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    Digital Tutors - Texturing a Low Polygon Sci-Fi Weapon in MARI

    Posted By: serpmolot
    Digital Tutors - Texturing a Low Polygon Sci-Fi Weapon in MARI

    Digital Tutors - Texturing a Low Polygon Sci-Fi Weapon in MARI
    English | 13 Lessons | flv | H264 1280x720 | AAC 2 ch | 2 hrs 2 min | 883 MB
    eLearning, | Software used: Mari 1.6v1 | Level: Intermediate | Project Files Included

    In this series of tutorials, we will walk through all the steps taken in Mari to texture a low polygon, sci-fi rifle for use in a game engine. We will start by learning how to setup our Mari project and bring in a normal map that was created when the weapon was modeled. From here we will focus on the creation of three additional types of maps. With diffuse color being so important, most of our time will be spent here focusing not only on base colors but also on dirt and scratches. Next we will focus on the specular map learning how to apply highlights in such a way that different materials reflect light differently. Lastly we will learn how to create an emissive map inside Mari so that parts of our sci-fi weapon will glow in game. When it comes to texturing game assets, there are some strict guidelines that must be followed for the current generation of games. After completing this course, you will see that Mari is a robust texturing application that can easily create texture maps for anything from film assets to game assets.

    Tutor: Eddie Russell
    Screenshots:

    Digital Tutors - Texturing a Low Polygon Sci-Fi Weapon in MARI

    Digital Tutors - Texturing a Low Polygon Sci-Fi Weapon in MARI

    Digital Tutors - Texturing a Low Polygon Sci-Fi Weapon in MARI

    NO MIRRORS PLEASE

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    Digital Tutors - Texturing a Low Polygon Sci-Fi Weapon in MARI