: Learn to Use Xcode’s Database Google Maps and Xcode: Build a Maps-Focused ProjectParse JSON Data: Build a Weather AppIntro to SpriteKit Games: Build a Simple Pong Clone
    You can use the projects you build in this Mammoth Interactive course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level. 
    Learn these powerful tools today & get a head start for tomorrow. People who can master technology will rule the future. 
    I promise that this course will be better & more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society. 
    Enroll right now to start learning with Mammoth Interactive

    Overview

    Lecture 1 Course Trailer

    Section 1: Unity Introduction

    Lecture 2 Have Unity experience? Jump to Section 6!

    Lecture 3 Unity Introduction

    Lecture 4 Unity Editor

    Lecture 5 Moving a Cube - Unity

    Lecture 6 Materials - Unity

    Lecture 7 Lights - Unity

    Lecture 8 Particle Systems - Unity

    Lecture 9 Applying Physics - Unity

    Lecture 10 Unity Asset Store

    Section 2: Coding - Unity Introduction

    Lecture 11 Coding - Unity Introduction

    Lecture 12 Variables - Unity

    Lecture 13 Methods - Unity

    Lecture 14 If Blocks - Unity

    Lecture 15 Loops - Unity

    Section 3: Inputs - Unity Introduction

    Lecture 16 Inputs - Unity Introduction

    Lecture 17 Key Presses - Unity

    Lecture 18 Moving a Player - Unity

    Lecture 19 Jumping - Unity

    Lecture 20 Moving Forward - Unity

    Lecture 21 Cycling Cameras - Unity

    Section 4: Prefabs - Unity Introduction

    Lecture 22 Let's Talk About Prefabs

    Lecture 23 Prefabs - Unity Introduction

    Lecture 24 FAQ on Instantiating Objects

    Lecture 25 Random Angles - Unity

    Lecture 26 FAQ on Destroying Objects

    Lecture 27 Explosion Effects - Unity

    Lecture 28 Adding Explosion Effects - Unity

    Section 5: (Files) Unity Game Source Code

    Lecture 29 (Files) Unity Game Source Code

    Section 6: (Project) 2D Horror Game - Unity

    Lecture 30 Organizing Unity Project

    Lecture 31 Player Physics - Unity

    Lecture 32 Moving Player Horizontally - Unity

    Lecture 33 Make Character Jump - Unity

    Lecture 34 Following Player with Camera - Unity

    Lecture 35 Making Platform - Unity

    Lecture 36 Creating Enemy - Unity

    Lecture 37 Circle Enemy - Unity

    Lecture 38 Wave Enemy - Unity

    Lecture 39 Worm Logic - Unity

    Lecture 40 Destroying Objects Far Away - Unity

    Lecture 41 Canvas and Events - Unity

    Lecture 42 Throwing Weapons - Unity

    Lecture 43 Throwing Directions - Unity

    Lecture 44 Limited Ammo Script - Unity

    Lecture 45 Making Whip Weapon - Unity

    Section 7: Photoshop Introduction

    Lecture 46 Have Photoshop experience? Jump to Section 9!

    Lecture 47 Build a New Photoshop File

    Lecture 48 Navigational Controls - Photoshop

    Lecture 49 Basic Photoshop Tools (Rundown)

    Lecture 50 Using Basic Photoshop Tools

    Lecture 51 Basic Secondary Tools - Photoshop

    Lecture 52 Basic Layers - Photoshop

    Lecture 53 (Project) Painting - Photoshop

    Lecture 54 Adjustment Layers - Photoshop

    Lecture 55 Adjustment Layers (ii) - Photoshop

    Lecture 56 Adjustment Layers (iii) - Photoshop

    Lecture 57 Transform Tool - Photoshop

    Lecture 58 Transform Tool (Advanced) - Photoshop

    Lecture 59 Selecting Color Range - Photoshop

    Lecture 60 Image Settings - Photoshop

    Lecture 61 Adjusting Image - Photoshop

    Lecture 62 Photoshop Fun

    Lecture 63 Photoshop Fun (Continued)

    Lecture 64 Ruler Usage - Photoshop

    Section 8: (Files) Unity Game Art Assets

    Lecture 65 (Files) Unity Game Art Assets

    Section 9: (Projects) Making Photoshop Game Art

    Lecture 66 Setting up Photoshop for Game Art

    Lecture 67 Background Wall - Photoshop

    Lecture 68 Broken Background Wall - Photoshop

    Lecture 69 Window - Photoshop

    Lecture 70 Old Curtain - Photoshop

    Lecture 71 Dungeon Torch - Photoshop

    Lecture 72 Floor - Photoshop

    Lecture 73 Floating Platform - Photoshop

    Lecture 74 Pillar - Photoshop

    Lecture 75 Battle Axe Weapon - Photoshop

    Lecture 76 Dagger Weapon - Photoshop

    Lecture 77 Whip Weapon - Photoshop

    Lecture 78 Ghost - Photoshop

    Lecture 79 Vampire Bat - Photoshop

    Lecture 80 Main Character - Photoshop

    Lecture 81 Running Character - Photoshop

    Lecture 82 Running Stills - Photoshop

    Lecture 83 Running Animation - Photoshop

    Lecture 84 Throwing Animation - Photoshop

    Lecture 85 Whipping Animation - Photoshop

    Lecture 86 Exporting Photoshop Assets

    Section 10: (Project) Unity Game Completion

    Lecture 87 Integrating Art - Unity

    Lecture 88 Integrating Weapons - Unity

    Lecture 89 Enemy Animation - Unity

    Lecture 90 Player Idle Running - Unity

    Lecture 91 Weapons Animations - Unity

    Lecture 92 Winning Game - Unity

    Lecture 93 Audio - Integrating Unity Sound FX

    Lecture 94 Challenge Time! - Unity

    Section 11: Xcode and Swift Introduction

    Lecture 95 Already Have Swift Coding Experience?

