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    "Software Architecture and Design Illuminated" by Kai Qian, Xiang Fu, Lixin Tao, Chong-wei Xu, Jorge L. Díaz-Herrera

    Posted By: exLib
    "Software Architecture and Design Illuminated" by Kai Qian, Xiang Fu, Lixin Tao, Chong-wei Xu, Jorge L. Díaz-Herrera

    "Software Architecture and Design Illuminated" by Kai Qian, Xiang Fu, Lixin Tao, Chong-wei Xu, Jorge L. Díaz-Herrera
    Jоnеs and Ваrtlеtt Publishers | 2010 | ISBN: 076375420X 9780763754204 B005T4XRZ2 | 190/240 pages | PDF/epub/mobi | 6/3/4 MB

    This text offers a coherent and integrated approach to the discipline of software architectural design and covers a complete set of important methodologies, architectural styles, design guidelines, and design tools. The Java language is used throughout the book to explain design principles and present case studies. Review questions, exercises, and design assignments round out each chapter and allow students to test themselves on key material.

    The SE 2004 of the ACM/IEEE computing curriculum project recommends software design and architecture as one of its ten essential areas of study. Software Architecture and Design Illuminated is the ideal text for upper-level undergraduate and graduate students delving into this important area of the software development process.

    Contents
    Preface
    Chapter 1 Introduction to Software Architecture
    1.1 Overview
    1.2 Software Architecture: Bridging Requirements and Implementation
    1.3 Architecture Styles
    1.4 Quality Attributes
    1.5 Software Architecture Design Guidelines
    1.6 Summary
    1.7 Self-Review Questions
    Chapter 2 Software Architecture Design Space
    2.1 Overview
    2.2 Types of Software Structures
    2.2.1 Software Static Structure
    2.2.2 Software Runtime Structure
    2.2.3 Software Management Structure
    2.3 Software Elements
    2.4 Software Connectors
    2.5 An Agile Approach to Software Architecture Design
    2.6 Summary
    2.7 Self-Review Questions
    2.8 Exercises
    2.9 Design Exercises
    Chapter 3 Models for Software Architecture
    3.1 Overview
    3.2 UML for Software Architecture
    3.2.1 Structural Diagrams
    3.2.2 Behavioral Diagrams
    3.3 Architecture View Models
    3.3.1 The Scenario View
    3.3.2 The Logical or Conceptual View
    3.3.3 The Development or Module View
    3.3.4 The Process View
    3.3.5 The Physical View
    3.3.6 The User Interface View
    3.4 Architecture Description Languages (ADL)
    3.5 Summary
    3.6 Self-Review Questions
    3.7 Exercises
    3.8 Design Exercises
    3.9 Challenge Exercises
    Chapter 4 Object-Oriented Paradigm
    4.1 Overview
    4.2 Introducing the Object-Oriented Paradigm
    4.2.1 Classes and Objects
    4.2.2 Relationships
    4.3 OO Analysis
    4.3.1 Step 1: Design of a UML Use Case Diagram
    4.3.2 Step 2: Develop an Analysis Class Diagram via Noun Extraction
    4.4 OO Design
    4.4.1 Step 1: Identify Classes—CRC Card
    4.4.2 Step 2: Construct an Interaction Diagram
    4.4.3 Step 3: Build a State Machine Diagram
    4.4.4 Step 4: Class Specification
    4.5 Design Principles
    4.5.1 Principle of Decoupling
    4.5.2 Ensuring Cohesion
    4.5.3 Open-Closed Principle
    4.6 Summary
    4.7 Self-Review Questions
    4.8 Exercises
    4.9 Design Exercises
    4.10 Challenge Exercises
    Chapter 5 Data Flow Architectures
    5.1 Overview
    5.2 Batch Sequential
    5.3 Pipe and Filter Architecture
    5.4 Process Control Architecture
    5.5 Summary
    5.6 Self-Review Questions
    5.7 Exercises
    5.8 Design Exercises
    5.9 Challenge Exercises
    Chapter 6 Data-Centered Software Architecture
    6.1 Overview
    6.2 Repository Architecture Style
    6.3 Blackboard Architecture Style
    6.4 Summary
    6.5 Self-Review Questions
    6.6 Exercises
    6.7 Design Exercises
    6.8 Challenge Exercise
    Chapter 7 Hierarchical Architecture
