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    The Secret To Smoother Gameplay With Unity Ai!

    Posted By: ELK1nG
    The Secret To Smoother Gameplay With Unity Ai!

    The Secret To Smoother Gameplay With Unity Ai!
    Last updated 4/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.29 GB | Duration: 7h 51m

    Steer, flee, avoid! Anything is possible with Steering Behavior. Make a spaceship game with artificial intelligence & C#

    What you'll learn
    Learn to code for game development in Unity C#
    Learn to make game elements behave like real-life beings
    Learn cutting-edge tools that will put you ahead of other game development!
    Your on-screen agents will move more smoothly than ever before.
    Learn everything you need to know to start using Steering Behaviors in your own games.
    Explore path following behaviors for the Unity game engine
    Requirements
    Unity 2017.3 or higher
    Description
    Welcome to our Steering Behaviors course for Unity game development. Implement realistic agent movement while making a 2D Unity game! In this course you will learn one of many aspects of artificial intelligence. This course was funded by a wildly successful KickstarterYou will learn to make game elements behave like real-life beings. Your on-screen agents will move more smoothly than ever before.Make and code a better game.How can you make game characters move with realism, intelligence and little effort from you? Enroll in this course to learn everything you need to know to start using Steering Behaviors in your own games.With Steering Behaviors enemies and players alike will follow automatic paths or seek pre-set positions in a smooth manner. These cool game behaviors allow characters to take smooth turns, slow down, speed up - you name it. Unity Steering Behaviors handle steering and movement.We will use this behavior by making a minimalistic game where you must dodge enemies for as long as you can. Sign up now for this course.Learn by doing in this practical course.You will make a colorful 2D space dodger game where you play as a simple spaceship gliding around a level. Explore path following behaviors for the Unity 2017.3 game engine. Steer, flee, avoid obstacles, follow the leader and more.The possibilities are endless.Your instructor Glauco Pires has a decade's experience in game development. He makes games in Unity, Unreal, and HTML languages. He works with languages like C#, C++, and JavaScript.straightforward coding skillsclean development techniquesthoughtful developer adviceWith Glauco you will learn to make games in the most efficient and cleanest way possible.Why you need artificial intelligence in gamesWith artificial intelligence, you can make your games more…complexrandominterestingvaluable…without putting in more effort thanks to algorithms.Old games - the very first computer games - were simple and straightforward.These days, you must make more complex games. Players want to believe they are playing against something complex, something lifelike.Enroll nowThis course's topic is bulletproof knowledge. Learn to be a technical and creative thinker. Glauco is an innovative instructor who gets great reviews.This offer won't last forever – sign up now to meet Glauco

    Overview

    Section 1: Gameplay

    Lecture 1 Gameplay

    Section 2: Unity Intro

    Lecture 2 Have Unity experience? Jump to Section 6!

    Lecture 3 Unity Intro

    Lecture 4 Unity Editor

    Lecture 5 Moving a Cube

    Lecture 6 Materials

    Lecture 7 Lights

    Lecture 8 Particle System

    Lecture 9 Applying Physics

    Lecture 10 Asset Store

    Section 3: C# Coding - Unity Intro

    Lecture 11 C# Coding Intro

    Lecture 12 Variables

    Lecture 13 Methods

    Lecture 14 If Blocks

    Lecture 15 Loops

    Section 4: Inputs - Unity Intro

    Lecture 16 Inputs Intro

    Lecture 17 Key Presses

    Lecture 18 Moving a Player

    Lecture 19 Jumping

    Lecture 20 Moving Forward

    Lecture 21 Cycling Cameras

    Section 5: Prefabs - Unity Intro

    Lecture 22 Section Intro

    Lecture 23 Prefabs Intro

    Lecture 24 FAQ on Instantiating Objects

    Lecture 25 Random Angles

    Lecture 26 FAQ on Destroying Objects

    Lecture 27 Explosion Effects

    Lecture 28 Adding Explosion Effects

    Section 6: 2D Game with Steering Behaviors AI

    Lecture 29 (Files) Source Code and Art Assets

    Lecture 30 Steering Behaviors Introduction

    Lecture 31 Project Setup

    Lecture 32 Adding Game Backgrounds

    Lecture 33 Creating Spaceship

    Lecture 34 Rotating Player

    Lecture 35 Smooth Rotations

    Lecture 36 Camera Follow

    Lecture 37 Asteroid Belt

    Lecture 38 Modularizing Rotation

    Lecture 39 Steering Behavior Wander

    Lecture 40 Steering Behavior Seek

    Lecture 41 Steering Behavior Arrival

    Lecture 42 Steering Behavior Flee

    Lecture 43 Steering Behaviors Pursuit And Evade

    Lecture 44 Steering Behavior Path Following

    Lecture 45 Path Following (Continued)

    Lecture 46 Steering Behavior Follow Leader

    Lecture 47 Steering Behavior Separation

    Lecture 48 Destroying Player

    Lecture 49 Explosion Animation

    Lecture 50 Interface and Game Flow

    Lecture 51 Adding Audio to Game

    Lecture 52 Conclusion and Challenge

    Lecture 53 Please rate this course

    Lecture 54 Bonus Lecture

    Take this course if you want to be a game developer with unique skills,Take this course if you want to make games with smart automated features