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    Maya For Beginners: Complete 3D Animation Fundamentals

    Posted By: ELK1nG
    Maya For Beginners: Complete 3D Animation Fundamentals

    Maya For Beginners: Complete 3D Animation Fundamentals
    Last updated 7/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 9.33 GB | Duration: 13h 41m

    Complete training with practical exercises and comprehensive expert advice to mastering animation fundamentals.

    What you'll learn

    You will have fun learning how to use the Maya tools for animators

    Why is the bouncing ball an absolute fundamental to master

    Animate a bouncing ball with different weight

    Animate weight shift

    Animate a weight being lifted

    The complete fundamentals of animation

    You will learn in game industry standard animations such as idles, walks and runs

    You will learn how to create a showreel applying for jobs in the games industry

    Requirements

    You should have Autodesk Maya to follow along with the course

    Autodesk provides a free 3-year educational learning editon version of Maya on their website

    3 button mouse for navigating Maya

    A PC or Mac

    Description

    Get ready to do your own 3D animations in Autodesk Maya!Learn and master everything you need to know to get started in animation - taught by a Bafta award winning animatorMaya is the essential industry standard 3D animation software. Maya is a must in the film and the video games industry. In this course, you'll learn how to master the fundamentals and principles of animation to give you a solid foundation when starting your animations from scratch.What will you learn?- Maya Animation Interface Introduction- Manipulators and Camera Movement- How To Create Custom Hotkeys- How To Create A Playblast- The Graph Editor- The Motion Trail Tool- IK (Inverse Kinematics) FK (Forward Kinematic)- Principles_Of_Animation- Key Poses And Breakdown Poses- Why Is The Bouncing Ball An Absolute Fundamental To Master- Exercise – Bouncing Ball- Exercise – Bouncing Ball Squash And Stretch- Exercise – Light Bouncing Ball- Exercise – Editing Exisitng Animation Heavy Bouncing Ball Exercise- Anticipation And Overlap- Overshoots- Exercise – The Pendulum- Upper Body As The Pendulum- The Arm As A Pendulum Exercise Lecture- Exercise – Hips And Legs Upper Body Exercise (The Jump Exercise)- Introduction To Walks- The Importance of Arcs And Paths Of Action- Planning And Blocking- Exercise – Blocking Walk Cycle - Hips And Legs- Exercise – Splining Walk Cycle - Hips And Legs- Exercise – Polishing Walk Cycle - Hips And Legs- Exercise – The Walk- Exaggeration, Weight And Balance- The Importance Of Reference- Exercise Side Shift Of Weight- Exercise – Picking Up Heavy Weight Shifting Exercise- Games Industry Standard Default Animation Set- What We Will Animate From The List- Exercise - In Game Idle Animation- Exercise - In Game Run Animation Exercise- Exercise - In Game Walk Animation Exercise- Creating a Showreel For A Job- Networking- Applying For JobsLearn what the professionals are doing!There will be exercises throughout the course that you can follow at your own pace and then we will apply these fundamentals and principles to real life industry standard exercises.What to expect when you enroll?- 10+ hours of animation tutorials and related lectures.- Support from me through the course Facebook page and email.- Downloadable Rigs so you don't have to worry about modelling and rigging. You can focus on animation 100%.- Bonus section on how to create a appealing showreel, networking and applying for jobs.30-day 100% money-back guarantee!In the unlikelihood of you not being satisfied there is a 30 day money back guarantee.Why learn from Opi?Opi has over 15 years experience in film and video games animation. He has worked on award winning game titles and triple AAA games.He has work on titles such as Heavenly Sword which starred Andy Serkis (Gollum) as the boss in the game. He has worked on Bafta award winning Lego games and a list titles below:- The Bourne Conspiracy- Rift (MMO game)- Motorstorm ApocalypseReady to have fun?I am looking forward to seeing you on the course! Remember animation is all about having fun too. The learning curve may be steep but it's just a curve and we can all get over it. Have fun along the way!!Who is the course designed for?- For beginners who want to master the fundamentals of animation.- Anyone that wants to learn 3D animation.- This course is designed for anyone who wants to master the fundamentals and use it as a propel to the next tier.

