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    Real Time Game Asset Steam Punk Gun In Blender

    Posted By: ELK1nG
    Real Time Game Asset Steam Punk Gun In Blender

    Real Time Game Asset Steam Punk Gun In Blender
    Last updated 3/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 19.59 GB | Duration: 19h 19m

    Learn How to Model, Texture, and Render 3D Game Prop using Blender, Zbrush, Substance Painter, Marmoset, and Sketchfab

    What you'll learn
    Tips and shortcuts for more efficient workflow
    Highpoly and lowpoly mesh modeling
    Detail Sculpting
    Essential UV creation
    Texture map baking
    Realistic texturing
    Real-Time rendering
    Requirements
    You must have intermediate knowledge of Blender, Zbrush, Headus, Marmoset, & Substance Painter and Substance Designer
    Description
    Instructor InfoThuan Duong is currently working as a CG freelancer, CG teacher, and leader of a collectible studio. What he appreciates the most about his job is the flexibility in time, and direction he can take his work to. He is always up to learning new things and sharing his knowledge and experience to others. The project that he is most proud of is the Talis project which is a concept that he created for an indie film and later remade into an OC. He exerted lots of time and effort on this project spending long nights working on her concept, armor, textures, and even had a chance to put her in a game engine. Ever since he was a child, he liked drawing, legos, remaking toys from broken ones, breaking toys to make new ones, and this art of creating had never left him. Fast forward to the present moment, he is still utilizing his love for art and building parts to creating new characters, props, scenery, telling stories, painting statues, and experimenting on workflows. The feeling when his imagination take form is a reminder of why he started, motivating him to continue on. His advice to artists who are just starting out is to keep trying and keep failing. You only fail if you quit, so never give up!Course Info In this course, I want to share the pipeline that I've use for my works by the form of creating a game asset. I'll be showing tips and shortcuts to reduce the painful tasks and focus your time where it counts. I'll be here to guide you at every step to make sure that you will take away the most out of the experience I'm sharing.Brief course summary :In this course we'll go through the compete pipeline of creating a Steampunk gun game asset, with some extras to help you with your own work. In detail :Concept and ideas guideline for your work using PurerefHighpoly and Lowpoly mesh modeling in BlenderDetail Sculpting in ZbrushEfficient UV creation using Headus UV layoutTexture map baking using a combination of Marmoset toolbag and Substance Designer.Realistic texturing with Substance PainterRealtime render with Substance Painter, Marmoset Toolbag, Blender eevee and SketchfabBy the end, you should have enough guidelines and tools required to make a AAA 3D asset for your work or personal projects.So if you have the basics of the Blender, Zbrush or Substance Painter and want to take your level of work one step higher, then follow me in creating this amazing game asset, then apply the knowledge to your other projects. I guarantee you will be amazed by how far you can go in a span of days. So join me in this course at Victory3D, and boost your skills like never before.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Overview

    Section 2: Blockout

    Lecture 3 Blockout Part 1

    Lecture 4 Blockout Part 2

    Lecture 5 Blockout Part 3

    Lecture 6 Blockout Part 4

    Lecture 7 Blockout Part 5

    Lecture 8 Blockout Part 6

    Lecture 9 Blockout Part 7

    Lecture 10 Blockout Part 8

    Lecture 11 Blockout Part 9

    Lecture 12 Blockout Part 10

    Section 3: High Poly Modeling

    Lecture 13 High Poly Part 1

    Lecture 14 High Poly Part 2

    Lecture 15 High Poly Part 3

    Lecture 16 High Poly Part 4

    Lecture 17 High Poly Part 5

    Lecture 18 High Poly Part 6

    Lecture 19 High Poly Part 7

    Lecture 20 High Poly Part 8

    Lecture 21 High Poly Part 9

    Lecture 22 High Poly Part 10

    Section 4: Sculpting

    Lecture 23 Sculpting Part 1

    Lecture 24 Sculpting Part 2

    Lecture 25 Sculpting Part 3

    Lecture 26 Sculpting Part 4

    Lecture 27 Sculpting Part 5

    Lecture 28 Sculpting Part 6

    Lecture 29 Sculpting Part 7

    Section 5: Low Poly Modeling

    Lecture 30 Low Poly Part 1

    Lecture 31 Low Poly Part 2

    Lecture 32 Low Poly Part 3

    Lecture 33 Low Poly Part 4

    Lecture 34 Low Poly Part 5

    Lecture 35 Low Poly Part 6

    Lecture 36 Low Poly Part 7

    Lecture 37 Low Poly Part 8

    Lecture 38 Low Poly Part 9

    Section 6: UV Creation

    Lecture 39 UV Part 1

    Lecture 40 UV Part 2

    Lecture 41 UV Part 3

    Lecture 42 UV Part 4

    Lecture 43 UV Part 5

    Lecture 44 UV Part 6

    Section 7: Baking

    Lecture 45 Bake Part 1

    Lecture 46 Bake Part 2

    Lecture 47 Bake Part 3

    Lecture 48 Bake Part 4

    Lecture 49 Bake Part 5

    Section 8: Texturing

    Lecture 50 Texture Part 1

    Lecture 51 Texture Part 2

    Lecture 52 Texture Part 3

    Lecture 53 Texture Part 4

    Lecture 54 Texture Part 5

    Lecture 55 Texture Part 6

    Lecture 56 Texture Part 7

    Lecture 57 Texture Part 8

    Section 9: Rendering

    Lecture 58 Render 1

    Lecture 59 Render 2

    Lecture 60 Render 3

    Lecture 61 Render 4

    Those who want to know how to create realistic game assets,Anyone who want to highly improve their modeling, texturing and rendering skills