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    The Gnomon Workshop - Sculpting a Dragon with ZBrush With Maarten Verhoeven

    Posted By: C2U
    The Gnomon Workshop - Sculpting a Dragon with ZBrush With Maarten Verhoeven

    The Gnomon Workshop - Sculpting a Dragon with ZBrush With Maarten Verhoeven
    English | MP4 | Audio: aac, 44100 Hz, mono | Video: h264, yuv420p, 1280x720, 15.00 fps | 1.73GB
    Genre: eLearning

    In this lecture, Maarten Verhoeven demonstrates how to create a highly detailed dragon in ZBrush. The entire process is thoroughly discussed from the initial block-in to final rendering. Beginning with ZSpheres, Maarten blocks out the major forms of the creature’s primary shapes including additional subtools for elements like horns, teeth, claws and wings. Then with the overall shapes in place, he retopologizes the dragon in preparation of sculpting the finer details. Various techniques are shared that accelerate the process of sculpting these details through the use of stencils and alphas. A detailed rock base is then created and the creature is put into its final pose using Transpose Master. In conclusion, Marteen sends the dragon to Keyshot for the final rendering of his finished digital sculpt. Artists of any level, interested in learning from a master ZBrush sculptor, will learn myriad techniques both in technical workflows and informed design strategies.


    ZSpheres
    Blocking Shapes
    Additional Subtools
    Wings
    Body Retopo
    Sculpting the Head and Neck
    Sculpting the Horns
    Posing the Wings
    Sculpting the Chest and Legs
    Sculpting the Wings and Arms
    Adding Scales with Stencils
    Wings Retopo
    Sculpting the Base
    Posing with Transpose Master
    Final Steps
    Rendering with Keyshot



    The Gnomon Workshop - Sculpting a Dragon with ZBrush With Maarten Verhoeven