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    Turn based strategy game development, Unity Engine (Updated 6/2021)

    Posted By: ELK1nG
    Turn based strategy game development, Unity Engine (Updated 6/2021)

    Turn based strategy game development, Unity Engine (Updated 6/2021)
    Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.5 GB | Duration: 16h 29m

    Unity 3D, C#, Pathfinding, AI, Design Patterns, Game Architecture and much more

    What you'll learn
    Unity, Development of a tactical turn-based game, C#, pathfinding, AI
    If you are tired of platform games then this is the course for you. You will learn how to work with Unity and create strategy games

    Description
    We all remember and love the Heroes of Might and Magic series. Tactical combat is the pinnacle of smart fighting games. Anyone can create a game from scratch. We are going to prove this together. This course is about IDEAS, С sharp and Unity3D. All This will save your TIME.

    Create something serious from scratch.

    Unity 2019. With some upgrades to 2020

    The topics covered:

    Ideas:

    How to find available positions?

    How to move hero avoiding obstacles?

    How how to distinguish between allies and enemies?

    How to distinguish between deserts, swamps and grass?

    How to manage scripts?

    How to define the Optimal Path?

    How to visualize the damage?

    How to create a ranged attack?

    How does the enemy AI make a decision?

    How to manage turns and rounds?

    How to place allied regiments?

    How to make a flying hero fly over water and mountains?

    Unity and c# topics

    Basics of OOP

    Animations

    Else-If Statements, Loops

    Variables, Properties and Types

    Classes and Objects

    Canvas and Images, anchors and screen resolution

    Sprite Renderer, Transform, Rect Transform Components

    Prefabs

    Particle Systems

    Arrays and Lists, multi-dimensional array, jagged array

    Interface

    Abstract classes

    Scriptable Objects

    Design Patterns

    Artificial Intelligence

    Code architecture

    Movement

    Optimal path

    Scrollable Storage

    Rounds and Turns

    C# Methods, ref, out, in

    Sprite Renderer

    Serialization

    Coroutine

    etc

    The course is good for those who want to create the game structure using interfaces. The course will be updated frequently for additional ideas.

    PS. You also will get more than 20 isometric hexagon sprites and bonus ideas:)