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    Sculpting Cg Creatures In Zbrush: Cthulhu

    Posted By: ELK1nG
    Sculpting Cg Creatures In Zbrush: Cthulhu

    Sculpting Cg Creatures In Zbrush: Cthulhu
    Last updated 9/2016
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.10 GB | Duration: 4h 34m

    Learn the advanced techniques in sculpting a complex 3d monster bust using ZBrush

    What you'll learn
    Sculpt a complex monster bust using ZBrush
    Master ZBrush's features for creating large and small surface details
    Requirements
    Pixologic's ZBrush sculpting software
    Description
    In this course we jump into the worlds of ZBrush dynamesh sculpting and H.P. Lovecraft at the same time! We tackle the Old God, Cthulhu, by starting with a simple dynamesh sphere and using several techniques, we pull and push and sculpt a basic shape for Cthulhu's head and make a quick torso and temporary tentacles. We then expand our repertoire in creating more detail sculpting by using a variety of brushes, alphas, layers and some finesse to get a final fantastic sculpt of one of Lovecraft's faves: Cthulhu! (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

    Overview

    Section 1: Establishing the Base Form and Shapes

    Lecture 1 Overview for Creating a Dynamesh Bust

    Lecture 2 Intro to Zbrush Dynamesh

    Lecture 3 Creating Quick Tentacles

    Lecture 4 Continue Shaping and Adding Eyes

    Lecture 5 Pushing and Pulling Foundation Forms

    Lecture 6 Dynameshing the Torso

    Lecture 7 Using the Clip Curve Brush to Trim the Torso

    Lecture 8 Adding a Tentacle .OBJ to the Scene

    Section 2: Layering in the Major Details

    Lecture 9 Introduction

    Lecture 10 Starting Secondary Shapes and Details

    Lecture 11 Using Dam Standard to Add Age and Wrinkles

    Lecture 12 Adding in Asymmetry Details

    Lecture 13 More Wrinkling and Gills

    Lecture 14 Secondary Detailing on the Torso

    Lecture 15 Finalizing Torso Details and Posing the Tentacles

    Lecture 16 Adding in All Tentacles (Timelapse) and Review

    Section 3: Refining the Smaller Surface Details

    Lecture 17 Introduction

    Lecture 18 Alphas and Reworking the Big Tentacles

    Lecture 19 Using Alphas on the Torso and Head

    Lecture 20 Using Alphas for Skin Mottling and Wrinkles

    Lecture 21 Added Nodules and Skin Bump Detailing

    Lecture 22 Finalizing the Larger Tentacles and Gill Slits

    Lecture 23 Sculpting the Eyes of an Octopoid and Review

    Lecture 24 Bonus Lecture: Further Learning with 3dmotive

    Intermediate to Advanced ZBrush users interested in mastering the tools to sculpt monsters and characters