Multiplayer Virtual Reality (Vr) Development With Unity
Last updated 11/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.62 GB | Duration: 9h 24m
Last updated 11/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.62 GB | Duration: 9h 24m
Learn the basics of Multiplayer Virtual Reality by building a fully functional project from scratch
What you'll learn
Multiplayer Virtual Reality Development
Full Multiplayer VR Synchronization (Head, Hands, Body)
VR Player Movement Synchronization including Teleportation
Networked Grabbing
Oculus Quest Development
Unity XR Interaction Toolkit
Editor Scripts for easy Multiplayer testing
Login with Playername
VR Keyboard
VR Avatar Selection System with five different model
Creating and joining Virtual Rooms by map type
Requirements
Beginner/Intermediate Unity Experience
Beginner/Intermediate C# Experience
Having an Oculus VR Headset (Quest, Rift or Rift S)
Optionally SteamVR supported headset
Unity supported PC or Mac
Description
!!! JUST UPDATED WITH UNITY 2020.3 LTS !!! (Also the lectures are now 1080p)Welcome to Udemy's first Multiplayer Virtual Reality Development course!Virtual Reality is having its best time ever. Stuck in our homes, we find joy and happiness in VR. But some people still think VR is an isolating experience. Not anymore! Virtual Reality has the potential the be the next social impact in our lives. With Multiplayer implementation, we can meet people in Virtual Worlds and communicate with tools that do not exist in the real world. In this course, we build a Multiplayer VR project from scratch. Unity's XR Interaction Toolkit is used for the Virtual Reality solution. Also, Photon- PUN 2 asset is used for Multiplayer implementation. While learning, you will have much fun with the Game Assets that I will share with you. By enrolling in this course, you will learn Multiplayer VR Development Fundamentals such as:Configuring a Unity project for Oculus Quest with the new XR Interaction Toolkit from Unity 2019.4VR Keyboard ImplementationConnecting servers with player nameJoining Virtual roomsAvatar Selection SystemFull Multiplayer VR Synchronization (Head, Hands, Body)Multiplayer VR Movement Synchronization for Teleportation and JoystickVoice Chat for VRNetworked GrabbingEditor Scripting for Multiplayer tests with only one headsetThis course is tested with Oculus Quest only. However, it should work with Oculus Rift and Rift S without any issue. Because Unity's XR Interaction is used and it offers cross-platform support for VR Development. At the end of the course, you will have a fully working Multiplayer VR Template project that you can even publish!Even if you do not have a VR Supported PC, I will show you how to easily test VR projects.If you have a SteamVR supported headset, you can still follow the course. Because there is a special lecture explaining how to set up the project for OpenVR. Note that SteamVR is not officially supported by the XR Interaction toolkit, yet. But it will be and the course will be updated according to that.Come and join me to build the Virtual Worlds that we will be living in…I will see you there…-Tevfik
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Read Before Begin
Section 2: Creating the Project and Importing Game Assets
Lecture 3 Introduction to Section and about Unity version
Lecture 4 Installing Unity
Lecture 5 Creating the Project and Importing Game Assets
Lecture 6 Importing Unity XR Interaction Toolkit and Configuring Project For Oculus Quest2
Lecture 7 XR Rig Setup
Lecture 8 Installing apk into Quest/2
Lecture 9 Testing with Unity Editor via Oculus Link/SteamVR Setup and OpenXR
Lecture 10 (Old Lecture)Testing VR in Unity Editor without a Powerful PC
Section 3: VR DEVELOPMENT BASICS
Lecture 11 VR Avatar Implementation
Lecture 12 Continuous Moving & Continuous Turn & Character Controller
Lecture 13 Teleportation
Lecture 14 Grabbing in VR
Lecture 15 UI Interactions in VR
Section 4: Multiplayer Virtual Reality Basics
Lecture 16 Importing Photon Unity Networking 2 ( PUN 2)
Lecture 17 Connecting to Photon Servers
Lecture 18 Login UI
Lecture 19 VR Keyboard Implementation and Connecting with Playername
Lecture 20 Loading Home Scene and Intro to Photon Rooms
Lecture 21 Joining Random Rooms
Lecture 22 Editor Testing for Multiplayer: Editor Scripting in Unity
Lecture 23 Creating Virtual Rooms Based On Map Selection
Lecture 24 Joining Virtual Rooms Based on Map Selection
Lecture 25 Loading and Synchronizing Scenes Based on Map Selection
Lecture 26 Listing Player Counts on Virtual Worlds
Lecture 27 Spawning VR Players Inside Virtual Room
Lecture 28 Networked VR Player Setup
Lecture 29 Fixing Bugs and Leaving Virtual Rooms
Section 5: Multiplayer Virtual Reality Synchronization Across the Network
Lecture 30 Photon Synchronization Basics
Lecture 31 MultiplayerVRSynchronization Script
Lecture 32 Networked Grabbing Part 1: Intro
Lecture 33 Networked Grabbing Part 2: Ownership Transfer
Lecture 34 Networked Grabbing Part 3: Remote Procedure Calls- RPCs
Section 6: Avatar Selection
Lecture 35 Local Avatar Selection System
Lecture 36 Remote Avatar Selection System: Custom Player Properties for Avatar Model Synch
Section 7: Voice Chat Implementation
Lecture 37 Into and Importing Photon Voice 2 into the Project
Lecture 38 Setup Voice Chat
Lecture 39 Setup UI For Voice Chat
Section 8: Completed Project Source Codes
Lecture 40 Source Codes
Section 9: Old Course Content
Lecture 41 Creating the Project and Importing Game Assets
Lecture 42 Importing Unity XR Interaction Toolkit and Configuring Project For Oculus Quest/
Lecture 43 XR Rig Setup
Lecture 44 Viewing the Scene in VR Part 1: XR Rig Setup
Lecture 45 Viewing the Scene in VR Part 2: Configuring Project for Oculus Quest Build
Lecture 46 Viewing the Scene in VR Part 3: Installing External apk files
Lecture 47 Optimizing the Project for Oculus Quest
Lecture 48 Capturing XR Button Input
Lecture 49 Opening/Closing VR Menu with XR Button
Lecture 50 UI Interactions
Lecture 51 Loading Home Scene and Intro to Photon Rooms
Lecture 52 Joining Random Rooms
Lecture 53 Editor Testing for Multiplayer: Editor Scripting in Unity
Lecture 54 Creating Virtual Rooms Based On Map Part 1- Setting up Open Worlds UI
Lecture 55 Creating Virtual Rooms Based On Map Part 2- Custom Room Properties
Lecture 56 Joining Virtual Rooms Based on Map Selection
Lecture 57 Loading and Synchronizing Scenes Based on Map Selection
Lecture 58 Listing Player Counts on Virtual Worlds
Lecture 59 Spawning VR Players Inside Virtual Room
Lecture 60 Networked VR Player Setup
Unity Developers who want to create Multiplayer Virtual Reality experiences