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Twinmotion: Easy Vr And 3D Rendering For Arch Viz Projects

Posted By: ELK1nG
Twinmotion: Easy Vr And 3D Rendering For Arch Viz Projects

Twinmotion: Easy Vr And 3D Rendering For Arch Viz Projects
Last updated 4/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.32 GB | Duration: 2h 37m

Use Twinmotion to quickly and easily translate your architectural models into photoreal renderings, animations and VR

What you'll learn
Take your architectural projects from simple 3d model to VR walkthrough quickly and easily
Create your first photoreal animations with twinmotion
Create photoreal still renderings easily using provided models, materials, etc.
Learn the ins and outs of the UI and every tool in Twinmotion
Requirements
You need to have a computer that can run a copy of Twinmotion (currently free to download)
Description
*Join this course now to get instant access to the project models, including many very high quality furniture assets for you to add to your library.WHY LEARN TWINMOTIONTwinmotion is a real time software, specifically aimed at making visualizations easier for architects who are untrained in 3d. The great strength of the software is its ease of use, and large library of 3d assets that can be used in any scene. So, if you are an architect, designer or 3d artist, jump into Twinmotion now and you will see that within a few hours you will be creating exciting imagery, animations and full virtual reality! WHY THIS COURSEPerhaps the most exciting thing about this course is that you will see exactly how to turn the provided model, and therefore any of your own models, into a finished product that can be proudly shared with clients, all in just a couple hours (or even faster). There is no prior expertise needed in 3d or this specific software. The goal of this course is to take you from nothing, to creating full VR walkthroughs, animations and still shots in a few easy steps. THE FORMAT OF THE COURSEAt first we will be learning the basics of bringing in our 3d models (there are a few tricks to get this just right). From there we will start exploring all the navigation, UI elements and tools in Twinmotion. We will also be adding to our own models with the vast library of models that Twinmotion provides. Next we will be adjusting the materials that come with the project models, adding custom ones, and using some of the provided library materialsWe will look at proper lighting, reflections, etcFinally, we will set up animations, still shots and VR, and examine the proper settings for creating a nice result that can be shared.We will go through all of this quickly and efficiently so that students can be up and running, visualizing their projects almost instantly.CONCLUSIONDon't waste your time (and $$$) fidgeting around in a new software, I've already done that for you. For a very good price, I'll teach you everything I know, and you can have all my models too (<–these took a long time to make and are high quality). You'll be confident in your Twinmotion rendering skills in no time.So, I'll see you in class!*Buy now for lifetime access to all current and future content of this course**Satisfaction guarantee. If you are not satisfied, request a refund within 30 days of purchase. No questions asked.NOTE: This course is offered by instructor Adam Zollinger, founder of Learn Arch Viz. Learn Arch Viz is an online resource for teaching and training architectural visualization pros and aspiring artists. Learn Arch Viz has 15 training courses currently in various different software. LAV has helped to train over 70 thousand students (!) around the world with the skills they need to be arch viz professionals.

Overview

Section 1: Welcome

Lecture 1 Stay Connected With Your Instructor

Lecture 2 IMPORTANT: Twinmotion 2020 Updates

Section 2: Getting The Project Ready For Twinmotion

Lecture 3 Prepping a Model from Twinmotion in a 3d Modeling Software

Lecture 4 Get All Your Free Project Models Here - .max and .fbx

Lecture 5 Importing A Project As An .FBX Into Twinmotion

Section 3: First Time In Twinmotion

Lecture 6 Basic Navigation and Panels inside Twinmotion

Lecture 7 Viewport Quality Settings In Twinmotion Settings

Lecture 8 Basic Transforms in Twinmotion

Lecture 9 Placing Objects and Using The Twinmotion Library

Section 4: Twinmotion Materials

Lecture 10 Basic Viewport Lighting Setup For Adjusting Materials

Lecture 11 Adjusting Materials and Applying New Ones

Lecture 12 Customizing Materials For More Photorealism

Lecture 13 Refining Materials In Prep For Rendering

Section 5: Lighting and Reflections

Lecture 14 Adding Interior IES Lights To Add To Photorealism

Lecture 15 Reflections: An Essential Element To All Photoreal 3d Renderings

Section 6: Tying Up Loose Ends and Learning More Twinmotion Tools

Lecture 16 Wrapping Up Materials, Lighting and Models and Using Containers

Lecture 17 Applying Vs. Replacing Texture Tools and UVW tool Settings

Section 7: Context Tab and Animating Objects

Lecture 18 Context Tab I

Lecture 19 Context Tab II - Animation Paths

Section 8: Twinmotion Nature Tab - Landscaping and Weather

Lecture 20 Localization, Weather and Lighting

Lecture 21 Landscaping Your Scene

Section 9: Media Tab - Cameras, Animation and Effects

Lecture 22 Generating Cameras and Camera Settings

Lecture 23 Visual Effects

Lecture 24 Creating Camera Animations

Lecture 25 Video Editing in Twinmotion

Lecture 26 Setting Up BIMmotion Virtual Reality File

Section 10: Exporting Final Renderings, Animations and VR File

Lecture 27 Exporting Final Files

Lecture 28 Using Your BIMmotion File

Section 11: Twinmotion 2020 Updates: New Features For You

Lecture 29 Updates for Twinmotion 2020

Section 12: EXTRA: Where To Go From Here?

Lecture 30 What Should You Learn Next?

Architects who need to easily visualize their designs,Designers who need to quickly iterate through many design ideas,Architecture students who need to present their ideas in a professional way, but don't have time to learn / use more complicated rendering programs,Anyone who needs to turn their Revit / SketchUP models into polished VR, animations, stills, etc., quickly