    7.1 Overview
    7.2 Main-Subroutine
    7.3 Master-Slave
    7.4 Layered
    7.5 Virtual Machine
    7.6 Summary
    7.7 Self-Review Questions
    7.8 Exercises
    7.9 Design Exercises
    7.10 Challenge Exercises
    Chapter 8 Implicit Asynchronous Communication Software Architecture
    8.1 Overview
    8.2 Nonbuffered Event-Based Implicit Invocations
    8.3 Buffered Message-Based Software Architecture
    8.4 Summary
    8.5 Self-Review Questions
    8.6 Exercises
    8.7 Design Exercises
    8.8 Challenge Exercise
    Chapter 9 Interaction-Oriented Software Architectures
    9.1 Overview
    9.2 Model-View-Controller (MVC)
    9.2.1 MVC-I
    9.2.2 MVC-II
    9.3 Presentation-Abstraction-Control (PAC)
    9.4 Summary
    9.5 Self-Review Questions
    9.6 Exercises
    9.7 Design Exercises
    9.8 Challenge Exercises
    Chapter 10 Distributed Architecture
    10.1 Overview
    10.2 Client-Server
    10.3 Multi-tiers
    10.4 Broker Architecture Style
    10.4.1 Broker Implementation in the Common Object Request Broker Architecture (CORBA)
    10.4.2 Message Broker Architecture
    10.5 Service-Oriented Architecture (SOA)
    10.5.1 SOA Implementation in Web Services
    10.5.2 SOA Implementation for Grid Service Computing
    10.6 Summary
    10.7 Self-Review Questions
    10.8 Exercises
    10.9 Design Exercises
    10.10 Challenge Exercise
    Chapter 11 Component-Based Software Architecture
    11.1 Overview
    11.2 What Is a Component?
    11.3 Principles of Component-Based Design
    11.3.1 Connections of Components
    11.3.2 Component-Level Design Guidelines
    11.4 Summary
    11.5 Self-Review Questions
    11.6 Exercises
    11.7 Design Exercises
    11.8 Challenge Exercises
    Chapter 12 Heterogeneous Architecture
    12.1 Overview
    12.2 Methodology of Architecture Decision
    12.3 Quality Attributes
    12.4 Selection of Architecture Styles
    12.5 Evaluation of Architecture Designs
    12.6 Case Study: Online Computer Vendor
    12.6.1 Overall Architecture Design of OCVS
    12.6.2 Architecture Design of Order Processing Component
    12.6.3 Architecture Design of Inventory Management
    12.6.4 Architecture Design of Manufacture and Shipping Component
    12.7 Summary
    12.8 Self-Review Questions
    12.9 Exercises
    12.10 Design Exercises
    12.11 Challenge Exercises
    Chapter 13 Architecture of User Interfaces
    13.1 Overview
    13.2 Evolution of User Interfaces
    13.3 Look and Feel (Syntax) of User Interfaces
    13.3.1 Static Style of User Interfaces
    13.3.2 Dynamic Style of User Interfaces
    13.3.3 Customizable Style of User Interfaces
    13.3.4 No User Interfaces
    13.4 Usability (Semantics) of User Interfaces
    13.5 Design Considerations of User Interfaces
    13.6 Enabling Technology
    13.6.1 Containers
    13.6.2 Layout Managers
    13.6.3 Major UI Components
    13.6.4 Event Listeners
    13.6.5 A Case Study
    13.7 Direct Manipulation
    13.8 Evaluation of User Interfaces
    13.9 Summary
    13.10 Self-Review Questions
    13.11 Exercises
    13.12 Challenge Exercises
    Chapter 14 Product Line Architectures
    14.1 Overview
    14.2 Introduction and Motivation
    14.2.1 Software Reuse and Product Lines
    14.2.2 Methodologies, Processes, and Tools
    14.3 Product Line Engineering: Design-for-Reuse
    14.4 Product Development: Design-with-Reuse
    14.4.1 Product Line Analysis: Domain Models
    14.4.2 Product Line Design: Design-for-Commonality and Control-of-Variability
    14.4.3 Product Line Implementation: Configuration Model and Componentbase
    14.4.4 Heuristics
    14.4.5 Software Technology for Systematic Reuse
    14.5 Sample Product Line Analysis
    14.5.1 WHY: Mission and Strategic Goals
    14.5.2 WHAT: Product Families
    14.5.3 HOW: Asset Base
    14.6 Ultra-Large-Scale Systems
    14.7 Summary
    14.8 Self-Review Questions
    14.9 Exercises
    14.10 Design Exercises
    Index

    with TOC BookMarkLinks