Tags
Language
Tags
May 2025
Su Mo Tu We Th Fr Sa
27 28 29 30 1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Substance Painter 2 For All Levels!

    Posted By: ELK1nG
    Substance Painter 2 For All Levels!

    Substance Painter 2 For All Levels!
    Last updated 4/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.27 GB | Duration: 5h 31m

    An in depth tutorial to 3D texturing through Substance Painter

    What you'll learn
    Have a sound understanding to high quality texturing utilizing multiple maps such as Albedo, roughness, Normal, AO, Height, and Metallic maps
    My biggest hope though is that all enrollment students take this course and have strong foundation to which you can practice and build on, through these demonstrations which is why attached these models for you to practice off of.
    Requirements
    Copy of Substance Painter 2
    Free download to the latest version of Unity
    Description
    - In this course you will develop a strong foundation to texturing in Substance Painter 2 through provided models such as a low rez and high rez sci-fi helmet
    - We  will start off with learning the basic of Substance Painter 2 through a simple low Rez flying saucer model, and show you the basics of baking out maps.
    - Demonstrate how to apply base color through  fill layers and utilize a wide variety of methods in manipulating masks to control how those colors are displayed.
    - From there we will be building off of what we learned in how to manipulate color and apply the same concept to more advance subjects, such as  materials and smart materials utilizing  smart masks and generators. 
    - Cover how to build your own unique Smart Materials from scratch and demonstrate how to combine them in with existing smart materials.
    - Demonstrate Opacity and Emissive texture maps and how they plug into Unity and Iray
    - In this course we will also be covering the export texturing process and bringing our model into Unity 5 and do a demonstration of how to plug in all the materials we generated from Substance Painter.
    - We will also have a crash course into Substance Painters built in renderer Iray and demonstrate how we can generate a high quality render in a short amount of time.

    Overview

    Section 1: Introduction to Substance Painter and Basics

    Lecture 1 What To Expect

    Lecture 2 Importing Mesh

    Lecture 3 Baking Maps

    Lecture 4 Lesson_3_Basics_Fill_Layers_Masks

    Lecture 5 Lesson_4_Mask_and_Generators

    Lecture 6 Lesson_5_Basics_Editing_Masks_And Generators_with_Polygon_Fill

    Lecture 7 Lesson_6_Basics_Applying_Colors

    Lecture 8 Lesson_7_Basics_Modifying_Colors

    Lecture 9 Lesson_8_Basics_Export_Textures_Unity

    Section 2: Sci Fi Helmet

    Lecture 10 Lesson_9_SciFi_Helm_Import_Baking_Textures

    Lecture 11 Lesson_10_SciFi_Helm_Frame

    Lecture 12 Lesson_11_SciFi_Helm_Frame_Part_2

    Lecture 13 Lesson_12_SciFi_Helm_Frame_Part3

    Lecture 14 Lesson_13_SciFi_Helm_Helm_Mandable_Part1

    Lecture 15 Lesson_14_SciFi_Helm_Mandable_Part2

    Lecture 16 Lesson_15_SciFi_Helm_temple_Region

    Lecture 17 Lesson_16_SciFi_Helm_top

    Lecture 18 Lesson_17_SciFi_Hex

    Lecture 19 Lesson_18_SciFi_Helm_Hex_Material_and_smart_material

    Lecture 20 Lesson_19_SciFi_Helm_Finishing_Faceplate

    Lecture 21 Lesson_20_SciFi_Helm_Finishing_Camera

    Section 3: Creating Cybernetic Eye

    Lecture 22 Lesson_21_Eye_Lens

    Lecture 23 Lesson_22_Connector

    Lecture 24 Lesson_23_Finishing_Eye

    Lecture 25 Lesson_24_Exporting_To_Unity

    Section 4: Iray

    Lecture 26 Lesson_25_IRAY

    Lecture 27 Lesson_26_IRAY_Part2

    Lecture 28 Lesson_27_IRAY_Part3

    Lecture 29 Lesson_28_IRAY_Part4

    Anyone who's interested in learning 3D texturing of models and Rendering,Any person who wishes to gain a better understanding to PBR workflow