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    Rigging And Recording In Adobe Character Animator

    Posted By: ELK1nG
    Rigging And Recording In Adobe Character Animator

    Rigging And Recording In Adobe Character Animator
    Last updated 4/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.32 GB | Duration: 3h 9m

    Learn how to animate characters using your video camera and microphone! No prior animation experience required!

    What you'll learn
    Properly assemble rigs in Photoshop for Character Animator
    Add tags for proper behavior tracking
    Add handles for pin, draggable and physics effects
    Refine rigs with customizable behaviors
    Create Triggers for exposable props
    Create Swap Sets for multi-phase items
    Add dynamic motions with head turns and walk cycles
    Record animation for export
    Requirements
    A subscription to Adobe Creative Cloud
    A webcam for capturing facial motions
    A microphone for capturing mouth pose data
    Description
    Learn how to effectively rig and animate a puppet inside of Adobe Character Animator! With the use of your video camera, microphone and custom behaviors, you can create unique rigs that can be used for business presentations, entertainment and more! Become an animator with no prior knowledge!More specifically, in this course, you will learn how to:Layout a Photoshop character for Adobe Character Animator importTag layers for lip syncing and facial behaviorsAdd special handles such as draggers to allow interactivity with the mouseCreate triggers for hide-able layersCreate Swap Sets for multi-phase layersAuto lip sync in the applicationLip sync using external audioEdit recorded actionsWork with backgroundsWork with multiple puppetsExport animations through Adobe Media Encoder

    Overview

    Section 1: Introduction

    Lecture 1 What You Will Learn in this Course

    Lecture 2 System Requirements for Character Animator

    Lecture 3 Setting a Rest Pose

    Lecture 4 Playing with the Sample Files

    Section 2: Character Animator Updates and New Features

    Lecture 5 UI and Interface Updates (April 2019)

    Lecture 6 Turning Yourself into a Cartoon with Characterizer

    Section 3: Preparing Your Character

    Lecture 7 Designing Your Character

    Lecture 8 Combining and Streamlining Layers

    Lecture 9 Creating Independent Groups

    Lecture 10 Assembling the Eyes

    Lecture 11 Assembling the Eyebrows

    Section 4: Rigging a Puppet in Character Animator

    Lecture 12 Overview of the Rig Tab

    Lecture 13 Exploring the Record Tab

    Lecture 14 Tagging the Head and Mouth

    Lecture 15 Placing Pins

    Lecture 16 Adding Dragger Handles

    Lecture 17 Rotating Limbs for Different Bends

    Lecture 18 Refining Limbs with the Stick Tool

    Lecture 19 Adding Physics with Danglers

    Section 5: Refining with Behaviors and Triggers

    Lecture 20 Modifying Universal Behaviors

    Lecture 21 Creating Layer Specific Behaviors

    Lecture 22 Explanation of Meshes

    Lecture 23 Creating Triggers

    Lecture 24 Creating Swap Sets

    Section 6: Other Rigging Tips

    Lecture 25 Adding Eyelids

    Lecture 26 Designing a Character for Head Turns

    Lecture 27 Adding Breathe and Jaw Handles

    Lecture 28 Creating a Walk Cycle

    Lecture 29 Modifying a Walk Cycle

    Section 7: Recording Your Animation

    Lecture 30 Navigating the Timeline

    Lecture 31 Auto Lip Syncing and Correcting

    Lecture 32 Auto Lip Syncing with External Audio

    Lecture 33 Working with Multiple Puppets and Scenes

    Lecture 34 Importing Image Sequences

    Section 8: Wrapping Up

    Lecture 35 Exporting Animations

    Lecture 36 Final Thoughts

    Beginners who are looking to rig and animate a character in Adobe Character Animator