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    The Complete Introduction To Materials In Unreal

    Posted By: ELK1nG
    The Complete Introduction To Materials In Unreal

    The Complete Introduction To Materials In Unreal
    Last updated 9/2016
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.50 GB | Duration: 5h 51m

    A thorough introductory walkthrough of materials and shaders in UDK, ranging from very basics to advanced!

    What you'll learn
    Learn the complete ins and outs of the UDK Material Editor
    Learn basic material creation, all the way through to advanced
    Learn to create basic-to-advanced materials and shaders in UDK
    Requirements
    The latest version of the Unreal Development Kit, available here - www.unrealengine.com/udk/downloads/
    Photoshop or a similar image editing software
    Description
    Volume 1
    In this video we'll take an introductory look at UDK's material editor. Once we've covered the basics of importing textures and creating our own materials we'll dive into creating some of the more common types of materials you'll encounter in today's games. We'll be creating metal surfaces with reflection, glass, blended materials such as rock and moss, a holographic animated material, and lastly realistic water, complete with animation, reflections and depth based effects.
    Volume 2
    Continuing where we left off on Materials Volume 1, Bill Kladis takes us through additional materials inside of UDK! We'll start with understanding and creating a "parent" material as we cover Material Instancing, dive into animated Flipbooks, discuss Opacity and how it works, explore how to apply a "real" video or movie to your assets, and then dive into an advanced material creating a customized and complex animated sequence!
    Volume 3
    Continuing from Materials Volume 2, Bill Kladis takes us through even more advanced materials inside of UDK! In this course we tackle the Elements! We cover "Depth Bias Alpha" on water, showing how to cause the normals to bend around an object, we show how to make a convincing Lava material flow down a stream and move along a path with awesome distortion effects, then move on to the motherload - procedural ice and snow on an object that points "up" in the direction of the object!

    About the Instructors:
    Ryan Smith is a Technical Artist at Gearbox Software, who specializes in technical art and visual effects. With over 10 years experience working with the Unreal Engine, he is highly proficient with 3D Studio Max, Photoshop, and Zbrush. His specialties also include Shader Authoring, Visual Effects, Technical Art, MAXScript, and Optimizing Workflows.
    Bill Kladis has worked in the games industry for over 7 years specializing in Realtime VFX. He currently works as a VFX Artist with shipped titles including Injustice: Gods Among Us, Mortal Kombat, Batman: Arkham City Lockdown, Lego Universe, & PAIN. He also is the founder of imbueFX, a site that specializes solely on tutorials in Realtime VFX.

    Overview

    Section 1: UDK Materials Volume 1

    Lecture 1 Introduction

    Lecture 2 Importing Textures

    Lecture 3 Material Editor Basics

    Lecture 4 Applying a Material to a Static Mesh

    Lecture 5 Creating a Metal Material

    Lecture 6 Creating a Glass Shader

    Lecture 7 Binding 2 Textures Together

    Lecture 8 Creating a Holographic Shader

    Lecture 9 Creating a Water Shader

    Section 2: UDK Materials Volume 2

    Lecture 10 Introduction

    Lecture 11 Material Instancing

    Lecture 12 Material Instancing 2

    Lecture 13 Sub UVs

    Lecture 14 Sub UVs 2

    Lecture 15 Using Real Video Footage

    Lecture 16 Masked Materials

    Lecture 17 Animated Materials 1

    Lecture 18 Animated Materials 2

    Lecture 19 Animated Materials 3

    Lecture 20 Animated Materials 4

    Section 3: UDK Materials Volume 3

    Lecture 21 Introduction

    Lecture 22 Understanding Depth Bias Alpha

    Lecture 23 Depth Bias Alpha in Action

    Lecture 24 Lava Material Breakdown

    Lecture 25 Building the Lava 1

    Lecture 26 Building the Lava 2

    Lecture 27 Up Vector Materials 1

    Lecture 28 Up Vector Materials 2

    Lecture 29 Up Vector Materials 3

    Lecture 30 Up Vector Materials 4

    Lecture 31 Up Vector Materials 5

    Lecture 32 Up Vector Materials 6 and Closing

    Lecture 33 Bonus Lecture: Further Learning with 3dmotive

    Absolute beginners who want to learn the material editor inside of UDK,Anyone interested in learning how to create basic-to-advanced shaders and materials in UDK