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    The Complete libGDX Game Development Course | Create 5 Games

    Posted By: ELK1nG
    The Complete libGDX Game Development Course | Create 5 Games

    The Complete libGDX Game Development Course | Create 5 Games
    MP4 | h264, 1280x720 | Lang: English | Audio: aac, 48000 Hz | 11h 18m | 8.39 GB

    Learn libGDX from Scratch and Develop Amazing Games | From Zero to Hero

    What you'll learn
    Learn the Java basics and apply them to real world projects.
    Learn the libGDXbasics and apply them to real world projects.
    Master the libGDX packages for 2D game development.
    Learn how the Object Oriented Programming is used in practice.
    Create playable games, for your own sense of achievement.
    Take user inputs to change the game state
    Animating game characters and the displayed text
    Playing music and import pictures inside a game
    Develop multi screen games and menu screens

    Requirements
    Having MacOS, Windows or Linux operating system.
    Willingness to explore the concepts for Developing Games with libGDX.
    No previous programming experience needed.
    Description
    This comprehensive course will take you all the way through libGDX game development framework in Java. LibGDX provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively.

    This course is for everyone who has desire to learn libGDX. The game complexity increases with every section and you will be able to rise your knowledge throughout the course.

    You will develop amazing games and you learn how to use libGDX to animate the came characters and design the gameplay graphics. You will also create and import pictures used in the games and get familiar with creating random patterns, menu screens and playing music while playing the game.

    This course covers the following libGDX topics:

    Game cameras and viewpoints positioning

    Animating game objects

    Animating game text using custom fonts

    Development of multiple screens and levels

    Development of menu screens and buttons

    Taking input from the mouse/touch/keyboard

    Stopping and pausing the game

    Randomizing game events

    Resizing game objects

    Set expanding game maps

    The course includes two introductory sections: Introduction to Java and Introduction to libGDX. This means regardless on your experience with this products you can first learn the basics and then continue to develop the actual games.

    Who this course is for:
    Beginner Java and libGDX developers.
    Beginner Game developers
    Students with little programming experience.
    Employees in programming companies
    Computer Science students
    Experienced programmers who wish to learn game development libraries such as libGDX