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The Automatic Generation of World Map for 2D Game (Ruten's little tech book Book 1)

Posted By: AlenMiler
The Automatic Generation of World Map for 2D Game (Ruten's little tech book Book 1)

The Automatic Generation of World Map for 2D Game (Ruten's little tech book Book 1) by Masakazu Yanai
English | January 18, 2019 | ASIN: B07MXZTTCW | 54 pages | AZW3 | 0.33 MB

This book is for automatic generation of world map for 2D game.

I explained 3 samples in this book.

* "Low" Resolution Map
* "Medium" Resolution Map
* "High" Resolution Map

I hope that you will learn automatic generation of world map for 2D game , throughout this book.

_ Preface
_ Chapter 1. Basic knowledge for automatic generation of map
_____ 1-1. Purpose of automatic generation
_____ 1-2. Random number and reproducibility
_____ 1-3. Resolution and generation policy
__________ "Low" Resolution Map
__________ "Medium" Resolution Map
__________ "High" Resolution Map
_ Chapter 2. About Code
_____ 2-1. js/game.core.js
_____ 2-2. js/ui.js
_____ 2-3. index.html
_ Chapter 3. "Low" Resolution Map
_____ 3-1. Generation by ratio
_____ 3-2. Whole code
_ Chapter 4. "Medium" Resolution Map
_____ 4-1. Whole code
_____ 4-2. Generation of altitude
_____ 4-3. Generation by land table
_____ 4-4. Generation of towns
_____ 4-5. Generation of territories
_ Chapter 5. "High" Resolution Map
_____ 5-1. Whole code
_____ 5-2. Generation of candidate sites
_____ 5-3. Connection between towns
_____ 5-4. Generation of roads
_ Conclusion