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    Master 3D, From Zero To Hero Vol.7: Create To "Batman"

    Posted By: ELK1nG
    Master 3D, From Zero To Hero Vol.7: Create To "Batman"

    Master 3D, From Zero To Hero Vol.7: Create To "Batman"
    Last updated 2/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.87 GB | Duration: 6h 51m

    You will learn to create anatomically correct characters with Zbrush, whether normal characters or superheroes

    What you'll learn
    You will apply the anatomy concepts presented in the first 3 courses of 3D Character Creation; "Vol.4 Fundamentals of Human Anatomy, Vol.5 Head and, Vol.6 Hands" and Feet, of course this is not an impediment to see the course.
    At the end of the course, you will understand the steps for the creation of a 3D character applying the process used in a world class production.
    You will understand the proportions that you must apply to a character to give him the appearance of a normal character or Superhero.
    You will understand how to manage files of millions of polygons, lower them to a much lower resolution while preserving details or textures.
    Requirements
    The course is developed in the software Zbrush R7, so it is important that you have the program installed on your computer, on the Pixologic website you will find a free version for 45 days (trial).
    If possible, it is ideal that you have seen the first three parts of the course Creating 3D characters; "Vol.4 Fundamentals of Human Anatomy, Vol.5 Head and, Vol.6 Hands" and Feet, of course this is not an impediment to see the course.
    Both the syllabus and the visual references are related to the human body (Masculine and Feminine) so it is important to understand that they are reviewed within a learning environment.
    Have attitude, willingness and desire to learn!
    Description
    The course was developed in the software of Zbrush R7, so it is important that you have installed the program on your computer, on the website of Pixologic, a free version for 45 days (test).Where possible, it is ideal that you have seen the first three parts of the course. Creation of 3D characters; "Vol.4 Fundamentals of Human Anatomy, Vol.5 Head and, Vol.6 Hands and Feet, of course this is not an obstacle to the course.- Both the title and the visual references are relative to the human body, so it is important to understand that they are reviewed within a learning environment.Have attitude, willingness and desire to learn!

    Overview

    Section 1: Introduction and files

    Lecture 1 Introduction and files for reference

    Section 2: Blocking phase 1: Z spheres

    Lecture 2 Z_spheres_part1

    Lecture 3 z_spheres_part2

    Lecture 4 z_spheres_part3

    Lecture 5 draw_panel_part1

    Lecture 6 draw_panel_part2

    Section 3: Blocking phase 2: Base mesh

    Lecture 7 model_adjustment_to_the_references_part1

    Lecture 8 model_adjustment_to_the_references_part2

    Lecture 9 model_adjustment_to_the_references_part3

    Lecture 10 model_adjustment_to_ref

    Lecture 11 strokes_pect_Abs_bic

    Lecture 12 model_adjustmen_to_the_references_part6

    Lecture 13 model_adjustment_to_the_references_part7

    Lecture 14 Head_adjustment_to the_ref

    Section 4: First layer of detail

    Lecture 15 Final_adjustment_to the_ref

    Lecture 16 Head_part1

    Lecture 17 Body_part2

    Lecture 18 symmetry_adjustment

    Lecture 19 forearm

    Lecture 20 Hand_part1

    Lecture 21 Hand_part2

    Lecture 22 Back_and_shoulder

    Lecture 23 latissimus dorsi_and_serratus

    Lecture 24 Abs_and_torso

    Lecture 25 Arms_adjustments_part1

    Lecture 26 Arms_adjustments_prt2

    Lecture 27 torsos`s_Tweak

    Lecture 28 Queadriceps_Femoris

    Lecture 29 Calf_area

    Lecture 30 Face_whit_polypaint_and_Zremesher

    Section 5: Detailing the face

    Lecture 31 Superficial_face_part1

    Lecture 32 Superficial_face_part2

    Lecture 33 Superficial_face_part3

    Lecture 34 Mesh_Optimization

    Lecture 35 Body_adjustments

    Section 6: Suit Extraction

    Lecture 36 Clase 36: Guantlets Extraction

    Lecture 37 Clase 37: Boots and torso Extraction

    Lecture 38 C38 Mask Extraction part 1

    Lecture 39 C39 Mask Extraction part 2

    Section 7: Guantlets Details

    Lecture 40 C40 Guantlets Details

    Lecture 41 C41 Guantlets Details Fingers

    Lecture 42 C42 Guantlets Details Interior part1

    Lecture 43 C43 Guantlets Details Interior part2

    Lecture 44 C44 Guantlets Details Exterior

    Lecture 45 C45 Guantlets Deatils Forearm 01

    Lecture 46 C46 Guantlets Deatils Forearm 02

    This course is aimed at any character creation student who is about to start classes or if he has been creating them for a while and wants to improve his technique, this course will be very useful.,If you have problems developing characters of high complexity, these classes will give you tools and clear knowledge to manage the complexity of those characters.