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    The Complete Unity 5 Intro - Learn To Build And Design Games

    Posted By: ELK1nG
    The Complete Unity 5 Intro - Learn To Build And Design Games

    The Complete Unity 5 Intro - Learn To Build And Design Games
    Last updated 9/2016
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.28 GB | Duration: 5h 57m

    Everything you need to know to get started in the world of Game and Level Development with Unity 5 from the ground up!

    What you'll learn
    Learn from start to finish out to begin building levels and game spaces with the latest version of Unity
    Learn the UI, viewport controls, and all the tools you need to start using Unity confidently to be able to start building levels and games
    Requirements
    A copy of Unity 5 - A free trial version is available online, and the first section even covers downloading and installing
    Description
    In this course, instructor Alan Thorn explains everything you need to get started in Unity 5, even if you're completely new to game development. Through clear and concise examples, he will be exploring all of the necessary basics of Unity in a practical context and be covering topics ranging from user interface navigation and viewport controls all the way through some of the more in-depth features such as terrain creation, lighting, materials, particle effects, and animation to name a few. If you're ready to start making games, this course has everything you need!
    (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
    More about the Instructor:
    Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks, and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.

    Overview

    Section 1: Getting Started with Unity 5

    Lecture 1 Download Course Files Here!

    Lecture 2 Introduction

    Lecture 3 Downloading and Installing Unity

    Lecture 4 Creating Your First Project

    Lecture 5 Interface Layouts

    Lecture 6 The Asset Store

    Lecture 7 Viewport Navigation

    Lecture 8 Maximizing Panels

    Lecture 9 Transformations

    Lecture 10 GameObjects and the Object Inspector

    Lecture 11 Starting Your First Game

    Lecture 12 Floors and Materials

    Lecture 13 Mesh Snapping

    Lecture 14 Adding a Roller Ball

    Lecture 15 Camera Controls

    Lecture 16 Meshes and Collisions

    Lecture 17 Completing the Project

    Section 2: Adding Complexity and Sound to Your Level

    Lecture 18 Introduction

    Lecture 19 Complex Meshes

    Lecture 20 Content Creation Tools

    Lecture 21 Exporting 3d Models

    Lecture 22 Importing 3d Models

    Lecture 23 Terrain Overview

    Lecture 24 Creating Terrain

    Lecture 25 Terrain and Heightmaps

    Lecture 26 Importing Heightmaps

    Lecture 27 Sculpting Terrain

    Lecture 28 Importing Terrain Assets

    Lecture 29 Applying a Terrain Base Texture

    Lecture 30 Texture Painting

    Lecture 31 First Person Mode

    Lecture 32 Water

    Lecture 33 Trees and Collisions

    Lecture 34 Rocks and Grass

    Lecture 35 Day and Night Cycles

    Lecture 36 Audio Overview

    Lecture 37 Playing Music

    Lecture 38 Playing 3D Sound

    Lecture 39 The AudioMixer

    Lecture 40 Channels and Volumes

    Section 3: Adding Lights and Building Materials

    Lecture 41 Introduction

    Lecture 42 Getting Started with Lights

    Lecture 43 Spot Lights

    Lecture 44 Directional and Point Lights

    Lecture 45 Gamma and Linear Space

    Lecture 46 Pre-Computed Global Illumination

    Lecture 47 Light Baking

    Lecture 48 Light Probes

    Lecture 49 Physically Based Shading

    Lecture 50 Creating Materials

    Lecture 51 Reflection Probes

    Lecture 52 Emissive Lighting

    Section 4: Particles and FX

    Lecture 53 Introduction

    Lecture 54 Getting Started with Particle Systems

    Lecture 55 Sparks and Afterburners

    Lecture 56 Creating Particle Systems

    Lecture 57 Particle Emitters

    Lecture 58 System Properties

    Lecture 59 Particle Velocity

    Lecture 60 Particle Renderers

    Lecture 61 Completing the Particle System

    Lecture 62 GettingStartedwithImageEffects

    Lecture 63 Blur and Chromatic Aberration

    Lecture 64 Bloom and Edge Detection

    Lecture 65 Fog Anti-aliasing and Screen Space Ambient Occlusion

    Lecture 66 Transparency and the Standard Shader

    Section 5: Animation in Unity

    Lecture 67 Introduction

    Lecture 68 Getting Started with Animation

    Lecture 69 Configuring Door Animation

    Lecture 70 Using the Animation Window

    Lecture 71 Keyframes and Curves

    Lecture 72 Animating Push Buttons

    Lecture 73 Object Interaction

    Lecture 74 Animation Controllers

    Lecture 75 Animation Transitions

    Lecture 76 Animation State Machines

    Lecture 77 Event Triggers

    Lecture 78 Character Animation Overview

    Lecture 79 Character Rigging and Avatars

    Lecture 80 Blend Trees

    Lecture 81 Blend Trees and Parameters

    Lecture 82 Root Motion and Course Conclusion

    Lecture 83 Bonus Lecture: Further Learning with 3dmotive

    Intermediate and Beginners alike who are interested in starting their career learning game engines and how games are built