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    Modern Unity Ui With Ui Toolkit

    Posted By: ELK1nG
    Modern Unity Ui With Ui Toolkit

    Modern Unity Ui With Ui Toolkit
    Published 9/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 6.08 GB | Duration: 22h 2m

    A Complete Overview Of Unity's New UI System

    What you'll learn
    Create modern and reusable User Interfaces in Unity
    Understand all UI Toolkit components
    Manipulate your UI from scripts
    Combine your UI and gamelogic
    Requirements
    Some basic programming and Unity knowledge. If you worked with Unity for about 5 hours you should be fine.
    Description
    This course is a deep dive into Unity's UI Toolkit. You will learn most of the components that make up UI Toolkit and be able to create complex UI Systems for your games or apps.  This course uses a mix of theory and practice. We will create dozens of little UI-Components and examples. Furthermore, we will have a course project on which we will practice what we learned in the particular chapters. Finally, we will bring it all together and create a fully functional UI-based game. While this course is not explicitly covering Editor Scripting most of the content in the course will also apply to it.Here are some of the topics that we will cover:Understanding UXML and USS FilesUnderstand the basic building blocks of UI Toolkit. We will talk about the concept of a visual tree and why it's a good idea to separate structure, styling and behavior.Layouts with FLEXBOXUI Toolkit uses the Flexbox system which is also used in web technologies. TemplatesWe will learn how we can reuse pieces of our layout with templates.Events and Event PropagationNo UI System can function without events. UI Toolkit has its own Event-System with modern features like event-propagation which we can use to our advantage.UQueryUnity is still a game engine, so more often than not most of your work will be done through scripts. U need an efficient way to connect your scripts and your UI and manipulate certain elements of your UI. In order to do that you first need to find those elements. UQuery provides a comfortable way how you can do that.Data BindingWhile for editor scripting there is already a system in place which helps you bind your data to your components, this is not the case for runtime. Therefore we will look at some tools and techniques how you can do this manually.Custom ComponentsUI Toolkit has a library of several build-in controls, but obviously, those can not cover every use case that you might come across. In this section, we will see how to create our own controls and thereby create our own little library of reusable UI Elements.ManipulatorsOne rule of good software development is the separation of concerns. In this section, we will learn how we can group the behavior of particular elements into manipulators.and much more…

    Overview

    Section 1: Introduction

    Lecture 1 What Is UI Toolkit?

    Lecture 2 What Is This Course About?

    Lecture 3 What Is This Course NOT About?

    Lecture 4 Who Is This Course For?

    Lecture 5 Prerequisites

    Lecture 6 Comparison Of Unity's UI Systems

    Lecture 7 Let's Get Started

    Lecture 8 Unity Versions

    Lecture 9 Course Resources

    Section 2: Introduction Part 2 - From Theory To Practise

    Lecture 10 Detailed Course Overview (Sections 2-7)

    Lecture 11 Section Overview

    Lecture 12 UI Toolkit Workflow

    Lecture 13 Visual Trees

    Lecture 14 Advantages Of Visual Trees

    Lecture 15 From Visual Trees To UXML

    Lecture 16 More UXML

    Lecture 17 Understanding Stylesheets

    Lecture 18 USS Files In UI Builder

    Lecture 19 More USS

    Lecture 20 Simple Selectors

    Lecture 21 Selector Precedence

    Lecture 22 Complex Selectors - Part 1

    Lecture 23 Complex Selectors - Part 2

    Lecture 24 Pseudo Selectors

    Lecture 25 Bringing It All Together

    Section 3: Layout and Flexbox

    Lecture 26 Section Overview

    Lecture 27 Terminology

    Lecture 28 Containers And Items

    Lecture 29 Understanding The Main-Axis Concept

    Lecture 30 Understanding Flex Direction

    Lecture 31 Flex Direction In UI Builder

    Lecture 32 The Flexbox Rabbit Hole

    Lecture 33 Flex Direction Example 1

    Lecture 34 Flex Direction Example 2

    Lecture 35 Justify Content

    Lecture 36 Align Items

    Lecture 37 Align-Properties Example

    Lecture 38 Flex Basis

    Lecture 39 Definition For Flex Basis

    Lecture 40 Pixel. Percentage or Auto

    Lecture 41 Competition For Space

    Lecture 42 Shrink & Grow

    Lecture 43 Shrink & Grow Units

    Lecture 44 Understanding Flex Basis

    Lecture 45 Flexbox Wrapup

    Lecture 46 Simple Flexbox Pattern Example

    Lecture 47 Simple Flexbox Pattern Example 2

    Lecture 48 Simple Flexbox Pattern Example 3

    Lecture 49 Positioning

    Section 4: Introducing The "Course Project"

    Lecture 50 Introducing The "Course Project"

