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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Sculpt And Create Tileable Textures In 3D With Zbrush

    Posted By: ELK1nG
    Sculpt And Create Tileable Textures In 3D With Zbrush

    Sculpt And Create Tileable Textures In 3D With Zbrush
    Last updated 9/2016
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 278.79 MB | Duration: 1h 41m

    Using both 3ds Max and ZBrush, learn how to sculpt, UV, and texture a flawlessly tiling stone floor!

    What you'll learn
    Learn to sculpt and texture a perfectly tiling floor
    Requirements
    3ds Max, or any similar 3d package will suffice.
    ZBrush and Photoshop
    Description
    In this beginners tutorial we start by showing you how to create modular geometry in 3ds Max, export it to Zbrush, then quickly get you up to speed on using Zbrush for the first time with basic controls and concepts before diving into sculpting the floor stones and baking multiple texture maps.

    About the Instructor:
    Ryan Smith is a Technical Artist at Gearbox Software, who specializes in technical art and visual effects. With over 10 years experience working with the Unreal Engine, he is highly proficient with 3D Studio Max, Photoshop, and Zbrush. His specialties also include Shader Authoring, Visual Effects, Technical Art, MAXScript, and Optimizing Workflows.

    Overview

    Section 1: Creating Tiling Textures with ZBrush

    Lecture 1 Introduction

    Lecture 2 3ds Max Grid Setup

    Lecture 3 Tiling the Floor Pieces

    Lecture 4 Zbrush Basics

    Lecture 5 Zbursh Polygroups

    Lecture 6 Sculpting the Floor in Zbrush

    Lecture 7 Adjusting the Floor in 3ds Max

    Lecture 8 Baking the Floor to a Plane

    Lecture 9 Setting up Textures in Photoshop

    Lecture 10 Adding Color Variation and an Edge Map

    Lecture 11 Adding Grunge to the Diffuse Map

    Lecture 12 Creating the Tileable Floor Specular Map

    Lecture 13 The Tileable Floor in UDK - Final Presentation

    Lecture 14 Bonus Lecture: Further Learning with 3dmotive

    Beginners to sculpting and modeling / texturing