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    Sci-Fi 3D Game Environment Design Modeling & Texturing

    Posted By: ELK1nG
    Sci-Fi 3D Game Environment Design Modeling & Texturing

    Sci-Fi 3D Game Environment Design Modeling & Texturing
    Last updated 10/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 22.69 GB | Duration: 27h 6m

    Learn How to Create a Sci-fi Scene using 3ds Max, Substance, Photoshop & Unity

    What you'll learn
    Create a 3D environment suitable for games
    Learn High Definition Rendering Pipeline in Unity
    Bake clean maps and create Trim Sheets
    Gain understanding on how to create realistic lighting to set the mood
    Create UV layouts correctly and efficiently
    Learn how to apply dirt and grime using Substance
    Requirements
    Basic knowledge of 3ds Max, Substance Painter, Photoshop, and Unity
    Description
    Instructor InfoManuel Rondon is currently working as a freelance 3D artist and college instructor. He loves both jobs because they allow him to work on what he is passionate about while still having some creative freedom. His advice for students who are just starting out and want to make it in the industry is to be knowledgeable and be open to different areas of 3D art as this can give you more opportunities for jobs. As you gain more experience, you can then specialize in characters, textures, or animations but in the beginning, it's best to wear as many hats as possible. Course Info In this course, you will learn how to build a professional sci-fi environment from scratch using 3ds Max, Substance, Photoshop and Unity. You will be taken through the whole workflow from the initial modeling to the final built and render within Unity. As a freelancer, being efficient is a very valuable asset. In this course, you will learn how to save lots of time when building an complete detailed environment. Making an environment for games is an exciting task and hope you join this journey of taking a small 2d concept to the final 3d game-ready level.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: Modeling

    Lecture 2 Intro to Project

    Lecture 3 Scene Blockout

    Lecture 4 Floor Modeling Part 1

    Lecture 5 Floor Modeling Part 2

    Lecture 6 Palm Reader Modeling

    Lecture 7 Computer Panel Modeling

    Lecture 8 Trim Sheet Part 1

    Lecture 9 Trim Sheet Part 2

    Lecture 10 Trim Sheet Part 3

    Lecture 11 Table Modeling Part 1

    Lecture 12 Table Modeling Part 2

    Lecture 13 Table Modeling Part 3

    Lecture 14 Table Modeling Part 4

    Lecture 15 Door Modeling Part 1

    Lecture 16 Door Modeling Part 2

    Lecture 17 Door Modeling Part 3

    Lecture 18 Door Modeling Part 4

    Lecture 19 Computer Modeling Part 1

    Lecture 20 Computer Modeling Part 2

    Lecture 21 Scene Fixes

    Lecture 22 Wall Modeling Part 1

    Lecture 23 Wall Modeling Part 2

    Lecture 24 Wall Modeling Part 3

    Lecture 25 Wall Modeling Part 4 (Roof Elements)

    Lecture 26 Final Modeling Refinements

    Lecture 27 Gadget Modeling

    Section 3: Unwrapping

    Lecture 28 Unwrapping Intro

    Lecture 29 UVW1

    Lecture 30 Unwrapping the Door Part 1

    Lecture 31 Unwrapping the Door Part 2

    Lecture 32 Unwrapping the Table Part 1

    Lecture 33 Unwrapping the Table Part 2

    Lecture 34 Unwrapping the Computer and Panel

    Lecture 35 Unwrapping the Walls Part 1

    Lecture 36 Unwrapping the Walls Part 2

    Lecture 37 Unwrapping Wall Panels

    Lecture 38 Unwrapping the Gadget

    Lecture 39 Trim Sheet 2 Part 1

    Lecture 40 Trim Sheet 2 Part 2

    Lecture 41 Trim Sheet 2 Part 3

    Lecture 42 Unwrapping the Floor and Adding the Trim

    Lecture 43 Adding the Trim to the Computer Panel

    Lecture 44 Adding the Trim to the Roof

    Lecture 45 Adding the Trim to the Roof Column

    Section 4: Texturing

    Lecture 46 Asset Preparation

    Lecture 47 Adding Details in Substance Painter

    Lecture 48 Adding Details to the Door

    Lecture 49 Creating the Materials

    Lecture 50 Texturing the Door

    Lecture 51 Door Weathering

    Lecture 52 Texturing the Door Wall

    Lecture 53 Texturing the Palm Reader

    Lecture 54 Extra Wall Detail

    Lecture 55 Door Wall Final Touches

    Lecture 56 Texturing the Roof

    Lecture 57 Texturing the Columns

    Lecture 58 Texturing the Roof Column

    Lecture 59 Texturing the Lamp

    Lecture 60 Texturing the Floor Part 1

    Lecture 61 Texturing the Floor Part 2

    Lecture 62 Computer Wall Texturing (Photoshop)

    Lecture 63 Computer Wall Texturing Part 1

    Lecture 64 Computer Wall Texturing Part 2

    Lecture 65 Computer Wall Texturing Part 3

    Lecture 66 Computer Wall Texturing Part 4

    Lecture 67 Creating an Alpha Symbol

    Lecture 68 Computer Wall Render and Fixes

    Lecture 69 Creating a Tiling Alpha in Photoshop

    Lecture 70 Texturing the Table in Photoshop

    Lecture 71 Adding Details to the Table

    Lecture 72 Adding Color to the Table Part 1

    Lecture 73 Adding Color to the Table Part 2

    Lecture 74 Texturing Wall A

    Lecture 75 Texturing Wall B

    Lecture 76 Texturing Remaining Walls

    Lecture 77 Gadget Texturing

    Section 5: Unity Setup

    Lecture 78 Unity Intro

    Lecture 79 Unity Fixes

    Lecture 80 Preparing the Textures for Unity HDRP

    Lecture 81 Setting up Unity

    Lecture 82 Working in Unity Part 1

    Lecture 83 Working in Unity Part 2

    Lecture 84 Working in Unity Part 3

    Lecture 85 Working in Unity Final

    Lecture 86 BONUS LECTURE

    Lecture 87 BONUS LECTURE (Setting up HDRP Manually)

    Anyone who wants to know how to create a 3D game environment,Anyone who wants to take their 3D environment creation skills to the next level