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    Make A 3D Portals Clone In Unity® And Blender From Scratch!

    Posted By: ELK1nG
    Make A 3D Portals Clone In Unity® And Blender From Scratch!

    Make A 3D Portals Clone In Unity® And Blender From Scratch!
    Last updated 5/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.94 GB | Duration: 10h 28m

    Learn to build a first person shooter game using portals in Unity®. Create the FPS game's art from scratch in Blender.

    What you'll learn
    Build a 3D game in Unity®.
    Code in C#.
    Use Blender and navigate its interface.
    Build 3D models in Blender.
    UV map and unwrap your models.
    Integrate the art from Blender into Unity®.
    Build video game levels.
    Create your own materials.
    Learn the basics of animation.
    Requirements
    Programs Blender, Unity, Photoshop, Crazy Bump & Gimp
    This course was recorded on a Mac computer, but you can use a PC.
    Description
    In this course, you learn how to build a game using portals with Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game. ⭐ ⭐ ⭐ ⭐ ⭐ First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on. Why Unity®?Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®. Why Blender?Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each? Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.Let's get started!

    Overview

    Section 1: Let's Make Some Games

    Lecture 1 Download Blender and Unity

    Lecture 2 Gameplay!

    Section 2: Source Code (Files)

    Lecture 3 Source Code (Resources)

    Section 3: 01G. Introduction to Unity

    Lecture 4 1. Downloading Unity

    Lecture 5 2. Unity Editor

    Lecture 6 3. Hello World

    Lecture 7 4. Variables

    Lecture 8 5. Methods

    Lecture 9 6. Loops

    Lecture 10 7. Positioning

    Section 4: 02G. First Person, Boxes

    Lecture 11 1. Enabling First Person Mode

    Lecture 12 2. Adding a Box

    Lecture 13 3. Clicking Logic

    Lecture 14 4. Raycasts

    Lecture 15 5. Grabbing Class

    Lecture 16 6. Moving the Box

    Lecture 17 7. Adjustments and Prefabs

    Section 5: 03G. Buttons and Doors

    Lecture 18 1. Designing a Button

    Lecture 19 2. Trigger Colliders

    Lecture 20 3. Pressure Identification

    Lecture 21 4. Button Animation

    Lecture 22 5. Button Color

    Lecture 23 6. Designing the Door

    Lecture 24 7. Opening the Door

    Lecture 25 8. Connecting the Button and the Door

    Lecture 26 9. Orb

    Section 6: 04G. Portals

    Lecture 27 1. Portal Areas

    Lecture 28 2. Getting the Hit Points

    Lecture 29 3. Spawning Portals

    Lecture 30 4. Normals

    Lecture 31 5. Teleporting

    Lecture 32 6. Adjusting Teleporting Angles

    Lecture 33 7. Portal Rendering

    Section 7: 05G. Interface and level management

    Lecture 34 1. Game Interface

    Lecture 35 2. Menu Scene

    Lecture 36 3. Starting Level 2

    Lecture 37 4. Finishing Level 2

    Lecture 38 5. Level Flow

    Section 8: Introduction to Blender

    Lecture 39 Introduction to Blender

    Section 9: Art Assets (Files)

    Lecture 40 Art Assets (Resources)

    Section 10: 06K. Portal Gun

    Lecture 41 1. Gun

    Lecture 42 2. Gun Unwrap

    Lecture 43 3. Portal Gun Base Colors

    Lecture 44 4. Portal Gun UV Saving

    Lecture 45 5. Portal Gun Texturing

    Lecture 46 6. Gun Texturing Continued

    Section 11: 07k. Props and Pieces

    Lecture 47 1. Button

    Lecture 48 2. Button UV

    Lecture 49 3. Button Texturing

    Lecture 50 4. Button Crazybump

    Lecture 51 5. Cables

    Lecture 52 6. Cables Texturing

    Lecture 53 7. Cables Crazybump

    Lecture 54 8. Simple Block

    Section 12: 08k. Scenes Pieces

    Lecture 55 1. Walls

    Lecture 56 2. Walls and Floors UV

    Lecture 57 3. Walls and Floors Exporting

    Lecture 58 4. Floor and Wall Normal and Specular Mapping

    Lecture 59 5. Floor Texturing

    Lecture 60 6. Wall Texturing

    Lecture 61 7. Doors

    Lecture 62 8. Door UV Wrapping

    Lecture 63 9. Door Exporting

    Lecture 64 10. Door Textured

    Lecture 65 11. Door Unwrap Fixing

    Lecture 66 12. Door Normals and Unity Assembly

    Lecture 67 13. Unity Wall Texturing

    Lecture 68 14. Unity Floor Texturing

    Section 13: 09G. Integrating Art

    Lecture 69 1. New Box

    Lecture 70 2. New Button

    Lecture 71 3. New Wires

    Lecture 72 4. New Doors

    Lecture 73 5. New Walls

    Lecture 74 6. New Floor and Ceiling

    Lecture 75 7. Updating Level 2

    Lecture 76 8. Portal Gun

    Lecture 77 9. Cleaning up the Project

    Lecture 78 10. Adjusting Wall and Floor Materials

    Lecture 79 11. Materials for the Door

    Lecture 80 12. Button and Cables Materials

    Lecture 81 13. Portal Gun and Final Touches

    Lecture 82 14. Challenge Time!

    Section 14: Student Resources

    Lecture 83 Source Code & Art Assets

    Lecture 84 Please leave us a rating!

    Lecture 85 Bonus Lecture: How to get more content.

    Anyone who wants to learn Unity® or Blender.,Anyone who wants to learn game development.,This course assumes you know a little about Unity® and Blender