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    Project Little Adventurer: Learn To Create A 3D Action Game

    Posted By: ELK1nG
    Project Little Adventurer: Learn To Create A 3D Action Game

    Project Little Adventurer: Learn To Create A 3D Action Game
    Published 11/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.64 GB | Duration: 4h 45m

    Make your first Unity 3D game with good-looking game asset!

    What you'll learn

    How to create a complete 3D action game from scratch with high-quality game assets

    Install, and setup Unity & Visual Studio Code

    Code basic character movement, attack, shoot and dodge abilities

    Create a simple combo system

    Control animations with animator controller, override animator controller, and animation event

    Control VFX via script

    Create AI with NavMesh system to control enemy behaviors

    Use a basic state pattern to control the character's status

    Create basic health & damage system

    Create basic health & damage system

    Create pickups & bullets

    Game logic control & enemy spawn

    How to use Gizmo to debug

    Basic level design

    Create main menu and game menu with Unity UI system

    Requirements

    Mac or PC capable of running Unity 2021

    Some very basic understanding of Unity editor, such as navigating in the scene, and using basic manipulation tools (Translate, Rotate and Scale)

    You should have an understanding of the basics of C#, such as how variables and functions work

    Description

    Before I became a programmer, I had been working as a digital artist for a really long time, how games look really matters to me. So when I started creating this tutorial, I really wanted to make the whole experience enjoyable, not only mentally, but also visually. I want you to see a product-level video game building up in your hands while you go through this tutorial, and I believe that will make the how learning experience more immersive.This course comes with a production-level game asset package, including high-quality models with 4K textures, animations, environment models, a pre-constructed level prefab, and VFX prefabs.In this course, we will build a basic 3D action game from scratch with high-quality game assets. I will provide you with all the character models, animations, environment, VFX, and Post-Process settings (sound & music not included so far) to make you feel like you are building a professional game from the beginning.I will try to focus on every detail, but at the same time, it's better that you have some basic experience in Unity & C#, such as how to navigate the scene, move and rotate GameObjects, and understand how variables and functions work.At the end of this course, you will be able to create game elements such as:Install, and setup Unity & Visual Studio CodeCode basic character movement, attack, shoot and dodge abilitiesCreate a simple combo systemControl animations with animator controller, override animator controller, and animation eventControl VFX via scriptCreate AI with NavMesh system to control enemy behaviorsUse a basic state pattern to control the character's statusCreate basic health & damage systemCreate pickups & bulletsGame logic control & enemy spawnBasic level designHow to use gizmo to debugCreate main menu and game menu with Unity UI system Please NOTE that this course DOES NOT contain any sound and music assets so far.By the end of this course, you will have a 3D action game that you can show off to your friends and experiment with your unique ideas.Please enroll today, I'm looking forward to seeing you in the course.

    Overview

    Section 1: Introduction & Setup

    Lecture 1 Learn to create a 3D action game with high-quality game asset

    Lecture 2 Installing Unity Hub and Unity (version 2021)

    Lecture 3 Installing Visual Studio Code & .Net SDKCode

    Lecture 4 Creating Our New Unity project

    Lecture 5 Setting up Visual Studio Code

    Lecture 6 Game Asset

    Lecture 7 Importing Game Asset Package

    Lecture 8 Installing Unity Packages & Setting up The Render Pipeline

    Section 2: Setting up the Game Scene

    Lecture 9 Setting up the Game Scene

    Section 3: Setting Up The Player Gameobject

    Lecture 10 Setting Up The Player Gameobject

    Lecture 11 Setting The Virtual Camera

    Section 4: Handling The Player's Basic Movement

    Lecture 12 Adding Character Controller Component

    Lecture 13 Creating The Scripts

    Lecture 14 Writing Player Input Script

    Lecture 15 Basic Movement 01

    Lecture 16 Basic Movement 02

    Section 5: Handling The Player's Animations

    Lecture 17 Creating The Animator Controller

    Lecture 18 Attaching The Swords To The Player

    Lecture 19 Running Animation & Script

    Lecture 20 Falling Animation & Script

    Section 6: Creating The Player Footstep VFX

    Lecture 21 Setting Up Footstep VFX

    Lecture 22 Writing PlayerVFXManager Script

    Lecture 23 Writing Player_Run behaviors Script

    Section 7: Creating The Enemy

    Lecture 24 Creating The Enemy GameObject

    Lecture 25 Creating Animator Override Controller

    Section 8: Handling Enemy AI Using NavMesh

    Lecture 26 Baking NavMesh

    Lecture 27 Adding Nav Mesh Agent Component

    Lecture 28 Writing Enemy Movement Code

    Section 9: Creating The Enemy Movement VFX

    Lecture 29 Enemy Movement VFX

    Section 10: Implementing states for the player

    Lecture 30 Introduction To A Simple State pattern

    Lecture 31 Updating Player Input script

    Lecture 32 Creating State Enum and SwitchToState()

