Stylized Texturing For Videogames With Blender
Published 10/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.00 GB | Duration: 7h 56m
Published 10/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.00 GB | Duration: 7h 56m
Learn everything you need to create stylized textures and materials with the Blender tools
What you'll learn
The complete stylized texturing workflow for videogames, animation or 3D illustration.
The use of the texture paint mode in Blender and the use of the shader nodes.
A lot of techniques to create the materials for any kind of stylized model.
How to bake the final texture maps to export the materials and use them in any rendering. or videogame engine
How to configure the scene and the lighting to create professional quality renders with Marmoset Toolbag.
How to study references to understand and adapt to be able to create your own materials.
Requirements
It is recommended to have knowledge of the basic functions of Blender, however if you do not have this knowledge I will provide you with the necessary material so that you can get up to date.
In order to take advantage of the full potential of the texture paint mode, it is recommended to take the course with a pen tablet.
You will need an updated version of Blender which you can download for free.
We will use Marmoset Toolbag for bakes and rendering, if you don't have it you can use the free trial version offered by the software.
Description
In this course you will learn the complete workflow for creating stylized materials and textures for your models using the Blender tools.What we will see in the course:Fundamentals-How Blender's texture paint mode works-How Blender's node editor worksProject 1: Mushroom Diorama-Basic modeling and UV unwrapping-Blocking y color gradients-Hand-painted texturing to refine and detail-How to export the final texture maps-Lighting and rendering with Marmoset ToolbagProject 2: Mystery Diorama-Baking the base maps with Marmoset Toolbag-Stylized procedural texturing with Blender's shader editor-Custom texture projection with the stencil tool-Creation of the emissive and transparency channel-How to export the final texture maps-Lighting and rendering with Marmoset ToolbagProject 3: Chest of the golden sun-Baking the base maps with Marmoset Toolbag-Stylized procedural texturing with Blender's shader editor-Creation of the metalness and roughness channel-How to export the final texture maps-Lighting and rendering with Marmoset ToolbagProject 4: Character (Kiuby girl)-Baking the base maps with Marmoset Toolbag-Procedural color blocking for all the materials-Procedural texturing of organic materials (hair, skin, fur)-Procedural texturing with patterns for the fabric-Procedural texturing of armor, wood y metallic objects-Hand-painted texturing for the details of the face and other parts of the skin-Final maps exporting-Lighting and rendering with Marmoset ToolbagFinal talking and recommendationsWe will talk a little about how to study references and face texturing challenges on your own
Overview
Section 1: Introducción
Lecture 1 Instructor presentation
Lecture 2 Course presentation
Lecture 3 Downloadable resources
Lecture 4 Important links of the course
Lecture 5 Facebook students group
Section 2: Fundamentals
Lecture 6 Shader editor fundamentals
Lecture 7 Texture paint fundamentals: Tools and brush properties
Section 3: Mushroom texturing
Lecture 8 1 mushroom - modeling and unwrapping
Lecture 9 2 mushroom - Aplyng the base color
Lecture 10 3 mushroom - Painting the cap
Lecture 11 4 mushroom - Painting the stem
Lecture 12 5 mushroom - Painting the base and the leaf
Lecture 13 6 mushroom - Distributing everything Diorama style
Lecture 14 7 mushroom - Preparing the model in Marmoset for presentation
Section 4: Skull texturing
Lecture 15 1 Skull - Baking the maps
Lecture 16 2 Skull - Polishing the maps
Lecture 17 3 Skull - Skull and candle textures
Lecture 18 4 Skull - Book textures
Lecture 19 5 Skull - Text of the book
Lecture 20 6 Skull - Texture of the ink and the feather
Lecture 21 7 Skull - Adding the roughness and lighting
Lecture 22 8 Skull - Creating the emisive channel
Lecture 23 9 Skull - exporting everything and rendering in Marmoset
Section 5: Chest texturing
Lecture 24 Chest 1 - Making the bakes
Lecture 25 Chest 2 - Making the base wood texture
Lecture 26 Chest 3 - Wood variations
Lecture 27 Chest 4 - Chest Roof Details and Gold
Lecture 28 Chest 5 - Chest Adding the roughness and the metalness
Lecture 29 Chest 6 - Chest Exporting and Rendering
Section 6: Kiuby texturing
Lecture 30 Kiuby 1 - Making the bakes
Lecture 31 Kiuby 2 - Blocking the materials
Lecture 32 Kiuby 3 - Hair and skin
Lecture 33 Kiuby 4 - Scroll
Lecture 34 Kiuby 5 - Dress
Lecture 35 Kiuby 6 - Armor
Lecture 36 Kiuby 7 - Kiuby ropes
Lecture 37 Kiuby 8 - Materials on the legs
Anyone who wants to learn how to texture models with stylized aesthetics.,Students and professionals who want to learn how to create materials with Blender.