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    Making Browser Games Starter Kit Collection Volume 1

    Posted By: AlenMiler
    Making Browser Games Starter Kit Collection Volume 1

    Making Browser Games Starter Kit Collection Volume 1: Game Blueprints using Phaser JavaScript Game Framework version 2 (Making Browser Games Starter Kits Collection) by Stephen Gose
    English | March 11, 2018 | ASIN: B07BD4ZZ1Z | 257 pages | AZW3 | 2.42 MB

    Making Browser Games Starter Kit Collection (Volume 1) with Phaser v2 is the first of five (5) books of the Making Browser Game Series. This is a collection of 5 popular game mechanics. Each chapter is an easy-to-follow tutorial and hands-on guide for creating online games using either the Phaser versions 2.6.2, or the community released editions. This collection is focused on building Adventure & Mazes for RPG, Collapsing Blocks, Match 3, Memory Match (for both pairs and sequence games), and "Jump-to-Capture" games, logic, and mechanics. It is a starter kit collection of the first five books in a series of 16 great classic game mechanics techniques. You may purchase all five or single individual chapters.

    All tutorials are written in a fun, friendly style with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets to add your own modification.

    Making Browser Games Starter Kit Collection (Volume 1) with Phaser v2 contains two sections. It starts with an Introduction Game Overview of the goals, game ludology, workstation set-up and generation tools. The second section holds the individual game mechanics tutorials. In a matter of hours, you will have a working game prototype for this game mechanics. All that remains to do is adding your own artwork and additional game features; after a few days, you`ll have a completed game ready to deploy in any "apps" store.

    You might consider this a joint effort in game creation; I am your game programmer and you are the game designer, artist, and marketer.

    You`ll find detailed working examples, with dozens of illustrations and many concepts you can freely adopt toward your own gaming projects. All the source code annotations enhance the book`s explanation.