Tags
Language
Tags
June 2025
Su Mo Tu We Th Fr Sa
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 1 2 3 4 5
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Ultimate Godot Inventory UI and Dynamic Systems Course

    Posted By: ELK1nG
    Ultimate Godot Inventory UI and Dynamic Systems Course

    Ultimate Godot Inventory UI and Dynamic Systems Course
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.83 GB | Duration: 10h 6m

    In this game development course, you'll learn how to use the Godot Engine and Editor to create an Inventory System and Inventory UI (User Interface) that is fully dynamic, with scriptable object items and a central database of items (using Godot's Resources). The inventory system has support for multiple item categories, category groups, dynamic scrolling animations, equippable slots (example: main hand and off hand) and more.

    The inventory system you are going to create is inspired by the Zelda Breath of the Wild inventory screen, and can be used in RPG, FPS, Adventure, Point-and-Click games and more, basically, any games where the player can acquire and keep track of items in different categories.

    This course is a masterclass in creating custom systems, custom dynamic data and dynamic interfaces with Godot. Not only data, it's a masterclass about Godot's Resource system.

    This course gives you all the knowledge and the power to build responsive user interfaces with Godot, you will also learn how to make Dynamic Systems that use Dynamic Data using your own Data Model and Scriptable Objects.

    You are also going to learn how to create your own extendable and expandable Godot's Game Objects and Components with custom Nodes, Scenes and Scripts. You are going to learn how to create custom Godot's Resources and how to mix and match Dynamic and Static data.

    In this course you are going to learn

    Godot Nodes and Scenes fundamentals. Understand what are Godot's Game Objects and Components in depth.
    Godot Control Nodes and UI fundamentals including margins, anchors, layouts, responsive layouts, aspect ratios and more
    How to understand Godot's Container Nodes, Automatic UI Placement and Size Flags
    How to create Big User Interface Screens with Godot that are also responsive for different screen sizes and aspect ratios.
    How to create your own custom UI widgets, expand and inherit them (custom Control Nodes and Scenes)
    How to create an infinite scrolling container and grids of items, how to split it by pages and how to animate it dynamically
    How to structure the Data Model of an inventory and equipment system, separating items by categories and creating groups of categories, for example, listing One Handed Weapons and Two Handed Weapons under a Weapons group, while keeping the One and Two Handed classifications
    How to have and list multiple pages of items under the same category
    How to create User Interface that uses both Dynamic and Static data
    How to create Equippable Item slots that accept configurable categories of items and show the items equipped in these slots
    How to display item and equipment attributes
    How to create and expand custom Scriptable Objects (Custom Godot's Resources) with different attributes for items and equipment
    Godot's scripting language, GDScript, including the Observer pattern with GDScript's Signals in details, with a sample Traffic Light project
    How to write custom GDScript Signals, connect to them and emit them
    Advanced coding with GDScript
    How to handle and sync One Handed and Two Handed items, while automatically unequipping items if both hands are equipped
    How to create pickable items, dynamically add them to the inventory and list them in the inventory screen, in the correct category
    And more!
    This course is divided in four main sections

    Godot fundamentals
    Creating the user interface with the Godot Editor
    Planning the inventory system data model
    Programming everything with GDScript
    In the programming section, I explain the reasoning behind each line of code, so expect lots of drawings.

    This course is intended for all audiences, the only requirement is to know a bit of programming logic. You don't need to know Godot before starting this course.

    Trailer music from ZapSplat.