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    Unity: Next Level Game Visuals

    Posted By: envasel
    Unity: Next Level Game Visuals

    Unity: Next Level Game Visuals
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
    Genre: eLearning | Language: English + srt | Duration: 16 lectures (2h 51m) | 2.15 GB

    Learn a suite simple techniques that will allow you to transform the look of your game graphics

    What you'll learn
    Be equipped with the knowledge and practical experience to use a range of simple, yet powerful, techniques to dramatically improve game visuals
    Understand the terminology used when rendering textures onto game objects
    Create your own height and normal maps, to simulate surface detail on a game object (rivets, scratches, seams etc.)
    Create seamless textures
    Understand tiling and offsetting of textures to achieve more realistic visuals; use simple code to randomize tiling and offset values to reduce the appearance of repeating textures
    Understand the benefits and limitations of all the techniques introduced in this course and where they can be applied
    Provide you with the suite of techniques to equip you with the confidence to take the 'next steps' in your journey of creativity

    Requirements
    Working knowledge of the free, personal version, of Unity (We will be using a small amount of C# but no programming knowledge is required)
    Working knowledge of Photoshop or other similar image editing application. Free alternatives to Photoshop are presented in the course
    This is a beginners course so don't worry I'll walk you through all that you need to know

    Description
    By the end of this course you will be able to

    Understand the theory behind diffuse maps, height maps and normal maps

    Create your own height maps and normal maps from textures that will quickly and simply transform the look of your game graphics

    Understand the relationship between textures, materials and shaders

    Express your creativity without needing to be an artist

    Create your own seamless textures

    Understand tiling and offset in order to correctly display textures on game objects

    Understand the concept of an texture atlas

    Hopefully, along the way, having fun; equipped and inspired to independently explore your own techniques beyond the boundaries of the course

    Who this course is for
    Anyone who wants to have fun by making your game graphics more realistic
    Those who want to express their creativity in games (but don't worry you do not need to be artistic - I'm not!)
    Anyone wanting to learn the techniques to create and modify base textures, height maps and normal maps
    Anyone wanting to increase the principles and underlying knowledge of textures, materials, height maps & normal maps; what they are and how they work
    Game designers who may want to create their own graphical content rather than rely on others or purchases from the Unity Asset Store
    Anyone wanting to create their own unique materials for fun or profit (Unity Asset Store and other market places)


    More info