Rapid Game Development With Unity 5
Last updated 3/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.42 GB | Duration: 5h 56m
Last updated 3/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.42 GB | Duration: 5h 56m
Explore how to build market-ready games using the powerful engine of Unity
What you'll learn
Explore the Unity interface
Learn how to create interactive 3D Worlds
Work with meshes, animations, materials, textures, and more
Learn to make functional games with C# scripting
Dive into the process of working with terrains and world-creation tools
Import custom content into Unity from third-party tools, such as Maya and Blender
Get to grips with making both 2D and 3D games
Unlock both the theoretical and practical underpinning game development
Explore useful tips and tricks for accelerating your Unity workflow
Requirements
You don't need to have previous experience with Unity since this course covers all the basics about game development with Unity from scratch
All you need to have is a computer with the Internet access
You don't even need the Unity software pre-installed in your system as this course will cover the downloading and installation procedures
Description
Game engines are one of the most powerful tools that help developers design interactive games for multiple platforms. Unity is an exciting and popular engine in the game industry. It is widely used to create popular 2D and 3D games by large game studios and indie developers.
Are you looking to develop stunning games in Unity? Or getting into the gaming world? If yes, this course is ideal for you. In this course, you will understand the game development concepts and have a good learning time by applying the knowledge gained through practice of these concepts.
Starting from the ground up and moving toward an intermediate level, this course will help you establish a strong foundation in making games with Unity 5.
What is included?
Let’s take a look at the learning journey. The course starts with an introduction to game engines and installation procedures of Unity. From there, the course introduces you to the Unity interface, and teaches you how to build levels. You’ll understand the core Unity concepts such as game objects, components, and scenes. Finally, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games.
By the end of the course, you should have a solid understanding of game development principles and be able to create your own games in no time!
Why should I choose this course?
We've spent the last decade working to help developers stay relevant. The structure of this course is a result of deep and intensive research into what real-world developers need to know in order to be job-ready. We don't spend too long on theory, and focus on practical results so that you can see for yourself how things work in action.
This course follows an example-based approach that will take you through the most basic games toward the more complex ones, gradually building your skill level. It's a blend of text, videos, code examples, and assessments, which together makes your learning journey all the more exciting and truly rewarding. It includes sections that form a sequential flow of concepts covering a focused learning path presented in a modular manner. This helps you learn a range of topics at your own speed and also move towards your goal of learning Unity.Testimonials:
The source content have been received well by the audience. Here are a couple of reviews:
"I have started creating the first game. The instructions have been easy to follow."
- Jennifer
"Easy to read, easy to follow, good starter!"
- Anonymous Customer
We have combined the best of the following Packt products:
Unity 5 Fundamentals by Dr. Edward LavieriUnity 5 for Beginners by Alan ThornUnity 5.x by Example by Alan Thorn
For this course, we have combined the best works of these extremely esteemed authors:
Dr. Edward Lavieri is a veteran game designer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas). As the founder and creative director of three19, a software design and development studio, Edward is constantly designing and developing software. He has authored several books. He has also developed numerous college courses involving computer science, information systems, and game development.
Alan Thorn is a multidisciplinary game developer, author, and educator with industry experience of 17 years. He makes games for PC desktop, mobile, and VR. He founded Wax Lyrical Games and created the award-winning Baron Wittard: Nemesis of Ragnarok game, working as designer, programmer, and artist. He has written 23 technical books on game development and presented 19 video training courses. These cover game play programming, Unity development, 3D modeling, and animation. He is currently the head of department for Games Design and Development at the National Film and Television School.
Overview
Section 1: Downloading and Installing Unity
Lecture 1 Introduction
Lecture 2 What game engines can do
Lecture 3 Why Unity
Lecture 4 Downloading Unity
Lecture 5 The download archive
Lecture 6 Installing Unity
Section 2: Unity Interface and Navigation Tools
Lecture 7 Creating new projects
Lecture 8 User interface basics
Lecture 9 The asset store
Lecture 10 Exploring the example project
Lecture 11 Viewport navigation
Section 3: Assets, GameObjects, and Level Design
Lecture 12 Creating GameObjects
Lecture 13 Prototyping assets
Lecture 14 Object manipulation
Lecture 15 Global and local space
Lecture 16 Object hierarchies
Lecture 17 Importing custom assets
Lecture 18 Exporting mesh assets from Blender
Section 4: Playing Games and Component Based Design
Lecture 19 Maximization trick
Lecture 20 Using the Game tab for play-testing
Lecture 21 Play mode versus edit mode
Lecture 22 Component-based design
Lecture 23 Building a custom object
Section 5: Project A - The Coin Collection Game
Lecture 24 Creating Unity project
Lecture 25 Exploring the project folder
Lecture 26 Establishing a level floor
Lecture 27 Project organization
Lecture 28 Creating world bounds
Lecture 29 Level design
Lecture 30 Starting a coin object
Lecture 31 Creating a coin material
Lecture 32 Working with prefabs
Lecture 33 Organizing a scene
Lecture 34 Getting started with scripting
Lecture 35 MonoDevelop and script attaching
Lecture 36 Object tagging
Lecture 37 Exploring the countdown script
Lecture 38 Creating spinning coins
Lecture 39 Using particle systems
Section 6: Project B – The Space Shooter Game
Lecture 40 Getting started with a space shooter
Lecture 41 Creating a player object
Lecture 42 Player input
Lecture 43 Configuring the game camera
Lecture 44 Bounds locking
Lecture 45 Health
Lecture 46 Death and particles
Lecture 47 Enemies
Lecture 48 Enemy spawning
Lecture 49 Guns and gun turrets
Lecture 50 Ammo prefabs
Lecture 51 Ammo spawning
Lecture 52 User controls
Lecture 53 Scores and scoring – UI and text objects
Lecture 54 Working with scores – Scripting with text
Lecture 55 Polishing
Lecture 56 Testing and diagnosis
Lecture 57 Building
Section 7: Project C
Lecture 58 A 2D adventure – Getting started
Section 8: Project D
Lecture 59 Intelligent enemies
This course is aimed at game developers,Unity developers who want to brush up their basic Unity skills and get up and running with creating interesting games with Unity 5, this course is for you