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    Shading, Lighting, and Rendering with Blender EEVEE

    Posted By: Free butterfly
    Shading, Lighting, and Rendering with Blender EEVEE

    Shading, Lighting, and Rendering with Blender EEVEE: Create amazing concept art 12 times faster using a real-time rendering engine by Sammie Crowder
    English | April 25, 2022 | ISBN: 1803230967 | 374 pages | MOBI | 30 Mb

    Get to grips with new real-time animation techniques and tricks to improve your artistic and technical skills in shading, 3D rendering, and scene creation using Blender 3.0

    Purchase of the print or Kindle book includes a free PDF eBook

    What’s inside
    Thorough explanations of real-time rendering engine concepts using practical projects
    Step-by-step instructions on how to update workflows to Blender 3.0
    Intermediate to advanced-level tutorials on creating art inside Blender
    You’ll get the most out of this book if
    You're a 3D animator, sculptor, modeler, or a concept artist who wants to use EEVEE to speed up your work in movies, TV, and game design
    You have a basic to intermediate-level understanding of 3D programs and ray-tracing engines
    What your journey will look like
    This book will give you a high-level overview of what EEVEE is capable of. As you progress, you'll get to grips with topics like Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras, and even special effects like fire and smoke — all in EEVEE.

    You'll learn by working through actual scenes from start to finish, implementing the knowledge you learn along the way. By the time you've completed the book, you'll will have created three separate works by leveraging with the full power of Blender's EEVEE.

    Some of the things you’ll learn from this book
    How to leverage EEVEE Render Properties for optimal outcomes
    Shading processes, including those that are both traditional and more cutting-edge
    Composition and how to create effective concept art inside Blender
    Procedural workflows to shorten the artistic process instead of getting mired in details
    Intermediate Blender workflows for working in a professional environment
    How to develop different art styles and learn why each style has different workflows and conventions
    Creating interactive, rapid changes in Blender's EEVEE engine
    Table of Contents
    Introducing EEVEE – A Real-Time Rendering Engine
    Creating Materials Fast with EEVEE
    Lights, Camera…
    Non-Physical Rendering
    Setting Up an Environment with Geometry Nodes
    Screen Space Reflections – Adding Reflection to the Water
    Faking Camera Effects for Better Renders
    Using Alphas for Details
    Lighting an Interior Scene
    Working with Irradiance Volumes and Cubemaps for More Accurate Rendering
    Kitbashing – Adding Details Fast
    Special Effects with EEVEE – Fire and Smoke
    Exploring the Wide World of Blender

    Feel Free to contact me for book requests, informations or feedbacks.
    Without You And Your Support We Can’t Continue
    Thanks For Buying Premium From My Links For Support