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    Make A 2D Flappy Bird Game In Unity®: Code In C# & Make Art!

    Posted By: ELK1nG
    Make A 2D Flappy Bird Game In Unity®: Code In C# & Make Art!

    Make A 2D Flappy Bird Game In Unity®: Code In C# & Make Art!
    Last updated 8/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.74 GB | Duration: 11h 20m

    Build a Flappy Bird-inspired game to learn to code & make art in Photoshop. Ultimate guide for aspiring game developers.

    What you'll learn
    Build an Endless Flyer game in Unity®
    Learn the fundamentals of game design.
    Create artwork in Photoshop.
    Code in C#.
    Integrate art into Unity®
    Requirements
    Unity® 2017.1.0f3 (for game set-up and coding)
    Photoshop CC 2017 or a free program like Gimp (to make 2D art)
    This course was recorded on a Mac computer, but you can use a PC.
    Description
    This course was funded by a wildly successful Kickstarter.
    Let's make an Endless Flyer game! Join Mammoth Interactive step-by-step in building a fully featured game from scratch. We show you how to make all the code and art for the game from scratch.
    Do you love Flappy Bird? You can make your own game inspired by it!
    After purchasing this course, you'll be taken step-by-step through every process needed to do just that. Our two very talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means, you don't have to have any prior coding or digital art experience to succeed here.

    Glauco Pires will take you through the process of coding a game in Unity® from scratch. Kevin Liao will teach you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in Photoshop to make original 2D art. The final section will teach you how to integrate the art to the game in Unity®.
    The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.
    Feel free to leave us any questions in our Q&A section. Please leave this course a rating. We love hearing from you!
    This course is project-based, so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.

    You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
    Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
    You get full lifetime access to this course for a single one-time fee. Enroll today to join the Mammoth community!

    Overview

    Section 1: Introduction to the Course

    Lecture 1 Introduction to the Course

    Section 2: Introduction to Unity Section 1

    Lecture 2 Introduction

    Lecture 3 Unity Editor

    Lecture 4 Moving a Cube

    Lecture 5 Materials

    Lecture 6 Lights

    Lecture 7 Particle System

    Lecture 8 Applying Physics

    Lecture 9 Asset Store

    Section 3: Introduction to Unity Section 2 (Coding)

    Lecture 10 Introduction

    Lecture 11 Variables

    Lecture 12 Methods

    Lecture 13 If Blocks

    Lecture 14 Loops

    Section 4: Introduction to Unity Section 3 (Inputs)

    Lecture 15 Introduction

    Lecture 16 Key Presses

    Lecture 17 Moving a Player

    Lecture 18 Jumping

    Lecture 19 Moving Forward

    Lecture 20 Cycling Cameras

    Section 5: Introduction to Unity Section 4 (Prefabs)

    Lecture 21 Introduction

    Lecture 22 Introduction to Prefabs

    Lecture 23 FAQ on Instantiating Objects

    Lecture 24 Random Angles

    Lecture 25 FAQ on Destroying Objects

    Lecture 26 Explosion Effects

    Lecture 27 Adding Explosion Effects

    Section 6: Creating the Game (Unity Projects)

    Lecture 28 Project Set Up

    Lecture 29 Player Structure

    Lecture 30 Player Movement

    Lecture 31 Camera Follow

    Lecture 32 Screen Limits

    Lecture 33 Creating an Obstacle

    Lecture 34 Instantiating Obstacles

    Lecture 35 Obstacle Positioning

    Lecture 36 Infinite Game

    Lecture 37 Interface

    Lecture 38 Score Areas

    Lecture 39 Score Events

    Lecture 40 Canvas Concerns

    Lecture 41 Game Over

    Lecture 42 Small Gameplay Adjustments

    Section 7: Introduction to Photoshop

    Lecture 43 Have Photoshop experience? Jump to Section 8!

    Lecture 44 Opening a New File

    Lecture 45 Navigation Controls

    Lecture 46 Basic Tools Rundown

    Lecture 47 Basic Tools Usages

    Lecture 48 Basic Secondary Tools

    Lecture 49 Basic Layers

    Lecture 50 Painting Sample

    Lecture 51 Adjustment Layers (Part 1)

    Lecture 52 Adjustment Layers (Part 2)

    Lecture 53 Adjustment Layers (Part 3)

    Lecture 54 Transform Tool

    Lecture 55 Transform Tool Continued

    Lecture 56 Colour Range Select

    Lecture 57 Image Settings

    Lecture 58 Image Adjustment

    Lecture 59 Photoshop Fun

    Lecture 60 Photoshop Fun (Cont'd)

    Lecture 61 Ruler Usage

    Section 8: Creating The Art Assets (Photoshop Projects)

    Lecture 62 Pixel Setup

    Lecture 63 Pipe Asset

    Lecture 64 Creating the Floor

    Lecture 65 Background Clouds

    Lecture 66 Background Buildings

    Lecture 67 Creating Flappy

    Lecture 68 Background Sky

    Lecture 69 Exporting Art

    Section 9: Finishing the Game (Unity Projects)

    Lecture 70 Integrating Fonts

    Lecture 71 Background & Sound Effects

    Lecture 72 Adding Pipes

    Lecture 73 Adding Game Background

    Lecture 74 Foreground Parallax

    Lecture 75 Size Adjustments

    Lecture 76 Remaining Layers

    Lecture 77 Flapping Animation

    Lecture 78 Changing Skins

    Lecture 79 Creating Buttons

    Lecture 80 Adjusting Game Flow

    Lecture 81 Rotating the Player

    Lecture 82 Challenge Time!

    Section 10: Resources

    Lecture 83 ($2000 value!) Source Files

    Lecture 84 Please leave us a rating!

    Lecture 85 Bonus Lecture: Get 130 courses.

    Complete beginners. No prior coding or digital art skills necessary.,People who want to make games.