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    Make A Unity® Platform Game & Low Poly Characters In Blender

    Posted By: ELK1nG
    Make A Unity® Platform Game & Low Poly Characters In Blender

    Make A Unity® Platform Game & Low Poly Characters In Blender
    Last updated 12/2017
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.22 GB | Duration: 31h 27m

    Includes FREE book and access to 6 webinars! Beginner's guide to making a complete game in Unity® & 3D models in Blender

    What you'll learn
    Code in Unity®.
    Know the foundations of 3D model-making in Blender.
    Unwrap UV's and perform simple texturing of 3D art assets.
    Build a simple game that is easy to expand on.
    Navigate Blender.
    Create 5 3D models of different types of characters.
    Put the art you make in this course into your portfolio.
    Requirements
    To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity® (for coding).
    The tutorials were recorded on a Mac, but Blender, Photoshop, and Unity® can be used with a PC.
    Please download and install Unity® and Blender before purchasing this course.
    Description
    Learn to make games and 3D art! In this course, you build a 2D platform game from scratch and learn how to make 5 different game characters. ⭐ ⭐ ⭐ ⭐ ⭐ Sign up now to learn a skill no one can take away from youThis course does not assume any prior knowledge and is perfect for beginners. In fact, we begin with an introduction to Unity® for those who have never used it before. Our course is unique because you will learn how to make your own 3D art, models, and textures in Blender. We will show you how to integrate the art into Unity®.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:Make a Unity Platform Game & Low Poly Characters in BlenderMake a Fully Featured Game: Code in C#, Make Low Poly Models Make Games and Web Apps: Unity, React and Redux MasterclassBuild and model a Super MARLO runner clone in UnityBuild 43 Models & a 3D Runner Game in Unity® with C# Code Ultimate Guide to Blender & Unity: Game Design & DevelopmentCreate Low Poly Game Characters in Blender3DEverything You Need To Make Your Own GamesWe take you through all the steps to designing a game from start to finish. This course covers topics including:MovementBlocksSpeed blocks and enemiesPower-ups and finish linesBackground and interfaceFine-tuningLevel designEnroll now to join the Mammoth community

    Overview

    Section 1: Introduction to the Course

    Lecture 1 Gameplay from the Marlo Game

    Section 2: Introduction to Unity

    Lecture 2 Introduction

    Lecture 3 Unity Editor

    Lecture 4 Hello world!

    Lecture 5 Variables

    Lecture 6 Methods

    Lecture 7 Loops

    Lecture 8 Movement

    Section 3: Movement for a Super Marlo Runner Game (Unity Project)

    Lecture 9 Movement

    Lecture 10 Acceleration

    Lecture 11 Camera follow

    Lecture 12 Jumping

    Lecture 13 Jump higher

    Lecture 14 Jumping Area

    Lecture 15 Multiple Jumps

    Lecture 16 Wall Jumping

    Lecture 17 Materials

    Lecture 18 Sticking to the wall

    Section 4: Blocks (Unity Project)

    Lecture 19 Coins

    Lecture 20 Score

    Lecture 21 User interface

    Lecture 22 Bricks

    Lecture 23 Coin brick

    Lecture 24 Pause block

    Section 5: Speed blocks and enemies (Unity Project)

    Lecture 25 Arrow design

    Lecture 26 Prefabbing the speed area

    Lecture 27 Speed area collision

    Lecture 28 Changing the player's movement speed

    Lecture 29 Property attributes

    Lecture 30 Long jump block

    Lecture 31 Simple enemy

    Lecture 32 Killing the player

    Lecture 33 Restarting the game

    Section 6: More enemies (Unity Project)

    Lecture 34 Killing enemies

    Lecture 35 Designing the shell enemy

    Lecture 36 Shell

    Lecture 37 Shell movement

    Lecture 38 Designing the plant enemy

    Lecture 39 Plant movement

    Section 7: Power up and Finish line (Unity Project)

    Lecture 40 Adjusting shell collision

    Lecture 41 Designing a powerup

    Lecture 42 Powerup collection effect

    Lecture 43 Invincibility

    Lecture 44 Blinking effect

    Lecture 45 Different player models

    Lecture 46 Finish line

    Section 8: Background and interface (Unity Project)

    Lecture 47 Background elements

    Lecture 48 Building the parallax logic

    Lecture 49 Mountain parallax

    Lecture 50 Cloud layer

    Lecture 51 Moving backgrounds

    Lecture 52 *We adjust the jumping area in the following lecture.

