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    Rapid Game Development With Unity 5

    Posted By: ELK1nG
    Rapid Game Development With Unity 5

    Rapid Game Development With Unity 5
    Last updated 3/2017
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.42 GB | Duration: 5h 56m

    Explore how to build market-ready games using the powerful engine of Unity

    What you'll learn

    Explore the Unity interface

    Learn how to create interactive 3D Worlds

    Work with meshes, animations, materials, textures, and more

    Learn to make functional games with C# scripting

    Dive into the process of working with terrains and world-creation tools

    Import custom content into Unity from third-party tools, such as Maya and Blender

    Get to grips with making both 2D and 3D games

    Unlock both the theoretical and practical underpinning game development

    Explore useful tips and tricks for accelerating your Unity workflow

    Requirements

    You don't need to have previous experience with Unity since this course covers all the basics about game development with Unity from scratch

    All you need to have is a computer with the Internet access

    You don't even need the Unity software pre-installed in your system as this course will cover the downloading and installation procedures

    Description

    Game engines are one of the most powerful tools that help developers design interactive games for multiple platforms. Unity is an exciting and popular engine in the game industry. It is widely used to create popular 2D and 3D games by large game studios and indie developers.
    Are you looking to develop stunning games in Unity? Or getting into the gaming world? If yes, this course is ideal for you. In this course, you will understand the game development concepts and  have a good learning time by applying the knowledge gained through practice of these concepts.
    Starting from the ground up and moving toward an intermediate level, this course will help you establish a strong foundation in making games with Unity 5.
    What is included?
    Let’s take a look at the learning journey. The course starts with an introduction to game engines and installation procedures of Unity. From there, the course introduces you to the Unity interface, and teaches you how to build levels. You’ll understand the core Unity concepts such as game objects, components, and scenes. Finally, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games.
    By the end of the course, you should have a solid understanding of game development principles and be able to create your own games in no time!
    Why should I choose this course?
    We've spent the last decade working to help developers stay relevant. The structure of this course is a result of deep and intensive research into what real-world developers need to know in order to be job-ready. We don't spend too long on theory, and focus on practical results so that you can see for yourself how things work in action.
    This course follows an example-based approach that will take you through the most basic games toward the more complex ones, gradually building your skill level. It's a blend of text, videos, code examples, and assessments, which together makes your learning journey all the more exciting and truly rewarding. It includes sections that form a sequential flow of concepts covering a focused learning path presented in a modular manner. This helps you learn a range of topics at your own speed and also move towards your goal of learning Unity.Testimonials:
    The source content have been received well by the audience. Here are a couple of reviews:
    "I have started creating the first game. The instructions have been easy to follow."
    - Jennifer
    "Easy to read, easy to follow, good starter!"
    - Anonymous Customer
    We have combined the best of the following Packt products:
    Unity 5 Fundamentals by Dr. Edward LavieriUnity 5 for Beginners by Alan ThornUnity 5.x by Example by Alan Thorn
    For this course, we have combined the best works of these extremely esteemed authors:
    Dr. Edward Lavieri is a veteran game designer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas). As the founder and creative director of three19, a software design and development studio, Edward is constantly designing and developing software. He has authored several books. He has also developed numerous college courses involving computer science, information systems, and game development.
    Alan Thorn is a multidisciplinary game developer, author, and educator with industry experience of 17 years. He makes games for PC desktop, mobile, and VR. He founded Wax Lyrical Games and created the award-winning Baron Wittard: Nemesis of Ragnarok game, working as designer, programmer, and artist. He has written 23 technical books on game development and presented 19 video training courses. These cover game play programming, Unity development, 3D modeling, and animation. He is currently the head of department for Games Design and Development at the National Film and Television School.



    Overview

    Section 1: Downloading and Installing Unity

    Lecture 1 Introduction

    Lecture 2 What game engines can do

    Lecture 3 Why Unity

    Lecture 4 Downloading Unity

    Lecture 5 The download archive

    Lecture 6 Installing Unity

    Section 2: Unity Interface and Navigation Tools

    Lecture 7 Creating new projects

    Lecture 8 User interface basics

    Lecture 9 The asset store

    Lecture 10 Exploring the example project

    Lecture 11 Viewport navigation

    Section 3: Assets, GameObjects, and Level Design

    Lecture 12 Creating GameObjects

    Lecture 13 Prototyping assets

    Lecture 14 Object manipulation

    Lecture 15 Global and local space

    Lecture 16 Object hierarchies

    Lecture 17 Importing custom assets

    Lecture 18 Exporting mesh assets from Blender

    Section 4: Playing Games and Component Based Design

    Lecture 19 Maximization trick

    Lecture 20 Using the Game tab for play-testing

    Lecture 21 Play mode versus edit mode

    Lecture 22 Component-based design

    Lecture 23 Building a custom object

    Section 5: Project A - The Coin Collection Game

    Lecture 24 Creating Unity project

    Lecture 25 Exploring the project folder

    Lecture 26 Establishing a level floor

    Lecture 27 Project organization

    Lecture 28 Creating world bounds

    Lecture 29 Level design

    Lecture 30 Starting a coin object

    Lecture 31 Creating a coin material

    Lecture 32 Working with prefabs

    Lecture 33 Organizing a scene

    Lecture 34 Getting started with scripting

    Lecture 35 MonoDevelop and script attaching

    Lecture 36 Object tagging

    Lecture 37 Exploring the countdown script

    Lecture 38 Creating spinning coins

    Lecture 39 Using particle systems

    Section 6: Project B – The Space Shooter Game

    Lecture 40 Getting started with a space shooter

    Lecture 41 Creating a player object

    Lecture 42 Player input

    Lecture 43 Configuring the game camera

    Lecture 44 Bounds locking

    Lecture 45 Health

    Lecture 46 Death and particles

    Lecture 47 Enemies

    Lecture 48 Enemy spawning

    Lecture 49 Guns and gun turrets

    Lecture 50 Ammo prefabs

    Lecture 51 Ammo spawning

    Lecture 52 User controls

    Lecture 53 Scores and scoring – UI and text objects

    Lecture 54 Working with scores – Scripting with text

    Lecture 55 Polishing

    Lecture 56 Testing and diagnosis

    Lecture 57 Building

    Section 7: Project C

    Lecture 58 A 2D adventure – Getting started

    Section 8: Project D

    Lecture 59 Intelligent enemies

    This course is aimed at game developers,Unity developers who want to brush up their basic Unity skills and get up and running with creating interesting games with Unity 5, this course is for you