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    Stylized Texturing For Videogames With Blender

    Posted By: ELK1nG
    Stylized Texturing For Videogames With Blender

    Stylized Texturing For Videogames With Blender
    Published 10/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.00 GB | Duration: 7h 56m

    Learn everything you need to create stylized textures and materials with the Blender tools

    What you'll learn
    The complete stylized texturing workflow for videogames, animation or 3D illustration.
    The use of the texture paint mode in Blender and the use of the shader nodes.
    A lot of techniques to create the materials for any kind of stylized model.
    How to bake the final texture maps to export the materials and use them in any rendering. or videogame engine
    How to configure the scene and the lighting to create professional quality renders with Marmoset Toolbag.
    How to study references to understand and adapt to be able to create your own materials.
    Requirements
    It is recommended to have knowledge of the basic functions of Blender, however if you do not have this knowledge I will provide you with the necessary material so that you can get up to date.
    In order to take advantage of the full potential of the texture paint mode, it is recommended to take the course with a pen tablet.
    You will need an updated version of Blender which you can download for free.
    We will use Marmoset Toolbag for bakes and rendering, if you don't have it you can use the free trial version offered by the software.
    Description
    In this course you will learn the complete workflow for creating stylized materials and textures for your models using the Blender tools.What we will see in the course:Fundamentals-How Blender's texture paint mode works-How Blender's node editor worksProject 1: Mushroom Diorama-Basic modeling and UV unwrapping-Blocking y color gradients-Hand-painted texturing to refine and detail-How to export the final texture maps-Lighting and rendering with Marmoset ToolbagProject 2: Mystery Diorama-Baking the base maps with Marmoset Toolbag-Stylized procedural texturing with Blender's shader editor-Custom texture projection with the stencil tool-Creation of the emissive and transparency channel-How to export the final texture maps-Lighting and rendering with Marmoset ToolbagProject 3: Chest of the golden sun-Baking the base maps with Marmoset Toolbag-Stylized procedural texturing with Blender's shader editor-Creation of the metalness and roughness channel-How to export the final texture maps-Lighting and rendering with Marmoset ToolbagProject 4:  Character (Kiuby girl)-Baking the base maps with Marmoset Toolbag-Procedural color blocking for all the materials-Procedural texturing of organic materials (hair, skin, fur)-Procedural texturing with patterns for the fabric-Procedural texturing of armor, wood y metallic objects-Hand-painted texturing for the details of the face and other parts of the skin-Final maps exporting-Lighting and rendering with Marmoset ToolbagFinal talking and recommendationsWe will talk a little about how to study references and face texturing challenges on your own

    Overview

    Section 1: Introducción

    Lecture 1 Instructor presentation

    Lecture 2 Course presentation

    Lecture 3 Downloadable resources

    Lecture 4 Important links of the course

    Lecture 5 Facebook students group

    Section 2: Fundamentals

    Lecture 6 Shader editor fundamentals

    Lecture 7 Texture paint fundamentals: Tools and brush properties

    Section 3: Mushroom texturing

    Lecture 8 1 mushroom - modeling and unwrapping

    Lecture 9 2 mushroom - Aplyng the base color

    Lecture 10 3 mushroom - Painting the cap

    Lecture 11 4 mushroom - Painting the stem

    Lecture 12 5 mushroom - Painting the base and the leaf

    Lecture 13 6 mushroom - Distributing everything Diorama style

    Lecture 14 7 mushroom - Preparing the model in Marmoset for presentation

    Section 4: Skull texturing

    Lecture 15 1 Skull - Baking the maps

    Lecture 16 2 Skull - Polishing the maps

    Lecture 17 3 Skull - Skull and candle textures

    Lecture 18 4 Skull - Book textures

    Lecture 19 5 Skull - Text of the book

    Lecture 20 6 Skull - Texture of the ink and the feather

    Lecture 21 7 Skull - Adding the roughness and lighting

    Lecture 22 8 Skull - Creating the emisive channel

    Lecture 23 9 Skull - exporting everything and rendering in Marmoset

    Section 5: Chest texturing

    Lecture 24 Chest 1 - Making the bakes

    Lecture 25 Chest 2 - Making the base wood texture

    Lecture 26 Chest 3 - Wood variations

    Lecture 27 Chest 4 - Chest Roof Details and Gold

    Lecture 28 Chest 5 - Chest Adding the roughness and the metalness

    Lecture 29 Chest 6 - Chest Exporting and Rendering

    Section 6: Kiuby texturing

    Lecture 30 Kiuby 1 - Making the bakes

    Lecture 31 Kiuby 2 - Blocking the materials

    Lecture 32 Kiuby 3 - Hair and skin

    Lecture 33 Kiuby 4 - Scroll

    Lecture 34 Kiuby 5 - Dress

    Lecture 35 Kiuby 6 - Armor

    Lecture 36 Kiuby 7 - Kiuby ropes

    Lecture 37 Kiuby 8 - Materials on the legs

    Anyone who wants to learn how to texture models with stylized aesthetics.,Students and professionals who want to learn how to create materials with Blender.