    Lecture 33 Updating Character Script

    Section 11: The Player Attack Animaiton & VFX

    Lecture 34 Creating Attack Animation

    Lecture 35 Creating Sword Blade VFX

    Lecture 36 Writing Player Sliding Code

    Section 12: Handling Enemy Attack Animation & VFX

    Lecture 37 Setting Up Enemy Attack Animation

    Lecture 38 Setting Up Enemy Attack VFX

    Section 13: The Player Health & The Damaging Process

    Lecture 39 Health Script

    Lecture 40 Setting Up Damage Caster Collider

    Lecture 41 Updating Character Script

    Lecture 42 Damage Caster Script

    Lecture 43 Adding Animation Events & Updating Character Controller Script

    Section 14: Creating The Attack VFX

    Lecture 44 Player Blade Slash VFX

    Lecture 45 Enemy BeingHit VFX

    Lecture 46 Enemy Splash VFX

    Lecture 47 Enemy & Player Blink VFX

    Section 15: Handling Enemy Death

    Lecture 48 Enemy Death Script & Animation

    Lecture 49 Enemy Death Material Dissolve Effect

    Lecture 50 Creating A Simple Item (Heal Orb)

    Lecture 51 Drop The Item Script

    Section 16: Finishing The Damaging Process

    Lecture 52 Setting Up Enemy DamageCaster & Player Health

    Lecture 53 Player Weapons Drop

    Lecture 54 BeingHit State

    Lecture 55 Hit Impact On The Player

    Lecture 56 Player Becomes Invincible After Being Hit

    Section 17: Creating The Heal Orb

    Lecture 57 Setting Up the Heal Orb

    Lecture 58 Collect Health Orb VFX

    Section 18: Blade Slash VFX & Combo

    Lecture 59 Setting Up The Player Animator

    Lecture 60 Player Blade Slash VFX

    Lecture 61 Player Combo Script

    Section 19: Handling The Dash Ability

    Lecture 62 Setting Up The Dash Animation

    Lecture 63 Updating PlayerInput Script

    Lecture 64 Dash(Slide) Script

    Section 20: Creating Enemy-02

    Lecture 65 Setting Up The Enemy02 GameObject

    Lecture 66 Setting Up The Animator

    Lecture 67 Setting Up The Damage Orb

    Lecture 68 Damage Orb Script

    Lecture 69 Shoot The Damage Orb Script

    Lecture 70 Tweaking Enemy02’s Shooting Script

    Section 21: Spawn The Enemies

    Lecture 71 Setting Up The Spawner Group

    Lecture 72 SpawnPoint & Spawner Script

    Lecture 73 Finishing The Spawner Group

    Lecture 74 Adding SpawnState to Enemies

    Lecture 75 Spawn Material VFX

    Section 22: Creating The Gate

    Lecture 76 Setting Up The Gate

    Lecture 77 The Gate Script

    Lecture 78 Unlock Gate From Spawner

    Section 23: GameManager Script & Level Desgin

    Lecture 79 GameManager Script

    Lecture 80 Designing The Level

    Lecture 81 Tweaking The SpawnPoint & Spawner Scripts

    Section 24: Creating The Gate

    Lecture 82 Setting Up Coin

    Lecture 83 Coin Rotator Script

    Lecture 84 Finishing Coin

    Lecture 85 Adding More Coins and Gates

    Section 25: Creating the game UI

    Lecture 86 Setting Up The Game UI

    Lecture 87 Creating GameUI_Manager & Updating The Health Bar & Coin Text

    Lecture 88 Creating A State Machine For Game UI

    Lecture 89 Toggle Pause UI

    Lecture 90 Adding An EventSystem

    Lecture 91 Resume Button & Restart Button

    Lecture 92 Creating The MainMenu Scene & MainMenu Button

    Lecture 93 GameOver UI & Game Is Finished UI

    Lecture 94 Setting Up The Mainmenu UI

    Lecture 95 MainmenuManager Script

    Section 26: Fine-tune the game

    Lecture 96 Fine-tune the game 01 : Push The Enemy Back A Little Bit When Damaging Them

    Lecture 97 Fine-tune the game 02: Behind The Wall Material Dither Effect

    Lecture 98 Fine-tune the game 03: Rotate The Player To The Cursor When Attack

    Section 27: Building And Playing Our Game

    Lecture 99 Building And Playing Our Game

    Section 28: Completed Project Files

    Lecture 100 Completed Project Files

    Anyone who wants to make their own 3D action game with good looking,Beginners with some basic C# and Unity experience,Anyone who wants to get into game development careers