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    Retro Robot: 3D Game Art From Concept To Render

    Posted By: ELK1nG
    Retro Robot: 3D Game Art From Concept To Render

    Retro Robot: 3D Game Art From Concept To Render
    Last updated 3/2021
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.40 GB | Duration: 5h 39m

    Using Blender 2.9 and Substance Painter

    What you'll learn
    Modeling hard surface character from concept art
    Converting low poly mesh to high poly mesh
    Baking high poly mesh to low poly mesh
    Photoreal texturing of hard surface character
    Rigging and setting up a dynamic character pose
    Cinematic photo studio lighting and rendering
    Requirements
    Basic knowledge of Blender and Substance Painter will help but not strictly necessary
    Latest copy of Blender as well as access to or free trial of Substance
    Description
    When it comes to most 3D art, it all begins with a piece of concept art. Something you drew up yourself, a piece of art you found online, or perhaps one given to you at work. In this project-based course, we'll be starting with a simple shaded drawing of a retro sci-fi themed robot. With the concept art at hand, you'll begin interpreting and translating it to 3D as faithfully as you can. Then add additional details to fill in the gaps left by the concept art. Choose your own materials and colors, decals and weathering effects to bring the 3D art closer to life. Hook it up to a simple rig and give a dramatic pose, then top it off with equality dramatic lighting. Finally, render out the final image. By the end of this project, you'll have brought a flat 2D concept art to life as a fully realized 3D art.In order to help you accomplish all of that, this course will guide you through the following major steps: Modeling hard surface character from concept artConverting low poly mesh to high poly meshBaking high poly mesh to low poly meshPhotoreal texturing of hard surface characterRigging and setting up a dynamic character poseCinematic photo studio lighting and renderingThe tools we'll be using are:Blender 2.9Substance PainterA summary of the skills you'll end up with after the course:Ability to translate concept art to 3DKnowledge of photoreal texturing techniquesHow to pose and light characters for beautiful renders

    Overview

    Section 1: Introduction

    Lecture 1 Introduction and Overview

    Section 2: Modeling - Blender

    Lecture 2 Lesson 1 - Rough Block In

    Lecture 3 Lesson 2 - Refining Head and Torso

    Lecture 4 Lesson 3 - Refining Arms

    Lecture 5 Lesson 4 - Refining Legs

    Lecture 6 Lesson 5 - Refining Claw Hands

    Lecture 7 Lesson 6 - Additional Geometry

    Lecture 8 Lesson 7 - Modeling Antennae

    Lecture 9 Lesson 8 - Cleaning Up Geometry

    Lecture 10 Lesson 9 - Marking Seams Pt. 1

    Lecture 11 Lesson 10 - Marking Seams Pt. 2

    Lecture 12 Lesson 11 - Organizing Geometry

    Lecture 13 Lesson 12 - Convert to High Poly Pt. 1

    Lecture 14 Lesson 13 - Convert to High Poly Pt. 2

    Lecture 15 Lesson 14 - Prepare for Export

    Section 3: Texturing - Substance Painter

    Lecture 16 Lesson 15 - Baking High to Low

    Lecture 17 Lesson 16 - Setting Primary Materials

    Lecture 18 Lesson 17 - Setting Secondary Materials

    Lecture 19 Lesson 18 - Adjusting Base Materials

    Lecture 20 Lesson 19 - Height Painting the Head Pt. 1

    Lecture 21 Lesson 20 - Height Painting the Head Pt. 2

    Lecture 22 Lesson 21 - Height Painting the Head Pt. 3

    Lecture 23 Lesson 22 - Height Painting the Torso Pt. 1

    Lecture 24 Lesson 23 - Height Painting the Torso Pt. 2

    Lecture 25 Lesson 24 - Height Pattern for Limbs

    Lecture 26 Lesson 25 - Height Painting the Hands and Feet

    Lecture 27 Lesson 26 - Applying AO on the Head

    Lecture 28 Lesson 27 - Applying AO on the Limbs

    Lecture 29 Lesson 28 - Painting Emissive Eyes

    Lecture 30 Lesson 29 - Stamping Decals

    Lecture 31 Lesson 30 - Procedural Weathering Effects

    Lecture 32 Lesson 31 - Painting In Scratches

    Lecture 33 Lesson 32 - Painting Additional Grunge and Exporting

    Section 4: Rendering - Blender

    Lecture 34 Lesson 33 - Setting Up Shader

    Lecture 35 Lesson 34 - Reorganizing Mesh

    Lecture 36 Lesson 35 - Creating the Skeleton

    Lecture 37 Lesson 36 - Limb Geo Adjustments

    Lecture 38 Lesson 37 - Weight Painting the Torso

    Lecture 39 Lesson 38 - Additional Weight Painting and IK

    Lecture 40 Lesson 39 - Posing the Character

    Lecture 41 Lesson 40 - Simple Background and Lighting

    Lecture 42 Lesson 41 - Finish Lighting and Render Image

    3D artists who want to create something with a retro sci-fi theme,Substance Painter users who want to texture hard surface characters