    Lecture 96 How to Get Xcode

    Lecture 97 Don't Have a Mac Computer?

    Lecture 98 How to Download Xcode 9

    Lecture 99 Note that Beta is Free

    Section 12: Swift Language Basics

    Lecture 100 Swift Language Basics Overview

    Section 13: Variables and Constants - Swift

    Lecture 101 Variables and Constants Overview - Swift

    Lecture 102 Variables and Constants Introduction

    Lecture 103 Primitive Types - Swift

    Lecture 104 Strings - Swift

    Lecture 105 Nil Values - Swift

    Lecture 106 Tuples - Swift

    Lecture 107 Type Conversions - Swift

    Lecture 108 Assignment Operators - Swift

    Lecture 109 Conditional Operators - Swift

    Lecture 110 Source Code - Variables and Constants

    Section 14: Collection Types - Swift

    Lecture 111 Collection Types Overview - Swift

    Lecture 112 Collection Types Introduction

    Lecture 113 Creating Arrays - Swift

    Lecture 114 Common Array Operations - Swift

    Lecture 115 Multidimensional Arrays - Swift

    Lecture 116 Ranges - Swift

    Lecture 117 Source Code - Collection Types

    Section 15: Control Flow - Swift

    Lecture 118 Control Flow Overview - Swift

    Lecture 119 If and Else Statements - Swift

    Lecture 120 Else If Statements - Swift

    Lecture 121 Multiple Simultaneous Tests - Swift

    Lecture 122 Switch Statements - Swift

    Lecture 123 Switch Statements Techniques - Swift

    Lecture 124 Test for Nil Values - Swift

    Lecture 125 While Loops - Swift

    Lecture 126 For…In Loops - Swift

    Lecture 127 For…In Loops (Advanced) - Swift

    Lecture 128 Complex Loops and Control Statements

    Lecture 129 Source Code - Control Flow

    Section 16: Functions - Swift

    Lecture 130 Functions Overview - Swift

    Lecture 131 Functions Introduction - Swift

    Lecture 132 Function Parameters - Swift

    Lecture 133 Return Statements - Swift

    Lecture 134 Parameter Variations - Swift

    Lecture 135 Parameter Variations (ii) - Swift

    Lecture 136 Parameter Variations (iii) - Swift

    Lecture 137 Parameter Variations (iv) - Swift

    Lecture 138 Return Multiple Values at the Same Time

    Lecture 139 Source Code - Functions

    Section 17: Classes - Swift

    Lecture 140 Classes Overview - Swift

    Lecture 141 Classes Introduction - Swift

    Lecture 142 Properties as Fields - Add to Class - Swift

    Lecture 143 Custom Getters and Setters - Swift

    Lecture 144 Calculated Properties - Swift

    Lecture 145 Variable Scope and Self - Swift

    Lecture 146 Lazy and Static Variables - Swift

    Lecture 147 Behavior as Instance Methods - Swift

    Lecture 148 Class Type Methods - Swift

    Lecture 149 Class Instances as Field Variables - Swift

    Lecture 150 Inheritance, Subclassing, Superclassing

    Lecture 151 Override Initializers - Swift

    Lecture 152 Override Properties - Swift

    Lecture 153 Override Methods - Swift

    Section 18: Structures - Swift

    Lecture 154 Structures Overview - Swift

    Section 19: Enumerations

    Lecture 155 Enumerations Overview

    Lecture 156 Comparing Classes, Structs and Enums

    Lecture 157 Source Code - Classes, Structs, Enums

    Section 20: Xcode Introduction

    Lecture 158 Xcode Introduction and Demonstration

    Lecture 159 Xcode Interface Walkthrough

    Lecture 160 Xcode File System

    Lecture 161 ViewController - Xcode

    Lecture 162 Storyboard File - Xcode

    Lecture 163 Connect Outlets and Actions - Xcode

    Lecture 164 Run an Application - Xcode

    Lecture 165 Debug an Application - Xcode

    Lecture 166 Source Code - Xcode

    Section 21: Make an Augmented Reality App in ARKit

    Lecture 167 ARKit Introduction

    Lecture 168 ViewController and Scenes - ARKit

    Lecture 169 Scenes and Object Properties - ARKit

    Lecture 170 Move Around a Scene - ARKit

    Lecture 171 Add Primitives to a Scene - ARKit

    Lecture 172 Add Primitives to a Scene (Continued)

    Lecture 173 Programming Nodes and Primitives

    Lecture 174 Additional Primitives - ARKit

    Section 22: Free Book and 6 Webinars

    Lecture 175 Free $25.99 eBook (Ultimate iOS 10, Xcode 8 Developer)

    Lecture 176 Please rate this course

    Lecture 177 Bonus Lecture: 6 Webinars & Newsletter

    No experience necessary!,People who want to make games,People who want to make augmented reality iOS apps.