    Overview

    Section 1: Introduction To The Course

    Lecture 1 1. Course Introduction

    Lecture 2 My Mentors

    Lecture 3 How to Download a Free Trial of Maya

    Lecture 4 Zurbrigg Media Player

    Lecture 5 How To Download your free rigs for this course

    Section 2: Introduction To Maya For Animators

    Lecture 6 Animation Interface Introduction

    Lecture 7 Manipulators and Camera Movement

    Lecture 8 How To Create Custom Hotkeys

    Lecture 9 How To Create A Playblast

    Section 3: Animation

    Lecture 10 The Graph Editor

    Lecture 11 The Motion Trail Tool

    Lecture 12 IK (Inverse Kinematics) FK (Forward Kinematic)

    Lecture 13 Principles Of Animation

    Lecture 14 Key Poses And Breakdown Poses

    Lecture 15 Why Is The Bouncing Ball An Absolute Fundamental To Master

    Lecture 16 Exercise – Bouncing Ball

    Lecture 17 Exercise – Bouncing Ball Squash And Stretch

    Lecture 18 Exercise – Light Bouncing Ball

    Lecture 19 Exercise – Editing Existing Animation Heavy Bouncing Ball Exercise

    Lecture 20 Anticipation And Overlap

    Lecture 21 Overshoots

    Lecture 22 Exercise – The Pendulum

    Lecture 23 Upper Body As The Pendulum

    Lecture 24 The Arm As A Pendulum Exercise Lecture

    Lecture 25 Exercise – Hips And Legs Upper Body (The Jump Exercise)

    Lecture 26 Introduction To Walks

    Lecture 27 The Importance of Arcs And Paths Of Action

    Lecture 28 Planning And Blocking

    Lecture 29 Exercise – Blocking Walk Cycle - Hips And Legs

    Lecture 30 Exercise – Splining Walk Cycle - Hips And Legs

    Lecture 31 Exercise – Polishing Walk Cycle - Hips And Legs

    Lecture 32 Exercise – The Complete Walk

    Lecture 33 Exaggeration, Weight And Balance

    Lecture 34 The Importance Of Reference

    Lecture 35 Exercise Side Shift Of Weight

    Lecture 36 Exercise – Picking Up Heavy Weight Shifting

    Section 4: 4. In Game Animation Cycles

    Lecture 37 Games Industry Standard Default Animation Set

    Lecture 38 What We Will Animate From The List

    Lecture 39 Exercise - In Game Idle Animation

    Lecture 40 Exercise - In Game Run Animation Exercise

    Lecture 41 Exercise - In Game Walk Animation Exercise

    Lecture 42 BONUS: Walkthrough - Video Ref & Planning For An In Game Weight Attack Animation

    Lecture 43 BONUS: Walkthrough - PART 1 Video 1: Animating In Game Heavy Attack Splining

    Lecture 44 BONUS: Walkthrough - PART 1 Video 2: Animating In Game Heavy Attack Splining

    Lecture 45 BONUS: Walkthrough - PART 1 Video 3: Animating In Game Heavy Attack Splining

    Lecture 46 BONUS: Walkthrough - PART 1 Video 4: Animating In Game Heavy Attack Splining

    Lecture 47 BONUS: Walkthrough - PART 2 Video 1: Animating In Game Heavy Attack Splining

    Lecture 48 BONUS: Walkthrough - PART 2 Video 2: Animating In Game Heavy Attack Splining

    Lecture 49 BONUS: Walkthrough - PART 2 Video 3: Animating In Game Heavy Attack Splining

    Lecture 50 BONUS: Walkthrough - PART 2 Video 4: Animating In Game Heavy Attack Splining

    Lecture 51 BONUS: Walkthrough - PART 3 Video 1: Animating In Game Heavy Attack Polishing

    Lecture 52 BONUS: Walkthrough - PART 3 Video 2: Animating In Game Heavy Attack Polishing

    Lecture 53 BONUS: Walkthrough - PART 3 Video 3: Animating In Game Heavy Attack Polishing

    Lecture 54 BONUS: Walkthrough - PART 3 Video 4: Animating In Game Heavy Attack Polishing

    Lecture 55 BONUS: Walkthrough - PART 3 Video 5: Animating In Game Heavy Attack Polishing

    Lecture 56 BONUS: Walkthrough - PART 3 Video 6: Animating In Game Heavy Attack Polishing

    Lecture 57 BONUS: Walkthrough - PART 3 Video 7: Animating In Game Heavy Attack Polishing

    Section 5: Creating A Showreel Applying For Jobs In The Games Industry

    Lecture 58 Creating a Showreel For A Job

    Lecture 59 Networking

    Lecture 60 Applying For Jobs

    Beginners who want to master the fundamentals of animation,People who want to work in the games or film industry,People who want to learn how to get a job in the games/film industry