Swordmaster - Low-poly Game Character (Maya)
3DTotal Ltd. | ISBN: N/A | 101 pages | PDF | 2007 | English | 30 Mb
3DTotal Ltd. | ISBN: N/A | 101 pages | PDF | 2007 | English | 30 Mb
Originally created by Seong-wha Jeong, the Swordmaster character has now been recreated in 3ds Max, Maya, Cinema 4D, LightWave and XSI by a talented team of artists. This precise, step-by-step tutorial shares how to produce this highly polished, low poly game character with detailed texturing for real-time rendering.
Chapter 1: Modelling the Head
Chapter 2: Modelling the Torso
Chapter 3: Modelling the Arms & Legs
Chapter 4: Modelling the Clothing & Hair
Chapter 5: Modelling the Armour
Chapter 6: Mapping & Unwrapping
Chapter 7: Texturing the Skin & Body
Chapter 8: Texturing the Armour & Clothing