The Automatic Generation of World Map for 2D Game (Ruten's little tech book Book 1) by Masakazu Yanai
English | January 18, 2019 | ASIN: B07MXZTTCW | 54 pages | AZW3 | 0.33 MB
English | January 18, 2019 | ASIN: B07MXZTTCW | 54 pages | AZW3 | 0.33 MB
This book is for automatic generation of world map for 2D game.
I explained 3 samples in this book.
* "Low" Resolution Map
* "Medium" Resolution Map
* "High" Resolution Map
I hope that you will learn automatic generation of world map for 2D game , throughout this book.
_ Preface
_ Chapter 1. Basic knowledge for automatic generation of map
_____ 1-1. Purpose of automatic generation
_____ 1-2. Random number and reproducibility
_____ 1-3. Resolution and generation policy
__________ "Low" Resolution Map
__________ "Medium" Resolution Map
__________ "High" Resolution Map
_ Chapter 2. About Code
_____ 2-1. js/game.core.js
_____ 2-2. js/ui.js
_____ 2-3. index.html
_ Chapter 3. "Low" Resolution Map
_____ 3-1. Generation by ratio
_____ 3-2. Whole code
_ Chapter 4. "Medium" Resolution Map
_____ 4-1. Whole code
_____ 4-2. Generation of altitude
_____ 4-3. Generation by land table
_____ 4-4. Generation of towns
_____ 4-5. Generation of territories
_ Chapter 5. "High" Resolution Map
_____ 5-1. Whole code
_____ 5-2. Generation of candidate sites
_____ 5-3. Connection between towns
_____ 5-4. Generation of roads
_ Conclusion
_ Chapter 1. Basic knowledge for automatic generation of map
_____ 1-1. Purpose of automatic generation
_____ 1-2. Random number and reproducibility
_____ 1-3. Resolution and generation policy
__________ "Low" Resolution Map
__________ "Medium" Resolution Map
__________ "High" Resolution Map
_ Chapter 2. About Code
_____ 2-1. js/game.core.js
_____ 2-2. js/ui.js
_____ 2-3. index.html
_ Chapter 3. "Low" Resolution Map
_____ 3-1. Generation by ratio
_____ 3-2. Whole code
_ Chapter 4. "Medium" Resolution Map
_____ 4-1. Whole code
_____ 4-2. Generation of altitude
_____ 4-3. Generation by land table
_____ 4-4. Generation of towns
_____ 4-5. Generation of territories
_ Chapter 5. "High" Resolution Map
_____ 5-1. Whole code
_____ 5-2. Generation of candidate sites
_____ 5-3. Connection between towns
_____ 5-4. Generation of roads
_ Conclusion