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Making Dress-UP Browser Games with Phaser v2: A Game Starter Kit for Dress-up Fashions Game Mechanics

Posted By: AlenMiler
Making Dress-UP Browser Games with Phaser v2: A Game Starter Kit for Dress-up Fashions Game Mechanics

Making Dress-UP Browser Games with Phaser v2: A Game Starter Kit for Dress-up Fashions Game Mechanics (Making Browser Games with Phaser v2 Book 6) by Stephen Gose
English | December 25, 2017 | ASIN: B078MXQRWB | 41 pages | AZW3 | 1.78 MB

Making Dress-up Fashions Games with Phaser v2 Series is a tutorial hands-on guide for creating online games using both Phaser versions 2.6.2 and the community released editions. This tutorial is a single chapter focused on building a Dress-up Fashions game logic and mechanics. It is only one chapter in a series of 16 great classic game mechanics techniques. I decided to sell each chapter separately. All tutorials in this series are written in a fun, friendly style with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets to add your own modification.

Making Dress-up Fashions Games is book 6 in this series and contains several sections. It starts with a Game Overview into the goals, game ludology, workstation set-up and generation tools. In a matter of hours, you will have a working game prototype for this game's mechanics. All that remains is to add your own artwork and additional game features; then over the next few days, you will have a completed game ready to deploy in any "apps" stores.

You’ll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own gaming projects. All the source code annotations enhance the book’s explanation.

What you’ll learn:
By the end of this workbook, you’ll have integrated into your own game designs:
- Adopted processes for business project management and agile software development.
- Organized a standard file structure for developing games in general;
- Used a blank game template to scaffold further game projects;
- Imported resources and game assets;
- Displayed, animated and moved game avatars on various screen renderings;
- Deployed heads-up display (HUD) on game scenes both inside and outside the canvas;
- Used customized web fonts;
- Incorporated multiple game-inputs (touch, multi-touch, accelerometer, mouse, and keyboard);
- Rendered several physics systems in v2;
- Included graphics effects (gfx) (particle systems, rotations, fades, shaders and more);
- Created and managed game state-phases;
- Managed permanent game assets across state-phases;
- Optimized your game for various mobile devices;
- Integrated 3rd-party scripts, plug-ins, and services for v2.
- Deploy single- and multi-player games.
- Web Sockets demystified for scalable massive online game deployments.

Who This Book Is For:
Students of – and professionals in – game art and animations with some experience in HTML5 and JavaScript who want to enhance – or begin learning – the essential techniques of game programming skills in both the Phaser v2.x.x official and community editions. If you are interested in making Dress-up Fashions Games, especially for the mobile market, then Making Dress-up Fashions Games Series is a perfect choice.