    Lecture 53 Jumping area adjustment

    Lecture 54 Main menu

    Lecture 55 UI Anchors

    Lecture 56 Game instructions

    Section 9: Fine Tuning (Unity Project)

    Lecture 57 Smoothing box collisions

    Lecture 58 Changing the gravity

    Lecture 59 Wall jumping speed

    Lecture 60 Brick jumping

    Lecture 61 Shell collisions

    Lecture 62 Destroying the shell

    Lecture 63 Enemy jumping speed

    Lecture 64 Shell physics

    Lecture 65 Shell gravity

    Lecture 66 Horizontal shell adjustment

    Lecture 67 Horizontal shell adjustment continued

    Section 10: Level Design (Unity Project)

    Lecture 68 Singleton

    Lecture 69 Saving current level

    Lecture 70 Level progression

    Lecture 71 Object consistency

    Lecture 72 Level 1-1

    Lecture 73 Level 1-2

    Lecture 74 Level 1-3

    Lecture 75 Maximum level

    Section 11: Overview of Blender

    Lecture 76 Introduction and Setting Changes

    Lecture 77 Camera Controls

    Lecture 78 Emulated Numbpad Camera

    Lecture 79 Basic Object Manipulation

    Lecture 80 Frequently Used Tools

    Lecture 81 Mirror Modifier

    Section 12: Making Game Art (Blender Projects)

    Lecture 82 Cube Block Unwrapping

    Lecture 83 Texture Brick Block

    Lecture 84 Textures Coin Block

    Lecture 85 Textures Direction Blocks

    Lecture 86 Grass Block

    Lecture 87 Coin

    Lecture 88 Pipe

    Lecture 89 Flag

    Lecture 90 Mushroom

    Lecture 91 Plant Enemy001

    Lecture 92 Plant Enemy002

    Lecture 93 Shroom Enemy Model

    Lecture 94 Shroom Enemy Unwrap 001

    Lecture 95 Shroom Enemy Texture

    Lecture 96 Shroom Enemy Display

    Lecture 97 Shell Enemy Hat

    Lecture 98 Shell Enemy Hat Unwrap

    Lecture 99 Shell Enemy Body

    Lecture 100 Shell Enemy Body Unwrap

    Lecture 101 Shell Enemy Texture

    Lecture 102 Background Parallax Images

    Lecture 103 Background Parallax Images Upgrade

    Lecture 104 Marlo Basic Model 001

    Lecture 105 Marlo Basic Model 002

    Lecture 106 Marlo UV Unwrapping

    Lecture 107 Marlo Texture

    Lecture 108 Marlo Rigging

    Section 13: Integrating Art (Unity Project)

    Lecture 109 Importing the art

    Lecture 110 Coins

    Lecture 111 Finish line

    Lecture 112 Grass block

    Lecture 113 Plant enemies

    Lecture 114 Walls

    Lecture 115 Enemies

    Lecture 116 Patrolling rotation

    Lecture 117 Long jump and speed areas

    Lecture 118 Brick and pause block

    Lecture 119 Coin bricks

    Lecture 120 Background

    Section 14: Finishing Art (Unity Project)

    Lecture 121 Integrating the character

    Lecture 122 Adding model to player

    Lecture 123 Jumping and running

    Lecture 124 Movement stutter

    Lecture 125 Wall jumping

    Lecture 126 Power up

    Lecture 127 Swapping background art

    Lecture 128 Background adjustments

    Lecture 129 Transparency order

    Lecture 130 Challenge time

    Section 15: Super Marlo Runner Game Resources

    Lecture 131 ($2000 value!) Source Files

    Lecture 132 ($32.79 value) FREE BOOK

    Section 16: Making Character Models (Projects!)

    Lecture 133 Low Poly Character Models

    Lecture 134 Low Poly Character Continued

    Lecture 135 Character Base Build

    Lecture 136 Military Character Clothes

    Lecture 137 Military Character Basic Rig

    Lecture 138 Spartan Character Base Build

    Lecture 139 Spartan Character Clothes

    Lecture 140 Spartan Character Cloth Effects

    Lecture 141 Female Body Build

    Lecture 142 Female Spartan Clothes

    Lecture 143 Spartan Pose

    Lecture 144 Spartan Clothes Fix

    Lecture 145 Female Spartan Bones

    Lecture 146 Female Spartan Bones Continued

    Lecture 147 Crusader Body (Part 1)

    Lecture 148 Crusader Body (Part 2)

    Lecture 149 Crusader Body (Part 3)

    Lecture 150 Samurai Body (Part 1)

    Lecture 151 Samurai Body (Part 2)

    Lecture 152 Samurai Body (Part 3)

    Lecture 153 Samurai Body (Part 4)

    Lecture 154 Samurai Soldier Cone-hat

    Lecture 155 Samurai Soldier Top Knot

    Section 17: Character Models Resources

    Lecture 156 Source Files

    Lecture 157 Please leave us a rating.

    Lecture 158 Bonus Lecture: ($64 value) Updated Free Access to 6 Webinars!

    Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.,Beginners who want to learn 3D modelling.,Beginners who want to learn how to use Blender.,Game developers who need art assets for a game.