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    Model And Texture A Cannon With Maya And Substance Painter

    Posted By: ELK1nG
    Model And Texture A Cannon With Maya And Substance Painter

    Model And Texture A Cannon With Maya And Substance Painter
    Last updated 2/2017
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.68 GB | Duration: 3h 4m

    Learn to build a 3d game asset from scratch using these industry-standard software packages!

    What you'll learn
    Model a game asset with Maya
    Sculpt details in ZBrush for a game asset
    Texture the asset using Substance Painter
    Learn rendering and Presentation techniques to show off your models
    Requirements
    Autodesk Maya
    ZBrush
    Substance Painter
    Marmoset, IRay, and UVLayout are shown, but the techniques can be done within Maya as an alternative
    Description
    In this course we will create a realistic looking ship cannon that is textured and game-ready. For this we will use Maya, ZBrush, UV Layout and Substance Painter. To start things off, we will build a basemesh in Maya to use it later in ZBrush. In ZBrush we will cover how to create some nice and convincing metal and wood surfaces. After that, we will learn how to generate in ColorID map in ZBrush. With the high poly model and the generated maps, we now can modify our basemesh to use it as Lowpoly. After we have created the low poly object, we will use UVLayout to generate UV's for it. After that, we will bake the low poly in Substance Painter and generate color and textures. The last part will cover rendering in Iray to create some portfolio shots.(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
    More about the Instructor:
    Philipp Schmidt graduated as a 3D Artist in Germany, and has worked at Crytek as an Intern Environment Artist for “The Climb” and as Freelance Artist on numerous unannounced projects. In addition, he has always had a passion for 3D Art and Environments, and he enjoys sharing his knowledge with those who are as eager to learn as he is.

    Overview

    Section 1: Modeling and Sculpting our Cannon Asset

    Lecture 1 Download Course Materials Here!

    Lecture 2 Introduction

    Lecture 3 Creating the Basemesh

    Lecture 4 Working with Booleans

    Lecture 5 Subdividing for ZBrush

    Lecture 6 Importing and Sculpting Wood

    Lecture 7 Refining our Wood Sculpt

    Lecture 8 Creating Metal

    Lecture 9 Creating a Color ID Map and Exporting the High Poly

    Section 2: UVing and Texturing our Asset

    Lecture 10 Introduction

    Lecture 11 Creating the Low Poly

    Lecture 12 Starting the UVs

    Lecture 13 Wrapping up the UVs

    Lecture 14 Baking Textures in Substance Painter

    Lecture 15 Creating the Wood Textures

    Lecture 16 Refining the Wood Textures

    Lecture 17 Texturing the Barrel

    Lecture 18 Rendering our Asset in Marmoset and IRay

    Lecture 19 Bonus Lecture: Further Learning with 3dmotive

    This course is intended for Intermediate Maya and ZBrush users and is not intended for absolute beginners