    Lecture 51 (Optional) Course Project Setup Part 1

    Lecture 52 (Optional) Course Project Setup Part 2

    Section 5: Build-In Controls

    Lecture 53 Section Overview

    Lecture 54 Buttons

    Lecture 55 Add Basic Functionality To Controls

    Lecture 56 Working With Text

    Lecture 57 Themes

    Lecture 58 Complex Controls - Slider

    Lecture 59 UI Toolkit Debugger

    Lecture 60 Styling Controls

    Lecture 61 Using The Slider

    Lecture 62 Project : Practice Simple Controls Part 1

    Lecture 63 Project : Practice Simple Controls Part 2

    Lecture 64 (Optional) Using The Documentation

    Section 6: Templates

    Lecture 65 Section Overview

    Lecture 66 Working With Visual Elements In Scripts

    Lecture 67 Templates in UI Builder

    Lecture 68 Templates In Scripts

    Lecture 69 Loading Assets In Scripts

    Lecture 70 Project: Practice Templates

    Section 7: Finding Elements With UQuery

    Lecture 71 Section Overview

    Lecture 72 Why are there 3 different ways?

    Lecture 73 Setup Explained

    Lecture 74 UQueryBuilder

    Lecture 75 How To Find Single Elements With Q

    Lecture 76 How To Find Any Element With Query

    Lecture 77 Swiss Army Knife For Queries

    Lecture 78 Project: Practice Queries

    Section 8: Events in UI Toolkit

    Lecture 79 Detailed Course Overview (Sections 8-14)

    Lecture 80 Section Overview

    Lecture 81 Events Overview

    Lecture 82 Event Data

    Lecture 83 Understanding Event Propagation

    Lecture 84 Event Propagation In Code Part 1

    Lecture 85 Event Propagation In Code Part 2

    Lecture 86 Event Example 1

    Lecture 87 Event Example 2

    Section 9: Data Binding

    Lecture 88 Section Overview

    Lecture 89 Data Binding Intro

    Lecture 90 Simple UI Binding

    Lecture 91 Adding A Data Class

    Lecture 92 System Events and C# Properties

    Lecture 93 Creating A "Card Component"

    Lecture 94 Simulating Data

    Lecture 95 Using VisualElement.userdata

    Lecture 96 Dynamically Adding Elements

    Section 10: Data Binding With Special Controls

    Lecture 97 Section Overview

    Lecture 98 Simple Dropdown

    Lecture 99 Project: Beyond Build-In Controls

    Lecture 100 Project: DropdownController

    Lecture 101 Project: Displaying The Fractions

    Lecture 102 ListView

    Lecture 103 Project : List Preparation

    Lecture 104 Project : ListController

    Lecture 105 Project: Displaying Selected Items

    Lecture 106 Small Correction On The Last Video

    Section 11: Custom Controls

    Lecture 107 Section Overview

    Lecture 108 Our First Custom Control

    Lecture 109 Add Styling To A Custom Control

    Lecture 110 Custom PopupWindow Part 1

    Lecture 111 Custom PopupWindow Part 2

    Lecture 112 Adding Custom Attributes

    Lecture 113 Adding Functionality To A Custom Control

    Lecture 114 Project : Adding A Custom Star Control Part 1

    Lecture 115 Project : Adding A Custom Star Control Part 2

    Section 12: Manipulators

    Lecture 116 Section Overview

    Lecture 117 Motivation

    Lecture 118 Creating Our First Manipulator

    Lecture 119 Understanding Motion-Behavior Like Dragging

    Lecture 120 Manipulator For Dragging

    Lecture 121 Manipulator For Resizing

    Lecture 122 Project : Adding A Tooltip Manipulator Part 1

    Lecture 123 Project : Adding A Tooltip Manipulator Part 2

    Lecture 124 Project : Adding A Tooltip Manipulator Part 3

    Section 13: Extra: "Epoch Carousel"

    Lecture 125 What are we going to build?

    Lecture 126 Assembling The Carousel

    Lecture 127 Adding Content To The ScrollView

    Lecture 128 Let's Implement The Scolling Behavior

    Lecture 129 Display The Prior And The Next Epoch

    Lecture 130 Adding The Epoch Bullets

    Section 14: Game Project

    Lecture 131 What are we going to build?

    Lecture 132 Basic Layout

    Lecture 133 Content For Top Containers

    Lecture 134 Content For Bottom Containers

    Lecture 135 Adjusting The Fonts

    Lecture 136 Adding Placeholders For The Answer-Icons

    Lecture 137 Let's Talk About Dragging

    Lecture 138 Simple Dragging Pattern

    Lecture 139 Dropping The Icons

    Lecture 140 Game Architecture

    Lecture 141 Game Data and State

    Lecture 142 Implementing The Game Logic

    Lecture 143 Connecting The Game Controller

    Lecture 144 Connecting The First UI Pieces

    Lecture 145 Add Some Data (aka some questions)

    Lecture 146 The "Next Hint Button"

    Lecture 147 Adding The Manipulator To The Icons

    Lecture 148 Load Real Icons Dynamically

    Lecture 149 Checking Answers

    Lecture 150 Let's Provide Some Feedback To The Player

    Lecture 151 Add Pressure With A Timer

    Lecture 152 Thank You!

    Unity developers interested in User Interfaces