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    Lynda.com - Creating Rigid Body Simulations in Blender (2013)

    Posted By: lococapriccio
    Lynda.com - Creating Rigid Body Simulations in Blender (2013)

    Lynda.com - Creating Rigid Body Simulations in Blender (2013)
    DVDRip | English | MP4 | MPEG4 Video (H264) 413 kbps 15 fps | 960x540 | AAC ~128 kbps 44.1 KHz 2 channels | 2 hrs 39 min | 353 MB
    Genre: Video Training

    Meet the family of rigid body simulation tools available in Blender and learn how to create realistic 3D movement and collisions. Author Joel Bradley starts with a simple rigid body simulation, where you choose a collision type, set the initial state, add basic properties, and output a render. He then introduces techniques for creating more advanced collisions with proxy objects, concave objects, force fields, and constraints. Finally learn how to create interesting fracture patterns and effects, and control fractured geometry more easily with the Bullet Viewport Constraints tool.

    Lynda.com - Creating Rigid Body Simulations in Blender (2013)

    Lynda.com - Creating Rigid Body Simulations in Blender (2013)

    Lynda.com - Creating Rigid Body Simulations in Blender (2013)

    Lynda.com - Creating Rigid Body Simulations in Blender (2013)



    Introduction
    Welcome
    Working with the exercise files
    What you should know before watching this course

    1. Creating a Basic Rigid Body Simulation
    Getting ready to use the Bullet engine
    Setting up our objects for simulation
    Setting up the physics world
    Choosing a collision type
    Applying a collision shape
    Improving our simulation's accuracy
    Creating an initial state for our simulation
    Creating an animated rigid body
    Adding physics properties
    Outputting a render
    Baking to keyframes

    2. Taking Rigid Bodies a Step Further
    Planning out the shot
    Setting up the rigid body types
    Understanding concave and convex meshes
    Working with the mesh collision shape
    Applying physical properties
    How and when to use a proxy object
    Adding a force field to the mix

    3. Rigid Body Constraints
    Understanding constraints
    Setting up a Fixed constraint
    How the Hinge constraint works
    Using the Slider constraint
    The Generic constraint

    4. Fracture Effects in Blender
    Enabling the Cell Fracture add-on
    Creating fracture patterns
    Using an object's vertices
    Creating fracture patterns: Using particles
    Creating fracture patterns: Using the Grease Pencil
    Holding it all together

    Conclusion
    What's next?

    NO MIRRORS PLEASE! FOLLOW THE RULES!