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    Making Apps With Mit App Inventor (Update)

    Posted By: ELK1nG
    Making Apps With Mit App Inventor (Update)

    Making Apps With Mit App Inventor
    Last updated 10/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.25 GB | Duration: 2h 46m

    Learn how applications are created from fundamentals using block coding, and create apps to test your knowledge

    What you'll learn

    Learn how to build apps using Scratch coding

    Introduction to Game Development

    Learn how to use conditional statements

    Learn basic coding concepts such as variables, if-statements and databases

    Requirements

    No programming experience required

    Requires a computer with an internet connection

    Description

    App Inventor lets you develop applications for phones using a web browser and either the connected phone or emulator. The App Inventor servers store your work and help you keep track of your projects. You build apps by working with: The App Inventor Designer, where you select the components for your app. This course focuses on the use of block-based coding.The course is structured in the following way:In this course, you will be introduced to apps, what they can do, and a brief history of their development. You will also set up the emulator and set up an account.Next, you will be introduced to the designer and block editor, and learn to add text and images. Then you will use this knowledge to complete the colour button activity.You will then learn to set screen properties, add a canvas, and utilize when-statements. This will conclude with the creation of an app with a bouncing ball.Next, you will learn about layout, how to upload media files, and how to use procedure code blocks. You will use this knowledge to create a piano app.The next project you will create will be the Find The Gold app. In this project you will learn about image sprite components, the cartesian coordinate system, If/If-then-else blocks, notifiers, and resolution on different displays.The Next project will be the Food Chase Game. This project will teach you how to use If-statements for collision, variables, and a tiny database for high scores.The second-last project will be the ladybug chase game. This project will teach you to use many different game mechanics in the app inventor. These are energy levels, game-overs, restarting the game, and sound effects.Finally, you will create the Quizlet app. This project will introduce you to lists, iterating through questions, switching images, and checking the user's data.

    Overview

    Section 1: Welcome To MIT App Inventor

    Lecture 1 Introduction to course

    Lecture 2 Set up emulator

    Lecture 3 A brief history of App development

    Lecture 4 Creating an account

    Section 2: Introduction To MIT App Inventor

    Lecture 5 Introduction to MIT app inventor

    Lecture 6 Designer and blocks editor

    Lecture 7 Add text

    Lecture 8 Add images

    Lecture 9 Activity: Resolute Button

    Section 3: Ball Bounce

    Lecture 10 Preview of the ball bounce game

    Lecture 11 Set screen properties

    Lecture 12 Add canvas

    Lecture 13 Ball sprite

    Lecture 14 When Statements

    Lecture 15 Activity: make the ball bounce

    Section 4: My piano

    Lecture 16 Preview of the my piano app

    Lecture 17 Layout

    Lecture 18 Horizontal arrangement

    Lecture 19 Vertical arrangement

    Lecture 20 Upload media files

    Lecture 21 Add button and label

    Lecture 22 Procedure code blocks

    Lecture 23 Building the piano app

    Section 5: Find The Gold

    Lecture 24 Preview of the find the gold game

    Lecture 25 Image sprite components

    Lecture 26 Cartesian co-ordinate system

    Lecture 27 Resolution on different systems

    Lecture 28 Set up maze procedure

    Lecture 29 If-Then-Else blocks

    Lecture 30 Notifier

    Lecture 31 Building the find the gold app

    Section 6: Food Chase Game

    Lecture 32 Preview of the food chase game

    Lecture 33 If-statements

    Lecture 34 Variables

    Lecture 35 High score

    Lecture 36 Building the food chase app Part 1

    Lecture 37 Building the food chase app Part 2

    Section 7: Ladybug Chase

    Lecture 38 Preview of the lady bug chase game

    Lecture 39 Characters in the game

    Lecture 40 Energy level

    Lecture 41 Game over

    Lecture 42 Restart the game

    Lecture 43 Sound effects

    Lecture 44 Building the ladybug chase app Part 1

    Lecture 45 Building the ladybug chase app Part 2

    Lecture 46 Building the ladybug chase app Part 3

    Section 8: Quizler

    Lecture 47 Preview of the quizler game

    Lecture 48 Introduction to lists

    Lecture 49 Question, answer and picture lists

    Lecture 50 Iterating through questions

    Lecture 51 Switching images for each question

    Lecture 52 Check user's answers

    Lecture 53 Building the quizler app Part 1

    Lecture 54 Building the quizler app Part 2

    Beginner app developers looking to master the basics of app development