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    The Hard Surface Vehicle Texturing For Games Workflow

    Posted By: ELK1nG
    The Hard Surface Vehicle Texturing For Games Workflow

    The Hard Surface Vehicle Texturing For Games Workflow
    Last updated 9/2016
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.51 GB | Duration: 2h 49m

    Learn to texture a vehicle utilizing photo-sourcing, integrated dirt, adding wear and scratches, cloth, and more!

    What you'll learn
    Learn to texture this hard surface vehicle from start to finish
    Learn the right - and the wrong ways to texture!
    Learn the ins-and-outs for texturing hard surface game props
    Requirements
    3ds Max
    Mudbox is helpful for part of the lesson, but not mandatory
    Adobe Photoshop
    Description
    This tutorial takes a well rounded look at texturing a Bradley fighting vehicle utilizing photo-sourcing, integrating hand-painted dirt, wear and scratches, then covers techniques for painting cloth and the tank treads. We'll also build our specular map to ensure our surfaces read like metal and offer nice detail and contrast.
    About the Instructor:
    Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.

    Overview

    Section 1: Texturing the Broad Details

    Lecture 1 Introduction

    Lecture 2 Structure, Localization and Visual Noise

    Lecture 3 The Wrong Way to Texture!

    Lecture 4 Setting up Photoshop and Masks

    Lecture 5 Creating Camouflage in Mudbox

    Lecture 6 Constructing a Texture Sketch

    Section 2: Refining the Texture Details

    Lecture 7 Adding Photo Sourced Detail

    Lecture 8 Hand Painting Dirt and Wear

    Lecture 9 Additional Texture Detail

    Lecture 10 Adding Color Variation

    Lecture 11 Detail Pieces and Scratch Pass

    Lecture 12 Texturing the Bags and C

    Lecture 13 Tiling Tread Texture

    Lecture 14 Creating the Specular Map

    Lecture 15 Disecting the Final Texture and Wrapup

    Lecture 16 Bonus Lecture: Further Learning with 3dmotive

    All levels of 3d artists looking to step up their game with textures,Beginners to texturing hard surface game assets