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    Pluralsight - Beginning HTML 5 Game Development With Quintus

    Posted By: house23
    Pluralsight - Beginning HTML 5 Game Development With Quintus

    Pluralsight - Beginning HTML 5 Game Development With Quintus
    WMV | VC-1 137kbps | English | 1024x768 | 15fps | 2h 52mins | WMA2 stereo 128kbps | 322 MB
    Genre: Video Training

    Game development is awesome! And it is actually much easier than you think, especially now that you can develop games completely using web technologies you probably are already familiar with. Modern browsers today that have support for HTML5 and fast JavaScript engines are more than capable of running complex games that would have been impossible years earlier. In this course, I’ll show you how to create a complete game using only HTML5 and JavaScript. We’ll start off by learning the basics of game development and the basics of how HTML5 and modern browser technologies support it. Then, we’ll dive right in and start implementing the basics of a game. We’ll start off by actually creating the start of a game completely from scratch, implementing everything ourselves.

    Once we’ve seen the basics of doing things from scratch, we’ll introduce a JavaScript game engine to help us out as we learn about Quintus and start building our first real complete game. From there on we’ll expand our game little by little as we add features like moving a player around and firing shots in the game. We’ll also learn how to create enemies in the game and give them some intelligence. So, if you are interested in game development or if you just want to see what is possible with HTML5, check out this course. You’ll be surprised how easily you can put together a real HTML5 game.

    │ beginning-html5-game-development-quintus.zip

    ├───01. Introduction
    │ 01. Introduction.wmv
    │ 02. Who This Course Is For.wmv
    │ 03. What This Course Covers.wmv
    │ 04. Game Development Basics.wmv
    │ 05. The Game Loop.wmv
    │ 06. Sprites.wmv
    │ 07. Collisions.wmv
    │ 08. Player Input.wmv
    │ 09. Why HTML5.wmv
    │ 10. How HTML5.wmv
    │ 11. Game Engines.wmv
    │ 12. Up Next.wmv

    ├───02. Drawing On Canvas
    │ 01. Introduction.wmv
    │ 02. What We Are Building.wmv
    │ 03. Breaking It Down.wmv
    │ 04. Creating The Project.wmv
    │ 05. Configuring The Project.wmv
    │ 06. Drawing A Border.wmv
    │ 07. Drawing An Image.wmv
    │ 08. Creating A Game Loop.wmv
    │ 09. Adding Movement.wmv
    │ 10. Moving A Sprite.wmv
    │ 11. Player Movement.wmv
    │ 12. Adding Boundaries.wmv
    │ 13. Why We Need A Game Engine.wmv
    │ 14. Up Next.wmv

    ├───03. Getting Started With Quintus
    │ 01. Introduction.wmv
    │ 02. What We Are Building.wmv
    │ 03. Breaking It Down.wmv
    │ 04. What Is Quintus.wmv
    │ 05. Quintus Docs.wmv
    │ 06. Creating The Project.wmv
    │ 07. Quintus Skeleton.wmv
    │ 08. Creating The Background.wmv
    │ 09. Sprites.wmv
    │ 10. Basic Player Sprite.wmv
    │ 11. Drawing The Player.wmv
    │ 12. Animation.wmv
    │ 13. Using A Sprite Sheet.wmv
    │ 14. Animating The Ship.wmv
    │ 15. Up Next.wmv

    ├───04. Moving And Shooting
    │ 01. Introduction.wmv
    │ 02. What We Are Building.wmv
    │ 03. Breaking It Down.wmv
    │ 04. Getting Input.wmv
    │ 05. Adding Input.wmv
    │ 06. Adding Movement.wmv
    │ 07. Adding Boundaries.wmv
    │ 08. Converting To Stages.wmv
    │ 09. Customizing Controls.wmv
    │ 10. Adding Shot Assets.wmv
    │ 11. Creating The Shot Sprite.wmv
    │ 12. Components.wmv
    │ 13. Adding The Gun.wmv
    │ 14. Making Shots Move.wmv
    │ 15. Refactoring Gun.wmv
    │ 16. Cleaning Up Shots.wmv
    │ 17. Throttling Shots.wmv
    │ 18. Up Next.wmv

    └───05. Making Enemies
    01. Introduction.wmv
    02. What We Are Building.wmv
    03. Breaking It Down.wmv
    04. Adding Alien Images.wmv
    05. Creating The Alien Sprite.wmv
    06. Artificial Intelligence.wmv
    07. AI Component.wmv
    08. Implementing Movement.wmv
    09. Adding Firing AI.wmv
    10. Making Enemy Shots.wmv
    11. Handling Collisions.wmv
    12. Killing The Enemy.wmv
    13. Killing The Player.wmv
    14. Ending The Game.wmv
    15. Next Steps.wmv
    16. Game Over.wmv


    Format : Windows Media
    File size : 9.26 MiB
    Duration : 4mn 31s
    Overall bit rate mode : Variable
    Overall bit rate : 287 Kbps
    Maximum Overall bit rate : 551 Kbps
    Encoded date : UTC 2013-10-11 23:04:23.399
    Video #2
    ID : 2
    Format : VC-1
    Format profile : MP@HL
    Codec ID : WMV3
    Codec ID/Info : Windows Media Video 9
    Codec ID/Hint : WMV3
    Description of the codec : Windows Media Video 9
    Duration : 4mn 31s
    Bit rate mode : Variable
    Bit rate : 137 Kbps
    Width : 1 024 pixels
    Height : 768 pixels
    Display aspect ratio : 4:3
    Frame rate : 15.000 fps
    Color space : YUV
    Chroma subsampling : 4:2:0
    Bit depth : 8 bits
    Scan type : Progressive
    Compression mode : Lossy
    Bits/(Pixel*Frame) : 0.012
    Stream size : 4.42 MiB (48%)
    Language : English (US)
    Audio #1
    ID : 1
    Format : WMA
    Format version : Version 2
    Codec ID : 161
    Codec ID/Info : Windows Media Audio
    Description of the codec : Windows Media Audio 9.2 - 128 kbps, 44 kHz, stereo (A/V) 1-pass CBR
    Duration : 4mn 31s
    Bit rate mode : Constant
    Bit rate : 128 Kbps
    Channel(s) : 2 channels
    Sampling rate : 44.1 KHz
    Bit depth : 16 bits
    Stream size : 4.14 MiB (45%)
    Language : English (US)


    Pluralsight - Beginning HTML 5 Game Development With Quintus

    Pluralsight - Beginning HTML 5 Game Development With Quintus

    Pluralsight - Beginning HTML 5 Game Development With Quintus


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