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    Space Marine Helmet - Blender 2.8 And Substance Painter

    Posted By: ELK1nG
    Space Marine Helmet - Blender 2.8 And Substance Painter

    Space Marine Helmet - Blender 2.8 And Substance Painter
    Last updated 5/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.51 GB | Duration: 4h 31m

    Master Hard Surface 3D Modeling and 3D Game Texturing Using Blender 2.8 and Substance Painter to Create AAA Game Assets

    What you'll learn
    Generate highly detailed hard surface assets for action-oriented video games
    Learn simple hard surface modeling techniques in Blender to create visually dynamic shapes
    Turn a bland gray model into an awesome textured asset fast in Substance Painter
    How to quickly set up cinematic studio lighting for a dramatic render perfect for your portfolio
    Tips and tricks to improve workflow speed allowing you to produce greater volume of assets
    Requirements
    Latest copy of Blender and Substance Painter installed on your computer
    A modern computer that can handle GPU intensive tasks recommended
    Description
    First person shooters and the space marine characters that inhabit those games have been all the the rage since the beginning of the genre and continue to remain popular to this day. That's why having the ability to generate cool, sci-fi hard surface assets is an important skill to have in order to thrive in the game industry. Taking ample inspiration from a popular first person shooter protagonist, let's take on the fun task of creating a battle helmet asset that will fit onto a space marine character. I'll take you through all the steps across modeling, texturing, and rendering the asset so that it can look its best for your game or online portfolio.Once you learn the techniques involved in creating this awesome helmet, you'll be fully equipped to expand on it and generate other pieces of armor or hard surface video game assets as you please.So don't wait. Hop right into this course and upgrade your 3D game art skills right away! 

    Overview

    Section 1: Block Out Geometry

    Lecture 1 Basic Shape

    Lecture 2 Adding Ridges

    Lecture 3 Adding Indents

    Lecture 4 Shaping Proportions

    Section 2: Refine Model

    Lecture 5 Separate Geo

    Lecture 6 Add Bevel

    Lecture 7 Create Divot

    Lecture 8 Ear Section

    Lecture 9 Lower Helmet

    Lecture 10 Mask Section

    Lecture 11 Smooth Visor

    Lecture 12 Vent Details

    Section 3: Texture Paint

    Lecture 13 Block In Materials

    Lecture 14 Hard Surface Details

    Lecture 15 Dirt, Wear, and Tear

    Lecture 16 Stamp Decals

    Lecture 17 Finishing Touches

    Section 4: Rendering

    Lecture 18 Render Setup

    3D artists of all levels interested in creating realistic sci-fi video game assets,Users of other 3D packages who want to incorporate Blender 2.8 into their game art production pipeline,Indie game developers who want to boost the quality of their projects' graphics,Fresh game artists looking to enter the game industry with a portfolio lined with professional quality work