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    SpicyMags.xyz

    The Blender Path To Procedural Patterns!

    Posted By: ELK1nG
    The Blender Path To Procedural Patterns!

    The Blender Path To Procedural Patterns!
    Last updated 12/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.01 GB | Duration: 5h 46m

    Be friend with the shapes.

    What you'll learn

    This course is for those that would like to master the art of creating pattern with procedural methods.

    Requirements

    You should be familiar with Blender and know at least the basic on how to create material.

    Description

    This course is about creating shapes and patterns with only the basic math nodes! We will not use any external images and I exclude even the internal textures.Only simple math (and you don't even need to know how that math works :D)!The course presents techniques used in every tool that creates material, so what you will learn is not just for Blender. You can use the knowledge directly if programming GLSL, HLSL or if doing materials in Unreal Engine, Maya or Substance Designer. Of course the User Interface is a bit different depending on tools… but how to reach the result will be to walk the same path.  The tutorial also have a lot of resources and .blend files that shows all the things I teach, but I have also boosted it up with even more examples for you to look at and experiment with. So, if you want to learn from scratch how patterns and shapes are created and be a future node nerd, this course is a must have!If you want to know about creating realistic materials…this is NOT the course. Then take my "Material Guru" course instead :).

    Overview

    Section 1: This is the pre- , main and after section :)!

    Lecture 1 Setup

    Lecture 2 About the inputs

    Lecture 3 Creating your first pattern.

    Lecture 4 How to make a circle

    Lecture 5 Creating Symmetrical Shapes

    Lecture 6 Grouping and reusing nodes

    Lecture 7 Filtering and Combining nodes

    Lecture 8 Creating squares

    Lecture 9 The first challenge!

    Lecture 10 Scaling and creating patterns

    Lecture 11 Make Indexes

    Lecture 12 How to Offset

    Lecture 13 Polar Coordinates

    Lecture 14 Random numbers

    Lecture 15 Random Noise 1D

    Lecture 16 Random noise 2D

    Lecture 17 Deeper about Dot product

    Lecture 18 Gradient Noise

    Lecture 19 Create RotationXY

    Lecture 20 Making polygons using Polar coordinates

    Lecture 21 Time for practice No 2!

    Lecture 22 Answers to practice No 2

    Lecture 23 Looking at Procedural Code

    Lecture 24 A quick visual look on Sine

    Lecture 25 Making something nice from two simple shapes

    Lecture 26 How to do a simple animation

    Lecture 27 Wood pattern

    Lecture 28 Wood tiling floor

    Those that wants to go deep in to the procedural thinking when creating patterns and material.