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Ultimate Guide To Blender & Unity® Game Design & Development

Posted By: ELK1nG
Ultimate Guide To Blender & Unity® Game Design & Development

Ultimate Guide To Blender & Unity® Game Design & Development
Last updated 12/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.21 GB | Duration: 20h 10m

*Includes FREE book! Learn 3D modelling and rendering in Blender and Photoshop. Make a Super Marlo Runner game in Unity®

What you'll learn
Build a 3D platform runner game in Unity®
Code in C#.
Make original game art in Blender.
Texture 3D models in Photoshop.
Create 3D models of 13 different buildings.
Requirements
Download and install Unity® 5.4.3f1 and Blender 2.78c or higher.
This course was recorded on a Mac, but you can use a PC.
Description
Let's learn game design and development with practical projects that take you from zero to hero in one ultimate course.
In Part 1 digital artist Kevin Liao from Mammoth Interactive will teach you how to use Blender to make low-poly art. You draw 13 3D models of buildings from scratch.
This course is perfect for beginners. We begin with a thorough introduction to the Blender interface. Blender is a powerful (and free) program that can be used to make art assets.
Art you make in Blender is easy to add to games or other projects. Even if you're not an artist, you can make basic art models!
In Part 2 Glauco Pires teams up with Kevin to show you how to build a 3D platform runner game in Unity®. You learn how to set up the project, code the game's functionality, make original artwork and integrate the artwork into the game.
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:
Make a Fully Featured Game: Code in C#, Make Low Poly ModelsMake a Unity Platform Game & Low Poly Characters in BlenderBuild and model a Super MARLO runner clone in UnityBuild 43 Models & a 3D Runner Game in Unity® with C# CodeMake Games and Web Apps: Unity, React and Redux MasterclassMake 3 Games in SpriteKit & 13 Low Poly Buildings in BlenderA Beginner's Guide to Low Poly Models in Blender
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
This course is project-based, so you will not learn a bunch of useless coding practices. At the end of this course, you will have real-world apps to use in your portfolio.
We feel that project-based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation.
Learn to make a game today and get a head start for tomorrow. People who can master technology will rule the future.
Source code and art assets are included in this course. Your purchase includes the free e-book "Build a Super Marlo Runner Game in Unity®" by Mammoth Interactive.
Enroll now to join the Mammoth community

Overview

Section 1: Introduction to the Course

Lecture 1 Gameplay from the Marlo Game

Section 2: Introduction to Blender

Lecture 2 Intro and Setting Changes

Lecture 3 Camera Controls

Lecture 4 Emulated Numbpad Camera

Lecture 5 Basic Object Manipulation

Lecture 6 Frequently Used Tools

Lecture 7 Mirror Modifier

Section 3: Buildings (Blender Projects)

Lecture 8 Low Poly House

Lecture 9 Low Poly Large House

Lecture 10 Low Poly Castle

Lecture 11 Low Poly Church

Lecture 12 Low Poly Lighthouse

Lecture 13 Low Poly LogHouse

Lecture 14 Low Poly Store

Lecture 15 Low Poly Office Building

Lecture 16 Low Poly Eiffel Tower

Lecture 17 Low Poly Greek Temple

Lecture 18 Low Poly Japanese Pagoda

Lecture 19 Low Poly Chinese Pagoda

Lecture 20 Low Poly Taipei

Lecture 21 ($1000 value!) Source Files

Section 4: Let's Make a Super Marlo Runner!

Lecture 22 Introduction to Unity - Part 1

Lecture 23 Introduction to Unity - Part 2

Section 5: Making the Game (Unity Projects)

Lecture 24 Movement - Part 1

Lecture 25 Movement - Part 2

Lecture 26 Movement - Part 3

Lecture 27 Blocks - Part 1

Lecture 28 Blocks - Part 2

Lecture 29 Speed Blocks and Enemies - Part 1

Lecture 30 Speed Blocks and Enemies - Part 2

Lecture 31 Speed Blocks and Enemies - Part 3

Lecture 32 More Enemies - Part 1

Lecture 33 More Enemies - Part 2

Lecture 34 Powerup and Finish Line - Part 1

Lecture 35 Powerup and Finish Line - Part 2

Lecture 36 Background and Interface - Part 1

Lecture 37 Background and Interface - Part 2

Lecture 38 Background and Interface - Part 3

Lecture 39 Fine Tunings - Part 1

Lecture 40 Fine Tunings - Part 2

Lecture 41 Fine Tunings - Part 3

Lecture 42 Level Design - Part 1

Lecture 43 Level Design - Part 2

Section 6: Adding Artwork to the Game (Blender and Photoshop Projects)

Lecture 44 Overview of Blender

Lecture 45 Artwork in Blender - Part 1

Lecture 46 Artwork in Blender - Part 2

Lecture 47 Artwork in Blender - Part 3

Lecture 48 Artwork in Blender - Part 4

Lecture 49 Artwork in Blender - Part 5

Lecture 50 Integrating Art - Part 1

Lecture 51 Integrating Art - Part 2

Lecture 52 Integrating Art - Part 3

Section 7: Finishing the Game (Unity Projects)

Lecture 53 Integrating the Character

Lecture 54 Adding Model to Player

Lecture 55 Jumping and Running

Lecture 56 Movement Stutter

Lecture 57 Wall Jumping

Lecture 58 Power Up

Lecture 59 Swapping Background Art

Lecture 60 Background Adjustments

Lecture 61 Transparency Order

Lecture 62 Challenge Time!

Section 8: Marlo Game Resources

Lecture 63 ($2000 value!) Source Code and Art Assets

Lecture 64 ($32.79 value) FREE BOOK

Lecture 65 Please leave us a rating.

Lecture 66 Bonus Lecture: Get 155 courses!

Complete beginners. No prior coding or digital art skills necessary.,People who want to make games.,Beginners who want to make 3D models.