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    Model And Texture A Radio Prop For Video Games Using 3Ds Max

    Posted By: ELK1nG
    Model And Texture A Radio Prop For Video Games Using 3Ds Max

    Model And Texture A Radio Prop For Video Games Using 3Ds Max
    Last updated 11/2014
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.99 GB | Duration: 8h 16m

    Learn to create a high-poly clock asset in 3ds Max, and learn to create the final low poly and textures!

    What you'll learn
    Learn the complete pipeline for making a game asset with today's art standards in mind
    Learn to model high poly and low poly game assets using 3ds Max
    Learn UVW Unwrapping, Texturing, and rendering for game assets
    Requirements
    Autodesk 3ds Max
    Adobe Photoshop or a similar image editing program
    Description
    Learn the complete pipeline for creating a game asset from start to finish! In this course, we'll take a nostalgic dip into the past by recreating an authentic 1930's home radio. We'll begin by constructing our high polygon mesh (often called sub-d modeling), utilizing several methods to create the base mesh and accompanying finer details. Once that is complete, we'll use our original high poly as a base mesh to create our low poly mesh. We'll then UV unwrap the mesh to create clean UVs. We'll take the info from the High Poly model to render out our normal maps, and the UV layout will be used as the schematic for creating the texture in Photoshop. We'll complete the radio asset with finishing touches in the material, which should provide a complete "A-to-Z" foray into the 3D art creation pipeline. (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

    Overview

    Section 1: Blocking out the Mesh and Setting up the Scene

    Lecture 1 Introduction

    Lecture 2 Reference and Planning

    Lecture 3 Setting Up Your Scene

    Lecture 4 Modeling the Front Plate

    Lecture 5 Modeling the Front Plate 02

    Lecture 6 Modeling the Front Plate 03

    Lecture 7 Modeling the Front Plate 04

    Lecture 8 Modeling the Front Plate 05

    Lecture 9 Modeling the Front Plate 06

    Section 2: Modeling Grills, Rails, and Paneling

    Lecture 10 Introduction

    Lecture 11 Planning and Cleanup

    Lecture 12 Modeling the Front Plate Symbols

    Lecture 13 Modeling the Grill

    Lecture 14 Modeling the Side Rails

    Lecture 15 Modeling the Volume Knobs

    Lecture 16 Modeling the Side Panels

    Lecture 17 Modeling the Base

    Section 3: Modeling Dials, Letters, and Numbers

    Lecture 18 Introduction

    Lecture 19 Modeling the Back 01

    Lecture 20 Modeling the Back 02

    Lecture 21 Modeling the Center Dial

    Lecture 22 Modeling the Center Dial Back Plate

    Lecture 23 Modeling the Lettering 01

    Lecture 24 Modeling the Lettering 02

    Lecture 25 Modeling the Numbers and Scuff Pads

    Section 4: Adding Edge Loops and Final Details, Building the Low, and UVW Unwrapping

    Lecture 26 Introduction

    Lecture 27 Adding Edge Loops 01

    Lecture 28 Adding Edge Loops 02

    Lecture 29 Adding Final Details 01

    Lecture 30 Adding Final Details 02

    Lecture 31 Creating the Low Poly Mesh

    Lecture 32 UVW Unwrapping

    Lecture 33 UV Layout

    Lecture 34 Baking Normal and AO Maps

    Section 5: Texturing and Final Presentation

    Lecture 35 Introduction

    Lecture 36 Adding Base Colors in Photoshop

    Lecture 37 Coloring the Peripherals

    Lecture 38 Adding the Fine Details

    Lecture 39 Finishing Touches

    Beginners to game asset modeling,Anyone interested in learning the basics of 3d modeling for games or film