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    Lynda - Up and Running with mental ray in 3ds Max

    Posted By: Max-X
    Lynda - Up and Running with mental ray in 3ds Max

    Lynda - Up and Running with mental ray in 3ds Max
    English | Sep 18, 2014 | .MP4 | Audio: aac, 44100 Hz, mono | Video: h264, yuv420p, 1280x720, 15&30fps | 1.62 GB
    Genre: E-learning

    Meet mental ray, the render engine of choice for many 3ds Max users. In this course, Brian Bradley covers the basic and not-so-basic features of this production-proven renderer. The mental ray workflow, Arch & Design materials, lighting tools such as the daylight system and exposure controls, global illumination, and the Unified mode sampling options are all examined. Last but not least, Brian covers the creation of render effects such as caustics, depth of field, and motion blur.
    Topics include:

    Setting mental ray as the render engine
    Working with ActiveShade mode
    Using Nvidia's imf_display tool
    Creating a daylight system
    Controlling the mental ray sun and sky
    Using Final Gather and photons, both individually and together
    Working with diffuse, reflective, translucent, and other materials
    Controlling render quality with image sampling
    Working with displacement mapping
    Using proxies
    Lynda - Up and Running with mental ray in 3ds Max