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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Making Collapsing Blocks Browser Games with Phaser III: A Starter Kit for Collapsing Blocks Game Mechanics

    Posted By: AlenMiler
    Making Collapsing Blocks Browser Games with Phaser III: A Starter Kit for Collapsing Blocks Game Mechanics

    Making Collapsing Blocks Browser Games with Phaser III: A Starter Kit for Collapsing Blocks Game Mechanics (Making Browser Games with Phaser v3.15+) by Stephen Gose
    English | January 15, 2019 | ASIN: B07MVKBRZ5 | 38 pages | AZW3 | 0.73 MB

    Making Browser Games with Phaser III Series is a tutorial hands-on guide for creating online games using the latest released Phaser JS Gaming Framework. This tutorial is a single chapter focused on building a Collapsing Blocks game logic and mechanics. It is one chapter in a series of 16+ great classic game mechanics techniques. I decided to sell each chapter separately to cater to client's demands. All tutorials in this series are written in a fun, friendly style with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets to add your own modification.

    Making Browser Games Series contains several sections. It starts with a Game Overview into the goals, game ludology, workstation set-up, and generation tools. In a matter of hours, you will have a working game prototype for this game's mechanics. All that remains is to add your own artwork and additional game features; over the next few days, you have a completed game ready to deploy in the "apps" stores. The second half of this tutorial demonstrates how to integrate several game genres with this simple Collapsing Block game.

    This particular pamphlet leads you into a Collapsing Block casual game. Then, it integrates the Collapsing Blocks game mechanics into a highly addictive RPG Adventure game of exploration and survival. You need this pamphlet as a foundation to integrate collapsing blocks puzzles into various game genres.

    You’ll find detailed working examples, with dozens of illustrations and many concepts you can freely apply into your own gaming projects. All the source code annotations enhance the book’s explanation.

    What you’ll learn:
    By the end of this workbook, you’ll have integrated into your own game designs:
    - Adopted processes for business project management and agile software development.
    - Organized a standard file structure for developing games in general;
    - Used a blank game template to scaffold further game projects;
    - Imported resources and game assets;
    - Displayed, animated and moved game avatars on various screen renderings;
    - Deployed heads-up display (HUD) on game scenes both inside and outside the canvas;
    - Used customized web fonts;
    - Incorporated multiple game-inputs (touch, multi-touch, accelerometer, mouse, and keyboard);
    - Rendered several physics systems in v3.15+;
    - Included graphics effects (gfx) (particle systems, rotations, fades, shaders and more);
    - Created and managed game state-phases;
    - Managed permanent game assets across state-phases;
    - Optimized your game for various mobile devices;
    - Integrated 3rd-party scripts, plug-ins, and services for v3.15+.
    - Deploy single- and multi-player games.
    - Web Sockets demystified for scalable massive online game deployments.

    Who This Book Is For:
    Students of – and professionals in – game art and animations with some experience in HTML5 and JavaScript who want to enhance – or begin learning – the essential techniques of game programming skills in both the Phaser v3.15.x official and community editions. If you are interested in making browser games, especially for the mobile market, then Making Browser Games Series is a perfect choice.