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    Software Architecture and Design Patterns in Java

    Posted By: lucky_aut
    Software Architecture and Design Patterns in Java

    Software Architecture and Design Patterns in Java
    Duration: 4h 30m | .MP4 1280x720, 30 fps(r) | AAC, 48000 Hz, 2ch | 1.28 GB
    Genre: eLearning | Language: English

    A guide to Create Smart, Reusable Softwares with SOLID Principles and Design Patterns
    What you'll learn:
    understand SOLID principles
    understand the core of design patterns
    undertand object oriented design
    understand the single responsibility principle
    understand the open / closed principle
    understand the Liskov substitution principle
    understand the interface segregation principle
    understand the dependency inversion principle
    understand creational design patterns (singleton pattern, factory pattern, builder pattern and prototype pattern)
    understand behavioral design patterns (strategy pattern, command pattern, visitor pattern and template pattern)
    understand structural design patterns (adapter pattern, facade pattern and decorator pattern)
    Requirements
    Basic Java
    Object oriented programming
    Description
    This course is about software architecture and design patterns. We will talk about two man topics: SOLID principles and design patterns. We are going to implement the problems in Java, but the theoretical background is language-independent. I highly recommend typing out the implementations several times on your own in order to get a good grasp of it.
    Section 1 - SOLID Principles
    what are SOLID principles?
    single responsibility principle
    open closed principle
    Liskov's substitution principle
    interface segregation principle
    dependency inversion principle
    what is dependency injection?
    Section 3 - Creational Design Patterns
    what are creational design patterns?
    singleton pattern
    factory pattern
    abstract factory pattern
    builder pattern
    prototype pattern
    Section 2 - Behavioral Design Patterns
    what are behavioral design patterns?
    strategy pattern
    observer pattern
    command pattern
    iterator pattern
    template pattern and null object pattern
    visitor pattern
    Section 3 - Structural Design Patterns
    what are structural design patterns?
    decorator pattern
    flyweight pattern
    facade pattern
    adapter pattern
    Section 4 - Model-View-Controller (MVC) Pattern
    the model-view-controller (MVC) model
    an application with Java Swing
    In the first part of the course we are going to learn about the SOLID principles. We are going to talk about the theory as well as the implementations.
    The second part of the course is about design patterns. We should have a deep understanding of these patterns in order to be able to write reusable software components. These techniques are becoming more and more important as applications are getting more and more complex, so - in my opinion - these topics are good to know.
    Thank for joining the course, let's get started!
    Who this course is for:
    This course is meant for newbies who are familiar with Java and want to be able to write reusable code